我想以规则的间隔在矩形中绘制垂直线,并且线的数量取决于用户。
如果数字为3,则矩形中应该有等间距的垂直线。 我怎样才能在Fabric.js
中实现这一点我可以使用鼠标事件绘制矩形。
代码和小提琴如下:
//Start when the document is loaded
$(document).ready(function(){
var canDraw = true;
//Getting the canvas
var canvas1= new fabric.Canvas('canvas');
//Setting the canvas properties
canvas1.setHeight(400);
canvas1.setWidth(1300);
canvas1.renderAll();
//End of canvas1
//Binding the functions to button_2
$('#2').click(function(){
console.log("Button 2 cilcked");
canvas1.isDrawingMode=false;
//Declaring the variables
var isMouseDown=false;
var OriginX=new Array();
var OriginY= new Array();
var refRect;
if( canDraw ) {
//Setting the mouse events
canvas1.on('mouse:down',function(event){
//Defining the procedure
isMouseDown=true;
OriginX=[];
OriginY=[];
//Getting the mouse Co-ordinates
var posX=event.e.clientX;
var posY=event.e.clientY;
OriginX.push(posX);
OriginY.push(posY);
//Creating the rectangle object
var rect=new fabric.Rect({
left:OriginX[0],
top:OriginY[0],
width:0,
height:0,
stroke:'red',
fill:'white'
});
canvas1.add(rect);
rect.lockRotation=true;
refRect=rect; //**Reference of rectangle object
});
}
canvas1.on('mouse:move', function(event){
// Defining the procedure
if(canDraw) {
//Getting the mouse Co-ordinates
var posX=event.e.clientX;
var posY=event.e.clientY;
refRect.setWidth(Math.abs((posX-refRect.get('left'))));
refRect.setHeight(Math.abs((posY-refRect.get('top'))));
refRect.setCoords();
canvas1.renderAll();
}
});
canvas1.on('mouse:up',function(){
canDraw = false;
});
});
});
小提琴:
答案 0 :(得分:1)
如果您将以下代码用于间隔,并设置变量" size" = width /(所需的行数)你应该得到想要的结果
var canvas = new fabric.Canvas('canvas');
window.onload=function(){
var width = canvas.width;//you may specify the rectangle width in your case
var height = canvas.height;//you may specify the rectangle height in your case
var j = 0;
var line = null;
var rect = [];
var size = 800/3;
//divide the rectangles width with the number of lines required in this case the assuming the canvas is the rectangle and the requirement of 3 verticle lines
for (var i = 0; i < Math.ceil(width/20); ++i) {
rect[0] = i * size;
rect[1] = 0;
rect[2] = i * size;
rect[3] = height;
line = null;
line = new fabric.Line(rect, {
stroke: '#ff001e'
});
line.selectable = false;
canvas.add(line);
line.sendToBack();
}
canvas.renderAll();
}