所以我在Unity 2D中制作了Crossy Road克隆,我在第34行得到了一个错误 我不确定我错过了什么,但我需要另一个观点。 具体而言,我在此声明中收到错误:
if (transform.position != new Vector2(curPosition.x, transform.position.y) + nextDir)
并且一切都标记为红色。
public class PlayerController : MonoBehaviour
{
public Vector2 nextDir;
public float jumpForce = 100;
public float speed = 5;
public float speedRot = 100;
public float rotationOffset;
Rigidbody rb;
public Vector2 curPosition;
void Start()
{
rb = GetComponent<Rigidbody>();
curPosition = transform.position;
}
void Update()
{
if (transform.position != new Vector2(curPosition.x, transform.position.y) + nextDir)
{
transform.position = Vector2.MoveTowards(transform.position, new Vector2(curPosition.x, transform.position.y) + nextDir, speed * Time.deltaTime);
}
else
{
nextDir = Vector2.zero;
curPosition = transform.position;
curPosition.x = Mathf.Round(curPosition.x);
curPosition.y = Mathf.Round(curPosition.y);
if (Input.GetAxisRaw("Horizontal") != 0)
{
nextDir.x = -Input.GetAxisRaw("Horizontal");
Move();
}
else if (Input.GetAxisRaw("Vertical") != 0)
{
nextDir.y = Input.GetAxisRaw("Vertical");
Move();
}
}
}
void Move()
{
rb.AddForce(0, jumpForce, 0);
}
}
答案 0 :(得分:0)
可以通过在RequireComponent
之上添加PlayerController
属性来解决第一个错误(关于缺少[RequireComponent(typeof(Rigidbody2D)]
public class PlayerController : MonoBehaviour
{
// rest of your code
组件):
void Update()
{
// here you're trying to compare Vector3 ( transform.position )
// to Vector2, (3 axis with 2 axis)
//if (transform.position != new Vector2(curPosition.x, transform.position.y) + nextDir)
// change it to this
Vector2 cmp = new Vector2(curPosition.x, transform.position.y) + nextDir;
if(cmp[0] != transform.position[0] || cmp[1] != transform.position[1])
{
transform.position = Vector2.MoveTowards(transform.position, new Vector2(curPosition.x, transform.position.y) + nextDir, speed * Time.deltaTime);
}
// rest of the update's body
}
// rest of your code ...
}
并且您正在尝试将具有3轴的对象与具有2轴的对象进行比较
{{1}}