我正在进行突破游戏。除了碰撞砖外,几乎所有的东西都完成了。到目前为止,当球击中砖时,砖块反弹但砖块不会消失。如果有人可以帮助我那会很棒。
主要课程:
public class Breakout extends Applet implements Runnable{
Thread thread = new Thread(this);
boolean running = true;
Brick2 b;
Paddle p;
Ball ba;
Image dbImage;
Graphics dbg;
public void init(){
setSize(800,600);
b = new Brick2();
p = new Paddle(this);
ba = new Ball(this);
}
public void start(){
thread.start();
}
public void destroy(){
running = false;
}
public void stop(){
running = false;
}
public void run(){
while(running){
b.update(ba);
p.update(this);
ba.update(this,p);
repaint();
try{
thread.sleep(20);
}
catch (InterruptedException e){
System.out.println("AN ERROR HAS OCCURED");
}
}
}
public void update(Graphics g){
dbImage = createImage(getWidth(),getHeight());
dbg = dbImage.getGraphics();
paint(dbg);
g.drawImage(dbImage,0,0,this);
}
public void paint(Graphics g){
g.fillRect(0,0,800,600);
b.paint(g);
p.paint(g,this);
ba.paint(g,this);
}
}
砖类:
public class Brick2{
private int x;
private int y;
public Brick2(){
}
public void update(Ball ba){
collision(ba);
}
public void collision(Ball ba){
int bX = ba.getX();
int bY = ba.getY();
int bHeight = ba.getImageHeight();
int bWidth = ba.getImageWidth();
for(int x=0; x <= 800; x+=55){
for (int y=0; y<= 100; y+=25){
if (bX-bWidth<=x && bX+bWidth>=x && bY-bHeight<=y && bY+bHeight>=y){
ba.setXVel(6);
}
}
}
}
public int getX(){
return x;
}
public int getY(){
return y;
}
public void paint(Graphics g){
for(int x=0; x <= 800; x+=55){
for (int y=0; y<= 100; y+=25){
g.setColor(Color.RED);
g.fillRect(x,y,50,20);
}
}
} }
球类:
public class Ball {
private int x=355 ;
private int y=200;
private int speed = 6;
private int xVel = -speed;
private int yVel = speed;
private boolean gameOver = false;
private Image ball;
public Ball (Breakout bR){
ball = bR.getImage(bR.getDocumentBase(),"ball.png");
}
public void update(Breakout bR, Paddle p){
x += xVel;
y += yVel;
if (x < 0){
xVel = speed;
}
else if (x > bR.getWidth()){
xVel = -speed;
}
if(y > bR.getHeight()){
gameOver = true;
}
else if (y < 0){
yVel = speed;
}
collision(p);
}
public void collision(Paddle p){
int pX = p.getX();
int pY = p.getY();
int pHeight = p.getImageHeight();
int pWidth = p.getImageWidth();
if (pX<=x && pX+pWidth>=x && pY-pHeight<=y && pY+pHeight>=y){
yVel = -speed;
}
}
public int getX(){
return x;
}
public int getY(){
return y;
}
public int getImageWidth(){
return ball.getWidth(null);
}
public int getImageHeight(){
return ball.getHeight(null);
}
public void setXVel(int xv){
yVel = xv;
}
public void paint (Graphics g, Breakout bR){
g.drawImage(ball,x,y,bR);
if (gameOver){
g.setColor(Color.WHITE);
g.drawString("Game Over", 100,300);
}
}
}
感谢您的帮助。
答案 0 :(得分:0)
如果检测到碰撞,Ball类的碰撞功能似乎没有发生任何事情。
之后
ba.setXVel(6);
你需要一些代码才能让砖不再画画。尝试在类定义中为砖提供可见性属性:
private Boolean visible;
在
之后的碰撞功能中ba.setXVel(6);
插入
setVisible(false);
您需要为visible属性编写setter和getter。然后在paint函数中,将其设置为仅在可见为真时绘制。
您需要拥有多个Brick2实例。每个Brick2实例将代表一个单独的砖块。将它们放在像List这样的集合中,然后逐步绘制它们。
创建列表的一种方法是:
List<Brick2> bricks = new List<Brick2>;
for (i = 0; i > num_bricks; i++ ) {
bricks.add(new Brick2());
}
但是你需要有办法设定每块砖的位置。也许基于砖号(i)并使用砖构造函数根据它们创建的顺序推导出它的位置。