突破程序仅显示1个砖块

时间:2017-05-24 12:18:02

标签: java

坦率地说,我没有丝毫的线索如何解决这个问题。它可以工作,直到你到达只有1块砖显示的部分,它有点令人沮丧......如果有人能帮助我,我会很感激。我确实查找了如何解决这个问题,但我甚至找不到任何有这个问题的人。谷歌搜索并不是那么好。哦,我在这个程序中使用了Eclipse。

董事会成员

package Final;

import java.awt.Color;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.RenderingHints;
import java.awt.Toolkit;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.util.Timer;
import java.util.TimerTask;
import javax.swing.JPanel;

public class Board extends JPanel implements Commons {



    private Timer timer;
    private String message = "Your Fired";
    private Ball ball;
    private Paddle paddle;
    private Brick bricks[];
    private boolean ingame = true;

    public Board() {

        initBoard();
    }

    private void initBoard() {

        addKeyListener(new TAdapter());
        setFocusable(true);

        bricks = new Brick[N_OF_BRICKS];
        setDoubleBuffered(true);
        timer = new Timer();
        timer.scheduleAtFixedRate(new ScheduleTask(), DELAY, PERIOD);
    }

    @Override
    public void addNotify() {

        super.addNotify();
        gameInit();
    }

    private void gameInit() {

        ball = new Ball();
        paddle = new Paddle();

        int k = 0;
        for (int i = 0; i < 5; i++) {
            for (int j = 0; j < 6; j++) {
                bricks[k] = new Brick(j * 40 + 30, i * 10 + 50);
                k++;
            }
        }
    }

    @Override
    public void paintComponent(Graphics g) {
        super.paintComponent(g);

        Graphics2D g2d = (Graphics2D) g;

        g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
                RenderingHints.VALUE_ANTIALIAS_ON);

        g2d.setRenderingHint(RenderingHints.KEY_RENDERING,
                RenderingHints.VALUE_RENDER_QUALITY);

        if (ingame) {

            drawObjects(g2d);
        } else {

            gameFinished(g2d);
        }

        Toolkit.getDefaultToolkit().sync();
    }

    private void drawObjects(Graphics2D g2d) {

        g2d.drawImage(ball.getImage(), ball.getX(), ball.getY(),
                ball.getWidth(), ball.getHeight(), this);
        g2d.drawImage(paddle.getImage(), paddle.getX(), paddle.getY(),
                paddle.getWidth(), paddle.getHeight(), this);

        for (int i = 0; i < N_OF_BRICKS; i++) {
            if (!bricks[i].isDestroyed()) {
                g2d.drawImage(bricks[i].getImage(), bricks[i].getX(),
                        bricks[i].getY(), bricks[i].getWidth(),
                        bricks[i].getHeight(), this);
            }
        }
    }

    private void gameFinished(Graphics2D g2d) {

        Font font = new Font("Verdana", Font.BOLD, 18);
        FontMetrics metr = this.getFontMetrics(font);

        g2d.setColor(Color.BLACK);
        g2d.setFont(font);
        g2d.drawString(message,
                (Commons.WIDTH - metr.stringWidth(message)) / 2,
                Commons.WIDTH / 2);
    }
    private class TAdapter extends KeyAdapter {

        @Override
        public void keyReleased(KeyEvent e) {
            paddle.keyReleased(e);
        }

        @Override
        public void keyPressed(KeyEvent e) {
            paddle.keyPressed(e);
        }
    }

    private class ScheduleTask extends TimerTask {

        @Override
        public void run() {

            ball.move();
            paddle.move();
            checkCollision();
            repaint();
        }
    }

    private void stopGame() {

        ingame = false;
        timer.cancel();
    }

    private void checkCollision() {

        if (ball.getRect().getMaxY() > Commons.BOTTOM_EDGE) {
            stopGame();
        }

        for (int i = 0, j = 0; i < N_OF_BRICKS; i++) {

            if (bricks[i].isDestroyed()) {
                j++;
            }

            if (j == N_OF_BRICKS) {
                message = "Pay Day";
                stopGame();
            }
        }

        if ((ball.getRect()).intersects(paddle.getRect())) {

            int paddleLPos = (int) paddle.getRect().getMinX();
            int ballLPos = (int) ball.getRect().getMinX();

            int first = paddleLPos + 8;
            int second = paddleLPos + 16;
            int third = paddleLPos + 24;
            int fourth = paddleLPos + 32;

            if (ballLPos < first) {
                ball.setXDir(-1);
                ball.setYDir(-1);
            }

            if (ballLPos >= first && ballLPos < second) {
                ball.setXDir(-1);
                ball.setYDir(-1 * ball.getYDir());
            }

            if (ballLPos >= second && ballLPos < third) {
                ball.setXDir(0);
                ball.setYDir(-1);
            }

            if (ballLPos >= third && ballLPos < fourth) {
                ball.setXDir(1);
                ball.setYDir(-1 * ball.getYDir());
            }

            if (ballLPos > fourth) {
                ball.setXDir(1);
                ball.setYDir(-1);
            }
        }

        for (int i = 0; i < N_OF_BRICKS; i++) {

            if ((ball.getRect()).intersects(bricks[i].getRect())) {

                int ballLeft = (int) ball.getRect().getMinX();
                int ballHeight = (int) ball.getRect().getHeight();
                int ballWidth = (int) ball.getRect().getWidth();
                int ballTop = (int) ball.getRect().getMinY();

                Point pointRight = new Point(ballLeft + ballWidth + 1, ballTop);
                Point pointLeft = new Point(ballLeft - 1, ballTop);
                Point pointTop = new Point(ballLeft, ballTop - 1);
                Point pointBottom = new Point(ballLeft, ballTop + ballHeight + 1);

                if (!bricks[i].isDestroyed()) {
                    if (bricks[i].getRect().contains(pointRight)) {
                        ball.setXDir(-1);
                    } else if (bricks[i].getRect().contains(pointLeft)) {
                        ball.setXDir(1);
                    }

                    if (bricks[i].getRect().contains(pointTop)) {
                        ball.setYDir(1);
                    } else if (bricks[i].getRect().contains(pointBottom)) {
                        ball.setYDir(-1);
                    }

                    bricks[i].setDestroyed(true);
                }
            }
        }
    }
}

砖类

package Final;

import javax.swing.ImageIcon;

public class Brick extends Sprite {

    private boolean destroyed;

    public Brick(int x, int y) {

        ImageIcon ii = new ImageIcon("images/bricks.png");
        image = ii.getImage();

        i_width = image.getWidth(null);
        i_heigth = image.getHeight(null);

        destroyed = false;
    }

    public boolean isDestroyed() {

        return destroyed;
    }

    public void setDestroyed(boolean val) {

        destroyed = val;
    }
}

Commons Class

package Final;

    public interface Commons {

        public static final int WIDTH = 300;
        public static final int HEIGTH = 400;
        public static final int BOTTOM_EDGE = 390;
        public static final int N_OF_BRICKS = 30;
        public static final int INIT_PADDLE_X = 200;
        public static final int INIT_PADDLE_Y = 360;
        public static final int INIT_BALL_X = 230;
        public static final int INIT_BALL_Y = 355;    
        public static final int DELAY = 1000;
        public static final int PERIOD = 10;
    }

精灵等级

package Final;

import java.awt.Image;
import java.awt.Rectangle;

public class Sprite {

    protected int x;
    protected int y;
    protected int i_width;
    protected int i_heigth;
    protected Image image;

    public void setX(int x) {
        this.x = x;
    }

    public int getX() {
        return x;
    }

    public void setY(int y) {
        this.y = y;
    }

    public int getY() {
        return y;
    }

    public int getWidth() {
        return i_width;
    }

    public int getHeight() {
        return i_heigth;
    }

    Image getImage() {
        return image;
    }

    Rectangle getRect() {
        return new Rectangle(x, y,
                image.getWidth(null), image.getHeight(null));
    }
}

突破等级

package Final;

import java.awt.EventQueue;
import javax.swing.JFrame;

public class Breakout extends JFrame {



    public Breakout() {

        initUI();
    }

    private void initUI() {

        add(new Board());
        setTitle("Lord Carl's Demolition Job");

        setDefaultCloseOperation(EXIT_ON_CLOSE);
        setSize(Commons.WIDTH, Commons.HEIGTH);
        setLocationRelativeTo(null);
        setResizable(false);
        setVisible(true);
    }

    public static void main(String[] args) {

        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {                
                Breakout game = new Breakout();
                game.setVisible(true);                
            }
        });
    }
}

1 个答案:

答案 0 :(得分:0)

问题出在checkCollision()。在循环内部,由于循环条件,j永远不会等于N_OF_BRICKS。你可以改为:

private void checkCollision() {

    if (ball.getRect().getMaxY() > Commons.BOTTOM_EDGE) {
        stopGame();
    }

    int j = 0;
    for (int i = 0; i < N_OF_BRICKS; i++) {

        if (bricks[i].isDestroyed()) {
            j++;
        }
    }
    if (j == N_OF_BRICKS) {
        message = "Pay Day";
        stopGame();
    }
}

此外,在Brick课程中,您忽略了存储x,y坐标:

public class Brick extends Sprite {
    ....
    public Brick(int x, int y) {

        ImageIcon ii = new ImageIcon("images/bricks.png");
        image = ii.getImage();

        i_width = image.getWidth(null);
        i_heigth = image.getHeight(null);

        destroyed = false;

        // Save these
        this.x = x;
        this.y = y
    }
    ....
}

或者,向Sprite类添加一个构造函数,并从Brick构造函数中调用它:

public class Sprite {
    ....
    public Sprite(int x, int y) {
       this.x = x;
       this.y = y;
    }
    ....
}

    public class Brick extends Sprite {
        ....
        public Brick(int x, int y) {
            // Call the sprite constructor
            super(x, y);

            ImageIcon ii = new ImageIcon("images/bricks.png");
            image = ii.getImage();

            i_width = image.getWidth(null);
            i_heigth = image.getHeight(null);

            destroyed = false;
        }
        ....
    }