我是java的新手,并尝试创建一个简单的游戏。游戏本身是完整和有效的,但是,我在创建标题屏幕时遇到了麻烦。我想要的是一个600 x 600的标题屏幕,它在实际游戏之前打开,并且它有一个按钮,表示开始。我不太清楚如何通过这个,我可以得到一些帮助。
我的游戏代码如下:
package tictactoemain;
import javax.swing.JFrame;
/**
* TicTacToe Assignment
* @author Ekin
*
*/
public class TicTacToe
{
// Creating a (600, 600) window that can stop the game when he window is closed
public static void main(String[] args)
{
JFrame ticTacToe = new TicTacToeFrame();
ticTacToe.setTitle("Ekin's Tic-Tac-Toe Game!");
ticTacToe.setSize(600, 600);
ticTacToe.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
ticTacToe.setLocationRelativeTo(null);
ticTacToe.setVisible(true);
}
}// end of TicTacToe
package tictactoemain;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.border.LineBorder;
/**
* JFrame to hold TicTacToe board.
*/
public class TicTacToeFrame extends JFrame
{
private static final long serialVersionUID = 1L;
// Indicate whose turn it is
private char whoseTurn = 'X';
private boolean gameOver = false;
// Create cell grid using an Array
private Cell[][] cells = new Cell[3][3];
// Create a status label
JLabel jlblStatus = new JLabel("X's turn to play");
/**
* No-argument Constructor
* @return
*/
public TicTacToeFrame()
{
// Panel to hold cells
JPanel panel = new JPanel(new GridLayout(3, 3, 0, 0));
for (int i = 0; i < 3; i++)
for (int j = 0; j < 3; j++)
panel.add(cells[i][j] = new Cell());
panel.setBorder(new LineBorder(Color.red, 1));
jlblStatus.setBorder(new LineBorder(Color.yellow, 1));
add(panel, BorderLayout.CENTER);
add(jlblStatus, BorderLayout.SOUTH);
}
// Determine if it's a tie
/**
* Determine if game board is full.
* @return True, if game board is full. Otherwise, false.
*/
public boolean isFull()
{
for (int i = 0; i < 3; i++)
for (int j = 0; j < 3; j++)
if (cells[i][j].getToken() == ' ')
return false;
return true;
}
// Check to see if a player (Token) has won
/**
* Determines if a given token has won.
* @param token Token to test for winning
* @return True, if the token has won. Otherwise, false.
*/
public boolean isWon(char token)
{
// check rows
for (int i = 0; i < 3; i++)
if ((cells[i][0].getToken() == token)
&& (cells[i][1].getToken() == token)
&& (cells[i][2].getToken() == token))
{
return true;
}
// check columns
for (int j = 0; j < 3; j++)
if ((cells[0][j].getToken() == token)
&& (cells[1][j].getToken() == token)
&& (cells[2][j].getToken() == token))
{
return true;
}
// check diagonals
if ((cells[0][0].getToken() == token)
&& (cells[1][1].getToken() == token)
&& (cells[2][2].getToken() == token))
{
return true;
}
if ((cells[0][2].getToken() == token)
&& (cells[1][1].getToken() == token)
&& (cells[2][0].getToken() == token))
{
return true;
}
return false;
}
/**
* Defines a cell in a TicTacToe game board.
*/
public class Cell extends JPanel
{
/**
*
*/
private static final long serialVersionUID = 1L;
// token of this cell
private char token = ' ';
/**
* Constructor
*/
public Cell()
{
setBorder(new LineBorder(Color.black, 1));
addMouseListener(new MyMouseListener());
}
/**
* Gets the token of the cell.
* @return The token value of the cell.
*/
public char getToken()
{
return token;
}
/**
* Sets the token of the cell.
* @param c Character to use as token value.
*/
public void setToken(char c)
{
token = c;
repaint();
}
@Override
protected void paintComponent(Graphics g)
{
super.paintComponent(g);
if (token == 'X')
{
g.drawLine(10, 10, getWidth() - 10, getHeight() - 10);
g.drawLine(getWidth() - 10, 10, 10, getHeight() - 10);
}
else if (token == 'O')
{
g.drawOval(10, 10, getWidth() - 20, getHeight() - 20);
}
}
// MouseListener to listen for a click to place a token
private class MyMouseListener extends MouseAdapter
{
@Override
public void mouseClicked(MouseEvent e)
{
if (gameOver)
return;
// if the cell is empty and the game is not over
if (token == ' ' && whoseTurn != ' ')
setToken(whoseTurn);
// Check game status
if (isWon(whoseTurn))
{
jlblStatus.setText(whoseTurn + " won! Game over!");
whoseTurn = ' ';
gameOver = true;
}
else if (isFull())
{
jlblStatus.setText("Tie game! Game over!");
whoseTurn = ' ';
gameOver = true;
}
else
{
whoseTurn = (whoseTurn == 'X') ? 'O' : 'X';
jlblStatus.setText(whoseTurn + "'s turn to play.");
}
}
} // End class MyMouseListener
}
} // End class TicTacToeFrame
答案 0 :(得分:0)
注意:我正在使用起始屏幕从我的绘画应用程序复制代码,不要复制粘贴此代码。自己写一些! :)
我所做的是向按钮添加一个ActionListener,并告诉按钮关闭开始屏幕并在单击时打开主屏幕。这是代码示例(来自我的绘图应用程序):
private class StartListener implements ActionListener {
@Override
public void actionPerformed(ActionEvent arg0) {
startFrame.setVisible(false); //close start window
paintApp.go(); //the go function contains code for opening the
//main window
//the paintApp is an object that contains both
//JFrames, starting and main
}
}