这是一些使用bgl创建图形并迭代顶点的示例代码。我想以随机顺序进行迭代 - 换句话说:循环应该操纵每个顶点,但是对于main函数的每次调用,顶点的顺序应该是随机的。我怎样才能做到这一点?
我用std::random_shuffle试验失败了。我认为有不同类型的迭代器概念,但我还不了解差异。
#include <iostream>
#include <boost/graph/graph_traits.hpp>
#include <boost/graph/adjacency_list.hpp>
using namespace boost;
// vertex struct to store some properties in vertices
struct Vertex {
std::string name;
};
int main(int,char*[]) {
// create a typedef for the graph type
typedef adjacency_list<vecS, vecS, undirectedS, Vertex> Graph;
// declare a graph object
Graph g(3);
// prepare iteration
typedef graph_traits<Graph>::vertex_iterator vertex_iter;
std::pair<vertex_iter, vertex_iter> vp;
// add some property data to the vertices
vp = vertices(g);
g[*vp.first].name = "A";
g[*(++vp.first)].name = "B";
g[*(++vp.first)].name = "C";
// iterate over the vertices
for (vp = vertices(g); vp.first != vp.second; ++vp.first)
std::cout << g[*vp.first].name << " ";
std::cout << std::endl;
return 0;
}
编辑:由于@Jay的回答,这是我提出的解决方案。
#include <iostream>
#include <boost/graph/graph_traits.hpp>
#include <boost/graph/adjacency_list.hpp>
#include <algorithm> // std::random_shuffle
#include <vector> // std::vector
#include <ctime> // std::time
#include <cstdlib> // std::rand, std::srand
using namespace boost;
// vertex struct to store some properties in vertices
struct Vertex {
std::string name;
};
// random number generator function
int myrandom (int i) {
return std::rand()%i;
}
int main(int,char*[]) {
// create a typedef for the graph type
typedef adjacency_list<vecS, vecS, undirectedS, Vertex> Graph;
// declare a graph object
Graph g(3);
// prepare iteration
typedef graph_traits<Graph>::vertex_iterator vertex_iter;
std::pair<vertex_iter, vertex_iter> vp;
// add some property data to the vertices
vp = vertices(g);
g[*vp.first].name = "A";
g[*(++vp.first)].name = "B";
g[*(++vp.first)].name = "C";
// initialize pseudo random number generator
std::srand(unsigned (std::time(0)));
// create offset vector
std::vector<int> myvector;
for (int i=0; i<3; ++i) {
myvector.push_back(i);
}
// using myrandom to shuffle offset vector
std::random_shuffle(myvector.begin(), myvector.end(), myrandom);
// keep vp.first at the start
vp = vertices(g);
// iterate over the vertices effectively shuffled by the offset
vertex_iter dummy_iter;
for (std::vector<int>::iterator it=myvector.begin(); it!=myvector.end(); ++it) {
dummy_iter = vp.first + *it;
std::cout << g[*dummy_iter].name << " ";
}
std::cout << std::endl;
return 0;
}
答案 0 :(得分:1)
我认为最简单的方法是建立索引的随机向量as outlined here。然后,您可以迭代混洗列表并将其用作顶点迭代器的偏移量。
例如
vp = vertices(g); // Keep vp.first at the start
vertex_iter dummy_iter;
// Looping on a shuffled vector, values should be 0..N-1
for (std::vector<int>::iterator it=myvector.begin(); it!=myvector.end(); ++it)
{
dummy_iter = vp.first + *it;
Vertex* v = *dummy_iter;
...
答案 1 :(得分:0)
要在给定范围内创建随机数,请使用以下代码。 #include ctime和#include stdlib.h
int getNumberRange(int min, int max)
{
srand(static_cast<unsigned int>(time(0)));
// always call rand(); after srand() on visual vasic;
rand();
static const double fraction = 1.0 / (static_cast<double>(RAND_MAX) + 1.0);
return static_cast<int>(rand() * fraction * (max - min + 1) + min);
}
getNumberRange(1, 100); //picks number between 1 and 100
每次需要新号码时,修改范围值(1,100)并再次调用该函数。