我正在开发一个Xamarin应用,我已将Connectivity插件扩展为使用Rx而非事件。
我的目标是在重新建立连接时引入一点延迟,以便让网络适配器有时间连接到互联网(UWP的解决方法)。如果在此延迟中出现任何值,则只需要保留最后一个值,因为只有当前连接状态很重要。
这很好用,但感觉有点笨拙:
internal static class ConnectivityExtensions
{
public static IObservable<bool> ToObservable(this IConnectivity @this)
{
var connectivity = Observable
.FromEventPattern<ConnectivityChangedEventHandler, ConnectivityChangedEventArgs>(
handler => @this.ConnectivityChanged += handler,
handler => @this.ConnectivityChanged -= handler)
.Select(args => args.EventArgs.IsConnected);
var sampling = connectivity
.Timestamp()
.Select(ts => new
{
ts.Value,
ts.Timestamp,
// If reconnection, delay subscriber notification for 250ms
DelayUntil = ts.Value ? (DateTimeOffset?)ts.Timestamp.Add(TimeSpan.FromMilliseconds(250)) : null
})
.Scan((acc, current) => new
{
current.Value,
current.Timestamp,
// If current notification is during reconnection notification delay period, delay the current notification too
DelayUntil = current.Timestamp < acc.DelayUntil ? acc.DelayUntil : current.DelayUntil
})
// Perform reconnection delay
.Delay(x => x.DelayUntil.HasValue
? Observable.Return(x.DelayUntil.Value).Delay(x.DelayUntil.Value)
: Observable.Empty<DateTimeOffset>())
// All delayed notifications are delayed until the same time, so we only need one notification to trigger sampling after delay
.DistinctUntilChanged()
.Select(_ => Unit.Default);
return connectivity
.Sample(sampling)
.StartWith(@this.IsConnected)
.DistinctUntilChanged()
.Replay(1)
.RefCount();
}
}
通过这个例子,你可以看到我正在做的事情的好处。当“连接”改变时,延迟阻止订户处理数据,但是尚未建立互联网连接(UWP)。此外,这还可以保护用户免受任何快速“开/关”通知。
// StartsWith: True
ConnectivityChanged(null, new ConnectivityChangedEventArgs { IsConnected = true }); // Delay 250ms
Thread.Sleep(TimeSpan.FromMilliseconds(250)); // Sample: True, Ignored due to DistinctUntilChanged
ConnectivityChanged(null, new ConnectivityChangedEventArgs { IsConnected = false }); // Sample: False
Thread.Sleep(TimeSpan.FromMilliseconds(250));
ConnectivityChanged(null, new ConnectivityChangedEventArgs { IsConnected = true }); // Delay 250ms, Discarded due to Sample
ConnectivityChanged(null, new ConnectivityChangedEventArgs { IsConnected = false }); // Delayed by previous, Discarded due to Sample
ConnectivityChanged(null, new ConnectivityChangedEventArgs { IsConnected = true }); // Delayed by previous, Discarded due to Sample
ConnectivityChanged(null, new ConnectivityChangedEventArgs { IsConnected = false }); // Delayed by previous
Thread.Sleep(TimeSpan.FromMilliseconds(250)); // Sample: False, Ignored due to DistinctUntilChanged
ConnectivityChanged(null, new ConnectivityChangedEventArgs { IsConnected = true }); // Delay 250ms, Discarded due to Sample
ConnectivityChanged(null, new ConnectivityChangedEventArgs { IsConnected = false }); // Delayed by previous
Thread.Sleep(TimeSpan.FromMilliseconds(250)); // Sample: False, Ignored due to DistinctUntilChanged
// Final Output:
// True
// False
是否有更优化的方式来实现此类延迟采样?
答案 0 :(得分:1)
如果我理解正确的话,这是一个大理石图,说明事情会如何发展:
T (millis) : 0----250--500--1000-1250-1500-1750-2000
Connectivity : ---F-------T---F----T-------F--T-------
ScanValueDelayUntil : ---null----800-null-1500----null2100---
Sampling : -------------x-----------x-----------x-
ResultSampled : T------------T-----------T-----------T-
ResultSampledDistinct: T--------------------------------------
这似乎没有多大意义。你能描述一下你希望结果代表什么,或者纠正我错在哪里吗?
答案 1 :(得分:0)
在大约一年之后重新审视这个问题时,我发现了Throttle
的无记录重载,这可以大大简化我想要做的事情。我还创建了自己的反应IConnectivity
抽象来减少对特定库的依赖:
internal sealed class ReactiveCrossConnectivity : IConnectivity
{
public IObservable<bool> IsConnected { get; }
public ReactiveCrossConnectivity(
Plugin.Connectivity.Abstractions.IConnectivity connectivity,
ISchedulerProvider scheduler)
{
IsConnected = Observable
.FromEventPattern<ConnectivityChangedEventHandler, ConnectivityChangedEventArgs>(
handler => connectivity.ConnectivityChanged += handler,
handler => connectivity.ConnectivityChanged -= handler,
scheduler.Defaults.ConstantTimeOperations)
.Select(args => args.EventArgs.IsConnected)
.Throttle(isConnected => isConnected
? Observable.Timer(TimeSpan.FromMilliseconds(250),
scheduler.Defaults.TimeBasedOperations)
: Observable.Return<long>(0))
.StartWith(scheduler.Defaults.ConstantTimeOperations, connectivity.IsConnected)
.DistinctUntilChanged()
.Replay(1, scheduler.Defaults.Iteration)
.RefCount();
}
}
这是确认行为的NUnit / NSubstitute测试:
public sealed class ReactiveCrossConnectivityTest : ReactiveTest
{
[Test]
public void IsConnected_ThrottlesOnConnect()
{
var connectivity = Substitute.For<Plugin.Connectivity.Abstractions.IConnectivity>();
connectivity.IsConnected.Returns(true);
var testScheduler = new TestScheduler();
var sut = new ReactiveCrossConnectivity(
connectivity, new SingleSchedulerProvider(testScheduler));
var isConnectedObserver = testScheduler.CreateObserver<bool>();
sut.IsConnected.Subscribe(isConnectedObserver);
void Change(bool isConnected) => connectivity.ConnectivityChanged +=
Raise.Event<ConnectivityChangedEventHandler>(connectivity,
new ConnectivityChangedEventArgs { IsConnected = isConnected });
testScheduler.Schedule(TimeSpan.FromTicks(3), () => Change(true));
testScheduler.Schedule(TimeSpan.FromMilliseconds(251), () => Change(false));
testScheduler.Schedule(TimeSpan.FromMilliseconds(501), () => Change(true));
testScheduler.Schedule(TimeSpan.FromMilliseconds(751), () => Change(true));
testScheduler.Schedule(TimeSpan.FromMilliseconds(752), () => Change(false));
testScheduler.Schedule(TimeSpan.FromMilliseconds(753), () => Change(true));
testScheduler.Schedule(TimeSpan.FromMilliseconds(754), () => Change(false));
testScheduler.Schedule(TimeSpan.FromMilliseconds(1001), () => Change(true));
testScheduler.Schedule(TimeSpan.FromMilliseconds(1002), () => Change(false));
testScheduler.Start();
isConnectedObserver.Messages.AssertEqual(
OnNext(2, true),
OnNext(TimeSpan.FromMilliseconds(251).Ticks + 1, false));
}
}