我想知道如何使用pygam加速我用Python编写的代码的流畅度。我猜我必须以某种方式提高效率吗?当这个运行时,一些球在设定区域内随机移动,但是,每个球的新位置根本不平滑,每个运动之间都有一个跳跃,因为周期很慢。我该如何解决?或者有任何关于如何改进它的建议? 到目前为止,这是我的代码:
import pygame
from pygame import *
import random
pygame.init()
size = width, height = 800, 600
screen = display.set_mode(size)
pygame.display.set_caption("Year 12: Ideal Gas Simulation")
BLACK = (0, 0, 0)
RED = (255, 0, 0)
BLUE = (0, 0, 255)
WHITE=(255,255,255)
GREEN = (0, 255, 0)
BALLX = 0
BALLY = 1
BALLSPEEDX = 2
BALLSPEEDY = 3
List=[]
radius=5
running=True
myClock=time.Clock()
myClock.tick(60)
def initBall():
for n in range(40):
ballx = random.randint(0, 800) # randomly setting the x position
bally = random.randint(0, 600) # randomly setting the y position
dirx = random.randint(-5,5) # randomly setting the x speed
diry = random.randint(-5,5) # randomly setting the y speed
data=[ballx, bally, dirx, diry]
List.append(data)
# returning a list with all the data the ball needs
return List # returning the list
def drawScreen(List):
draw.rect(screen, WHITE, (0, 0, 800, 600))
for x in range(40):
BALLX=List[x][0]
BALLY=List[x][1]
draw.circle(screen, GREEN, (BALLX,BALLY),radius)
display.flip()
pygame.draw.rect(screen, BLACK, (100-radius,100-radius,600+(2*radius),400+(2*radius)), 1)
f=pygame.font.SysFont(None,60)
text=f.render("PV=nRT",True,(0,0,0))
screen.blit(text,(300,height/20))
def moveBall(List):
for x in range(40):
BALLX=List[x][0]
BALLY=List[x][1]
SPEEDX=List[x][2]#####data[BALLX]== the first index of each list [x][0]
SPEEDY=List[x][3]##data[BALLSPEEDX]= List[x][2]
age=SPEEDX+BALLX
List[x][0]=age
# increases the position of the ball
plus=SPEEDY+BALLY
List[x][1]=plus
# checks to see if the ball is hitting the walls in the x direction
if BALLX > 700:
List[x][0] = 700#NORMALLY 800
third=List[x][2]
answer=third*-1
List[x][2]=answer
elif BALLX < 100:#NORMALLY 0
List[x][0] = 100
third=List[x][2]
answer=third*-1
List[x][2]=answer
# checks to see if the ball is hitting the walls in the y direction
if BALLY < 100:
List[x][1] = 100#NORMALLY 0
third=List[x][3]
answer=third*-1
List[x][3]=answer
elif BALLY > 500:
List[x][1] = 500#NORMALLY 600
third=List[x][3]
answer=third*-1
List[x][3]=answer
return List#return updated list
List=initBall()
while running==True:
for evnt in event.get():
if evnt.type==QUIT:
running=False
quit()
if evnt.type==MOUSEBUTTONDOWN:
mx,my=evnt.pos
button=evnt.button
drawScreen(List)
List=moveBall(List)
答案 0 :(得分:1)
每帧只调用一次pygame.display.flip()
。
def drawScreen(List):
draw.rect(screen, WHITE, (0, 0, 800, 600))
for x in range(40):
BALLX=List[x][0]
BALLY=List[x][1]
draw.circle(screen, GREEN, (BALLX,BALLY),radius)
# display.flip() # Don't call `display.flip()` here.
pygame.draw.rect(screen, BLACK, (100-radius,100-radius,600+(2*radius),400+(2*radius)), 1)
screen.blit(text,(300,height/20))
pygame.display.flip() # Call it here.
我还建议使用pygame.time.Clock
来限制帧速率。
# Define the font object as a global constant.
FONT = pygame.font.SysFont(None, 60)
# If the text doesn't change you can also define it here.
TEXT = FONT.render("PV=nRT", True, (0,0,0))
# Instantiate a clock to limit the frame rate.
clock = pygame.time.Clock()
running = True
while running: # `== True` is not needed.
for evnt in event.get():
if evnt.type == QUIT:
running = False
# Better use `pygame.quit` and `sys.exit` to quit.
pygame.quit()
sys.exit()
drawScreen(List)
List = moveBall(List)
clock.tick(30) # Limit frame rate to 30 fps.
答案 1 :(得分:1)
除了skrx的答案之外,您还可以重构代码并避免大量重复调用。此外,直接索引BALLS
数组可能会略微提高性能。
通常,避免使用大写在函数内命名变量。这些名称通常用于文件顶部定义的常量。
我提出的版本如下:
import array
import pygame
pygame.init()
import random
from pygame import *
size = WIDTH, HEIGHT = 800, 600
screen = display.set_mode(size)
pygame.display.set_caption("Year 12: Ideal Gas Simulation")
BLACK = (0, 0, 0)
RED = (255, 0, 0)
BLUE = (0, 0, 255)
WHITE = (255,255,255)
GREEN = (0, 255, 0)
BALLX = 0
BALLY = 1
BALLSPEEDX = 2
BALLSPEEDY = 3
RADIUS = 5
BALLS = []
myClock = time.Clock()
myClock.tick(60)
def initBalls():
for n in range(40):
props = array.array('i', [
random.randint(0, WIDTH),
random.randint(0, HEIGHT),
random.randint(-5, 5),
random.randint(-5, 5),
])
BALLS.append(props)
def drawScreen():
draw.rect(screen, WHITE, (0, 0, 800, 600))
props = (100-RADIUS, 100-RADIUS, 600+(2*RADIUS), 400+(2*RADIUS))
pygame.draw.rect(screen, BLACK, props, 1)
f = pygame.font.SysFont(None, 60)
text = f.render("PV=nRT", True,(0, 0, 0))
screen.blit(text,(300, HEIGHT / 20))
for i in range(len(BALLS)):
draw.circle(screen, GREEN, BALLS[i][:2],RADIUS)
display.flip()
def moveBalls():
for i in range(len(BALLS)):
if BALLS[i][0] > 700:
BALLS[i][0] = 700
BALLS[i][2] *= -1
elif BALLS[i][0] < 100:
BALLS[i][0] = 100
BALLS[i][2] *= -1
else:
BALLS[i][0] += BALLS[i][2]
if BALLS[i][1] < 100:
BALLS[i][1] = 100
BALLS[i][3] *= -1
elif BALLS[i][1] > 500:
BALLS[i][1] = 500
BALLS[i][3] *= -1
else:
BALLS[i][1] += BALLS[i][3]
def main():
initBalls()
while True:
for evnt in event.get():
if evnt.type == QUIT:
pygame.quit()
return
elif evnt.type == MOUSEBUTTONDOWN:
mx, my = evnt.pos
button = evnt.button
drawScreen()
moveBalls()
if __name__ == "__main__":
main()