使对象检测到光线投射不再打击它

时间:2017-08-31 14:20:14

标签: c# unity3d google-cardboard

我使用SendMessage来通知被Raycast命中的对象:

     using UnityEngine;

 public class Raycaster : MonoBehaviour {
     void Update() {
         RaycastHit hit;
         if (Physics.Raycast(transform.position, transform.forward, out hit))
          if(hit.transform.tag == "MyGameObject"){
            hit.transform.SendMessage ("HitByRay");
            }  
     }
 }

对象有一个这样的脚本:

using UnityEngine;

 public class ObjectHit : MonoBehaviour {
     void HitByRay () {
         Debug.Log ("I was hit by a Ray");
     }
 }

那条打印信息"我被Ray"在每一帧。 现在我需要通知那个游戏对象光线投射不再打它了。

1 个答案:

答案 0 :(得分:0)

@Eddge是对的,存储对命中游戏对象的引用是可行的方法。请检查以下代码:

public class Raycaster : MonoBehaviour
 {
     private bool hitting = false;
     private GameObject hitObject;

     void Update()
     {
         RaycastHit hit;
         if (Physics.Raycast(transform.position, transform.forward, out hit))
         {
            if(hit.transform.tag == "MyGameObject")
            {
                GameObject go = hit.transform.gameobject ;

                // If no registred hitobject => Entering
                if( hitObject == null )
                {
                    go.SendMessage ("OnHitEnter"); 
                }
                // If hit object is the same as the registered one => Stay
                else if( hitObject.GetInstanceID() == go.GetInstanceID() )
                {
                    hitObject.SendMessage( "OnHitStay" );
                }
                // If new object hit => Exit last + Enter new
                else
                {
                    hitObject.SendMessage( "OnHitExit" );
                    go.SendMessage ("OnHitEnter");
                }

                hitting = true ;
                hitObject = go ;
            } 
         }
         // No object hit => Exit last one
         else if( hitting )
         {
            hitObject.SendMessage( "OnHitExit" );
            hitting = false ;
            hitObject = null ;
         }
     }
 }