我的世界里有一个球和两个垂直的垂直表面。
当我对球施加一个力时,我希望它保持在一条直线上,但是它似乎以某个角度反弹。
小提琴:https://jsfiddle.net/zvjvvzeL/11/
var Engine = Matter.Engine,
Render = Matter.Render,
World = Matter.World,
Bodies = Matter.Bodies,
Body = Matter.Body,
Vector = Matter.Vector,
Events = Matter.Events;
// create an engine
var engine = Engine.create();
var canvas = document.getElementById('canvas');
engine.world.gravity.y = 0; // gravity not needed in this app
// create a renderer
var render = Render.create({
element: document.body,
canvas: canvas,
engine: engine,
options: {wireframes: true}
});
var ball_0 = Bodies.circle(100, 150, 11, {
density: 0.04,
frictionAir: 0.06,
restitution: 0.8,
friction: 0.3
});
var cushion_left = Bodies.rectangle(34, 160, 100, 208, { isStatic: true });
var cushion_right = Bodies.rectangle(492, 160, 100, 208, { isStatic: true });
// add all of the bodies to the world
World.add(engine.world, [cushion_left, cushion_right, ball_0]);
render.options.height = 300;
canvas.height = 300;
Engine.run(engine);
Render.run(render);
Body.applyForce(ball_0, { x: 0, y: 0 }, { x: 0.5, y: 0 });
答案 0 :(得分:4)
对MatterJS不太熟悉,但看起来球默认应用角度旋转。我认为这只影响你建立的封闭系统。
从长远来看,也许你会想要它,但是现在你可以设置intertia : Infinity
var ball_0 = Bodies.circle(100, 150, 11, {
density: 0.04,
frictionAir: 0.06,
restitution: 0.8,
friction: 0.3,
inertia : Infinity
});
但是现在你还需要施加更大的力量才能让球碰到墙壁。我把它调到了.6
Body.applyForce(ball_0, { x: 0, y: 0 }, { x: .6, y: 0 });