嘿。我有一个音频源组件附加到我的对象。我还从here复制了脚本并将其附加到我的对象上。
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(AudioSource))]
public class ExampleClass : MonoBehaviour
{
public AudioClip impact;
AudioSource audio;
void Start()
{
audio = GetComponent<AudioSource>();
}
public void play_sound()
{
audio.PlayOneShot(impact, 0.7F);
}
}
问题是什么?
答案 0 :(得分:1)
您继承自MonoBehaviour
,继承自Behaviour
,然后继承自Component
,其中包含一些变量,例如:
public Component animation { get; }
public Component audio { get; }
public Component camera { get; }
public Component collider { get; }
public Component collider2D { get; }
public Component constantForce { get; }
public Component guiElement { get; }
public Component guiText { get; }
public Component guiTexture { get; }
public Component hingeJoint { get; }
public Component light { get; }
public Component networkView { get; }
public Component particleEmitter { get;
public Component particleSystem { get; }
public Component renderer { get; }
public Component rigidbody { get; }
public Component rigidbody2D { get; }
这些都已弃用,不再允许在最新版本的Unity中使用。我相信它已从Unity 5向上弃用。您链接的文档尚未更新。有关详细信息,请参阅this发布。
您所要做的就是将音频变量重命名为其他内容,一切都应该正常。
public AudioClip impact;
AudioSource myAudio;
void Start()
{
myAudio = GetComponent<AudioSource>();
}
public void play_sound()
{
myAudio.PlayOneShot(impact, 0.7F);
}