如何消除延迟并增加操纵杆的平滑度

时间:2019-06-24 16:19:41

标签: python pygame

我与两个通过操纵杆控制的两轮机器人一起工作。现在,当我编写前进,后退和转弯的条件时,就会有一个永久的动作。我创建了else条件,以便释放操纵杆的轴时,机器人不会移动,但是在此条件下会出现延迟。当机器人移动时,它可以在一秒钟后停止,尽管我没有松开轴,但它可以在最大值处停止。请告诉我释放轴时如何编写停止机器人的最佳条件。 (键盘控制需要以防万一)

import socket
import pygame
import time
import pygame.joystick

pygame.init()
pygame.display.set_mode((640, 480))

rc_socket = socket.socket()
rc_socket_2 = socket.socket()

try:
    rc_socket.connect(('192.168.1.102', 1234)) # connect to robot
    rc_socket_2.connect(("192.168.1.101",1234))
except socket.error:
    print("could not connect to socket")

joystick_count = pygame.joystick.get_count()
pygame.joystick.init()

joystick = pygame.joystick.Joystick(0)
joystick.init()
joystick_2 = pygame.joystick.Joystick(1)
joystick_2.init()
axes = joystick.get_numaxes()




while True:
    events = pygame.event.get()
    for event in events:
        if event.type == pygame.JOYAXISMOTION:
            joy = event.joy
            axis = event.axis
            value = event.value
            if joy == 0:

                if axis == 1:
                    if abs(value) >= 0.2:
                        u1 = u2 = -value
                        rc_socket.send('({},{})\n'.format(u1, u2).encode())
                        # print('({},{})\n'.format(u1, u2))
                        print(value)

                elif axis == 3:
                    if abs(value) >= 0.2:
                        u1 = -value
                        u2 = value
                        rc_socket.send('({},{})\n'.format(u1, u2).encode())
                        # print('({},{})\n'.format(u1, u2))
                        print(value)

                elif axis == 2:
                    if value >= 0:
                        u1 = 0
                        u2 = abs(value)
                        rc_socket.send('({},{})\n'.format(u1, u2).encode())
                        print(value)


                else:
                    u1 = u2 = 0
                    rc_socket.send('({},{})\n'.format(u1, u2).encode())
                    # print('({},{})\n'.format(u1, u2))
                    #print("{} -> sending (0,0)".format(value))



        if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    u1 = -1.0
                    u2 = 1.0
                    print("turn left: ({},{})".format(u1, u2))
                elif event.key == pygame.K_RIGHT:
                    u1 = 1.0
                    u2 = -1.0
                    print("turn right: ({},{})".format(u1, u2))
                elif event.key == pygame.K_UP:
                    u1 = 1.0
                    u2 = 1.0
                    print("forward: ({},{})".format(u1, u2))
                elif event.key == pygame.K_DOWN:
                    u1 = -1.0
                    u2 = -1.0
                    print("forward: ({},{})".format(u1, u2))
                rc_socket_2.send('({},{})\n'.format(u1, u2).encode())
        elif event.type == pygame.KEYUP:
            u1 = 0
            u2 = 0
            print("key released, resetting: ({},{})".format(u1, u2))
            rc_socket_2.send('({},{})\n'.format(u1, u2).encode())

0 个答案:

没有答案