我使用基于C#网络编程代码的线程创建了一个LAN聊天应用程序 - Richard Blum。但是当我运行该程序时(我打开2个窗口聊天应用程序),单击Connect in one side并突然代码崩溃并显示错误“附加信息:跨线程操作无效:控制'lst_show'从线程以外的线程访问它创建于。“
有人帮我,我在这里问几个小时,但仍然无法解决。
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace Chat_Threads
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
}
private static TextBox newText = new TextBox();
private static ListBox results = new ListBox();
private static Socket client;
private static byte[] data = new byte[1024];
private void btn_listen_Click(object sender, EventArgs e)
{
lst_show.Items.Add("Listening for a client...");
Socket newsock = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
IPEndPoint iep = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9050);
newsock.Bind(iep);
newsock.Listen(5);
newsock.BeginAccept(new AsyncCallback(AcceptConn),newsock);
}
private void AcceptConn(IAsyncResult ar)
{
Socket oldserver = (Socket)ar.AsyncState;
client = oldserver.EndAccept(ar);
lst_show.Items.Add("Connection from: " + client.RemoteEndPoint.ToString());
Thread receiver = new Thread(new ThreadStart(ReceiveData));
receiver.Start();
}
private void ReceiveData()
{
int recv;
string stringData;
while (true)
{
recv = client.Receive(data);
stringData = Encoding.ASCII.GetString(data, 0, recv);
if (stringData == "bye")
break;
lst_show.Items.Add(stringData);
}
stringData = "bye";
byte[] message = Encoding.ASCII.GetBytes(stringData);
client.Send(message);
client.Close();
lst_show.Items.Add("Connection stopped");
return;
}
private void btn_connect_Click(object sender, EventArgs e)
{
lst_show.Items.Add("Connecting...");
client = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
IPEndPoint iep = new IPEndPoint(IPAddress.Parse("127.0.0.1"),9050);
client.BeginConnect(iep, new AsyncCallback(Connected),client);
}
private void Connected(IAsyncResult ar)
{
try
{
client.EndConnect(ar);
this.lst_show.Items.Add("Connected to: " + client.RemoteEndPoint.ToString());
Thread receiver = new Thread(new ThreadStart(ReceiveData));
receiver.Start();
}
catch (SocketException)
{
this.lst_show.Items.Add("Error connecting");
}
}
private void btn_send_Click(object sender, EventArgs e)
{
byte[] message = Encoding.ASCII.GetBytes(txt_message.Text);
txt_message.Clear();
client.BeginSend(message, 0, message.Length, 0, new AsyncCallback(SendData),client);
}
private void SendData(IAsyncResult ar)
{
Socket remote = (Socket)ar.AsyncState;
int sent = remote.EndSend(ar);
}
}
}
答案 0 :(得分:0)
大多数UI引擎都有一个主线程,其中有一个专用的处理循环来更新用户界面。这是因为,如果多个线程尝试进行更改,则可能会造成竞争条件或死锁。
您的业务逻辑通常在单独的线程上运行,尤其是当您执行TCP / IP通信等操作时。当业务逻辑需要对UI进行更改时,它会以间接方式进行更改,例如将消息放入队列或调用特殊方法。
在.NET中,您可以使用Invoke方法在主UI线程中运行代码,然后在有机会时安全地执行它。例如:
lst_show.Items.Invoke((MethodInvoker)delegate
{
lst_show.Items.Add("Connection from: " + client.RemoteEndPoint.ToString());
});
答案 1 :(得分:0)
调用者位于不同的线程上,因此您必须确保主UI线程上的列表和调用者,以便以下是
需要control.Invoke 。
delegate void UpdateStringinTheGrid(string s);
private void ListAddItem(string s)
{
if (lst_show.InvokeRequired())
{
var updateDel = new UpdateStringinTheGrid(ListAddItem);
this.BeginInvoke(updateDel, s);
}
else
lst_show.Items.Add(s);
}
private void ReceiveData()
{
int recv;
string stringData;
while (true)
{
recv = client.Receive(data);
stringData = Encoding.ASCII.GetString(data, 0, recv);
if (stringData == "bye")
break;
listAddString(stringData);
}
stringData = "bye";
byte[] message = Encoding.ASCII.GetBytes(stringData);
client.Send(message);
client.Close();
lst_show.Items.Add("Connection stopped");
return;
}