我有以下课程:
public class Rectangle
{
public int width, height;
public Point start;
public Rectangle(Point start, int width, int height)
{
this.start = start;
this.width = width;
this.height = height;
}
}
public class Point
{
public int x, y;
public Point(int x, int y)
{
this.x = x;
this.y = y;
}
}
我想创建一个Rectangle类的方法,以便返回类型为Stream
的Java 8 Point
,它将在矩形内部流式传输索引位置。防爆。
// This is inside the rectangle class.
public Stream<Point> stream(int hstep, int vstep)
{
// if the rectangle started at 0,0
// and had a width and height of 100
// and hstep and vstep were both 1
// then the returned stream would be
// 0,0 -> 1,0 -> 2,0 -> ... -> 100,0 -> 0,1 -> 1,1 -> ...
// If vstep was 5 and h step was 25 it would return
// 0,0 -> 25,0 -> 50,0 -> 75,0 -> 100,0 -> 0,5 -> 25,5 -> ...
return ...
}
我经常使用IntStream
,map
,filter
等,但这比我曾经尝试过的任何东西都复杂得多。我不知道我会怎么做那样的事情。有人能引导我指向正确的方向吗?
答案 0 :(得分:2)
您可以使用嵌套的IntStream
生成每个Point
,然后展平生成的流:
public Stream<Point> stream(int hstep, int vstep) {
return IntStream.range(0, height / vstep)
.mapToObj(y -> IntStream.range(0, width / hstep)
.mapToObj(x -> new Point(start.x + x * hstep, start.y + y * vstep)))
.flatMap(Function.identity());
}
答案 1 :(得分:1)
您可以使用iterate(...)
与limit(...)
生成x
和y
。
然后,您将两个流合并,并使用Point
和flatMap(...)
map(...)
public Stream<Point> stream(int hstep, int vstep) {
return Stream.iterate(this.start.x, s-> s + hstep).
limit(this.width / hstep).
flatMap(x-> Stream.iterate(this.start.y, s-> s + vstep).
limit(this.height / vstep).map(y-> new Point(x, y)));
}
答案 2 :(得分:0)
这是实现目标的一种方式。
import java.util.function.Supplier;
import java.util.stream.Stream;
public class Rectangle
{
public int width, height;
public Point start;
public Rectangle(Point start, int width, int height)
{
this.start = start;
this.width = width;
this.height = height;
}
public Stream<Point> stream(int hstep, int vstep)
{
int hSteps = 1 + ((width - 1) / hstep);
int vSteps = 1 + ((height - 1) / vstep);
int numPoints = hSteps * vSteps;
return Stream.generate(new Supplier<Point>()
{
int origStartX = start.x;
int origWidth = width;
int x = start.x;
int y = start.y;
@Override
public Point get()
{
Point pt = new Point(x, y);
x += hstep;
if (x >= origWidth)
{
x = origStartX;
y += vstep;
}
return pt;
}
}).limit(numPoints);
}
public static void main(String[] args)
{
Rectangle r = new Rectangle(new Point(0, 0), 100, 100);
Stream<Point> s = r.stream(25, 5);
s.forEach(System.out::println);
}
}
public class Point
{
public int x, y;
public Point(int x, int y)
{
this.x = x;
this.y = y;
}
public String toString()
{
return String.format("(%d, %d)", x, y);
}
}
输出:
(0, 0)
(25, 0)
(50, 0)
(75, 0)
(0, 5)
(25, 5)
(50, 5)
(75, 5)
.
.
<snip>
.
.
(0, 90)
(25, 90)
(50, 90)
(75, 90)
(0, 95)
(25, 95)
(50, 95)
(75, 95)
答案 3 :(得分:0)
尝试获取一种类型的流并将其转换为点流。这应该让你开始:
return IntStream.range(0, width * height)
.mapToObj(i -> new Point(i % width, i / width));
它无法处理hstep
和vstep
。看看你是否可以弄清楚如何将这些添加到混合中。