自更新fabric.js库以来,我们无法将线条绘制到一个组中,然后将它们添加到画布上。
我用不同版本的fabirc.js创建了2个相同的小提琴。
/ ** /
var gridLayer = null;
var gridSize = 10;
// initialize fabric canvas and assign to global windows object for debug
var canvas = window._canvas = new fabric.Canvas('c');
var addGridLayer = function() {
if (gridLayer) {
canvas.remove(gridLayer);
}
gridLayer = new fabric.Group([], {left: 0, top: 0, originX: 'left', originY: 'top', selectable:false});
// Grid
var workarea = {
left: 0,
top: 0,
right: 400,
bottom: 400
};
var gridStep = gridSize / 2;
var lineOption = {stroke: 'rgba(0,0,0,.1)', strokeWidth: 1, selectable:false};
var deltaX = workarea.left - parseInt(workarea.left/gridStep) * gridStep;
var deltaY = workarea.top - parseInt(workarea.top/gridStep) * gridStep;
function max(x,y) { return x > y ? x : y }
var rect = {
left: 0,
top: 0,
right: 400,
bottom: 400
};
for (var xIdx = 0; xIdx < 2 + (canvas.getWidth() / gridStep); xIdx ++) {
var x = xIdx * gridStep + deltaX;
if (x < rect.left || x > rect.right) {
continue;
}
var line = new fabric.Line([x, rect.top, x, rect.bottom], lineOption);
gridLayer.add(line);
}
for (var yIdx = 0; yIdx < 2 + (canvas.getHeight() / gridStep); yIdx ++) {
var y = yIdx * gridStep + deltaY;
if (y < rect.top || y > rect.bottom) {
continue;
}
var line = new fabric.Line([rect.left, y, rect.right, y], lineOption);
gridLayer.add(line);
}
canvas.add(gridLayer);
}
addGridLayer();
canvas.renderAll();
答案 0 :(得分:2)
您的论坛没有尺寸。 您必须收集数组中的行,然后为其创建一个组。
var gridLayer = null;
var gridSize = 10;
// initialize fabric canvas and assign to global windows object for debug
var canvas = window._canvas = new fabric.Canvas('c');
var addGridLayer = function() {
if (gridLayer) {
canvas.remove(gridLayer);
}
gridLayer = [];
// Grid
var workarea = {
left: 0,
top: 0,
right: 400,
bottom: 400
};
var gridStep = gridSize / 2;
var lineOption = {stroke: 'rgba(0,0,0,.1)', strokeWidth: 1, selectable:false};
var deltaX = workarea.left - parseInt(workarea.left/gridStep) * gridStep;
var deltaY = workarea.top - parseInt(workarea.top/gridStep) * gridStep;
function max(x,y) { return x > y ? x : y }
var rect = {
left: 0,
top: 0,
right: 400,
bottom: 400
};
for (var xIdx = 0; xIdx < 2 + (canvas.getWidth() / gridStep); xIdx ++) {
var x = xIdx * gridStep + deltaX;
if (x < rect.left || x > rect.right) {
continue;
}
var line = new fabric.Line([x, rect.top, x, rect.bottom], lineOption);
gridLayer.push(line);
}
for (var yIdx = 0; yIdx < 2 + (canvas.getHeight() / gridStep); yIdx ++) {
var y = yIdx * gridStep + deltaY;
if (y < rect.top || y > rect.bottom) {
continue;
}
var line = new fabric.Line([rect.left, y, rect.right, y], lineOption);
gridLayer.push(line);
}
var gridLayerGroup = new fabric.Group(gridLayer, {left: 0, top: 0, originX: 'left', originY: 'top', selectable:false});
canvas.add(gridLayerGroup);
}
addGridLayer();
canvas.renderAll();