我在两个div标签内有画布。我试图用画布在画布上画画,但我无法从精确的鼠标指针位置开始这里是代码 CSS
div.ot_whiteboard
{
display: block;
background-color: #DCD9CD;
margin: 0 auto;
padding: 10px;
position: relative;
}
canvas.canvas_test{
height:100%;
width:100%;
position:relative;
}
JS
var mainCanvas =document.getElementById('canvas_test');
var previousMousePos,mousePos,paint=false;
mainCanvas.addEventListener("mousemove",draw,false);
mainCanvas.addEventListener("mousedown",startdraw,false);
mainCanvas.addEventListener("mouseup",stopdraw,false);
function startdraw(event){
paint=true;
previousMousePos = getMousePos(event);
}
function draw(event){
if(paint){
mousePos = getMousePos(event);
var mainCanvas = document.getElementById('canvas_test');
var ctx = mainCanvas.getContext('2d');
console.log(" X position :"+ previousMousePos.x);
console.log(" X position :"+ mousePos.x);
console.log(" Y position :"+ previousMousePos.y);
console.log(" Y position :"+ mousePos.y);
ctx.strokeStyle = "black";
ctx.lineWidth = 2;
ctx.beginPath();
ctx.moveTo(previousMousePos.x, previousMousePos.y);
ctx.lineTo(mousePos.x, mousePos.y);
ctx.stroke();
ctx.closePath();
previousMousePos = mousePos;
}
}
function stopdraw(event){
paint=false;
previousMousePos = getMousePos(event);
}
function getMousePos(evt) {
var obj=document.getElementById("canvas_test");
var top = 0;
var left = 0;
while (obj) {
top += obj.offsetTop;
left += obj.offsetLeft;
obj = obj.offsetParent;
}
// return relative mouse position
var mouseX = evt.clientX - left + this.pageXOffset;
var mouseY = evt.clientY - top + this.pageYOffset;
return {
x:mouseX,
y:mouseY
};
}
HTML
<div style="width:800px;height:520px;border:1px solid black;position: relative;" >
<div class="ot_whiteboard" style="width:500px;height:500px;align:center;">
<canvas id="canvas_test" class="canvas_test"></canvas>
</div>
你能不能帮助我获得鼠标指针的确切指针
答案 0 :(得分:1)
您需要缩放鼠标坐标以匹配画布分辨率。
// your code
var mouseX = evt.clientX - left + window.pageXOffset;
var mouseY = evt.clientY - top + window.pageYOffset;
// Add the following 3 lines to scale the mouse coordinates to the
// canvas resolution
const bounds = canvas_test.getBoundingClientRect();
mouseX = (mouseX / bounds.width) * canvas_test.width;
mouseY = (mouseY / bounds.height) * canvas_test.height;
// your code
return {
x:mouseX,
y:mouseY
};