我一直致力于Breakout游戏,并且除了砖碰撞之外几乎完成了所有事情。球在墙壁,桨和砖上反弹。然而,当球弹出砖块时,砖块不会消失。我真的很困惑。任何想法都非常感谢。 我对砖,球和主要课程有什么用:
砖类:
if let vc3 = self.storyboard?.instantiateViewControllerWithIdentifier("vc3") as? ViewController3 {
let appDelegate = UIApplication.sharedApplication().delegate as! AppDelegate
appDelegate.window?.rootViewController!.presentViewController(vc3, animated: true, completion: nil)
}
球类:
import java.awt.*;
import java.applet.*;
public class Brick2{
private int x;
private int y;
public Brick2(int X, int Y){
x =X;
y=Y;
}
public void update(Ball ba){
collision(ba);
}
public void collision(Ball ba){
int bX = ba.getX();
int bY = ba.getY();
int bHeight = ba.getImageHeight();
int bWidth = ba.getImageWidth();
for(int x=0; x <= 600; x+=55){
for (int y=0; y<= 100; y+=25){
if (bX-bWidth<=x && bX+bWidth>=x && bY-bHeight<=y && bY+bHeight>=y){
ba.setXVel(6);
}
}
}
}
public int getX(){
return x;
}
public int getY(){
return y;
}
public void paint(Graphics g){
for(int x=0; x <= 800; x+=55){
for (int y=0; y<= 100; y+=25){
g.setColor(Color.RED);
g.fillRect(x,y,50,20);
}
}
}
}
主类:
import java.awt.*;
import java.applet.*;
public class Ball {
private int x=355 ;
private int y=200;
private int speed = 6;
private int xVel = -speed;
private int yVel = speed;
private boolean gameOver = false;
private Image ball;
public Ball (Breakout bR){
ball = bR.getImage(bR.getDocumentBase(),"ball.png");
}
public void update(Breakout bR, Paddle p){
x += xVel;
y += yVel;
if (x < 0){
xVel = speed;
}
else if (x > bR.getWidth()){
xVel = -speed;
}
if(y > bR.getHeight()){
gameOver = true;
}
else if (y < 0){
yVel = speed;
}
collision(p);
}
public void collision(Paddle p){
int pX = p.getX();
int pY = p.getY();
int pHeight = p.getImageHeight();
int pWidth = p.getImageWidth();
if (pX<=x && pX+pWidth>=x && pY-pHeight<=y && pY+pHeight>=y){
yVel = -speed;
}
}
public int getX(){
return x;
}
public int getY(){
return y;
}
public int getImageWidth(){
return ball.getWidth(null);
}
public int getImageHeight(){
return ball.getHeight(null);
}
public void setXVel(int xv){
yVel = xv;
}
public void paint (Graphics g, Breakout bR){
g.drawImage(ball,x,y,bR);
if (gameOver){
g.setColor(Color.WHITE);
g.drawString("Game Over", 100,300);
}
}
}
感谢您的帮助。
答案 0 :(得分:1)
您可以在boolean isDestroyed = false
中添加Brick Class
。在Ball
触及Brick
后(在您的collision()
方法中),设置isDestroyed = true
并停止绘制/与Brick
:)进行交互。不要忘记制作brick = null
以便以后释放内存:)
执行此操作的最佳方法是将布尔值isDestroyed创建为私有变量并获取其&#39;使用isDestroyed方法的值:
public class Brick2 {
private boolean isDestroyed = false;
public boolean isDestroyed() {
return isDestroyed;
}
public void setIsDestroyed(boolean newValue) {
isDestroyed = newValue;
}
}
然后,在您的Main类中,在调用b2.paint()之前,检查b2.isDestroyed是否返回true:
public class Breakout...{
public void paint(...) {
if(b2 != null && !b2.isDestroyed())
b2.paint(g);
else
b2 = null;
}
但是,如果我是你,我会创建ArrayList
Bricks
并通过ArrayList添加/删除它们。如果您还需要其他任何东西,他们将更容易管理.Hola。
答案 1 :(得分:0)
以与处理任何其他对象集合相同的方式处理砖块数组。您可以使用List<brick> = new ArrayList<brick>();
砖块应该有四个坐标,形状适合这个目的,int brickLife = 1
一旦球破坏就会变为零。您可能希望增加该值以添加坚固的砖块。