这是我用fabric.js绘制矩形的代码,但我没有得到确切的结果。我正在使用fabric.js在HTML中的画布上绘制一个矩形
<canvas id="canvas2" width=500 height=500 style="height:500px;width:500px;"></canvas>
我的JS代码是:
var canvas = new fabric.Canvas("canvas2");
var rectangle, isDown, origX, origY;
canvas.on('mouse:down', function(o){
var pointer = canvas.getPointer(o.e);
isDown = true;
origX = pointer.x;
origY = pointer.y;
rectangle = new fabric.Rect({
left: origX,
top: origY,
fill: '',
stroke: 'red',
strokeWidth: 3,
});
canvas.add(rectangle);
});
canvas.on('mouse:move', function(o){
if (!isDown) return;
var pointer = canvas.getPointer(o.e);
canvas.renderAll();
});
canvas.on('mouse:up', function(o){
isDown = false;
});
答案 0 :(得分:4)
Shariq Ansari, 根据我的理解,使用鼠标绘制矩形会有问题。 请查看此fiddle
你的问题是鼠标移动。这是您需要在鼠标中执行的操作:移动事件:
canvas.on('mouse:move', function(o){
if (!isDown) return;
var pointer = canvas.getPointer(o.e);
if(origX>pointer.x){
rectangle.set({ left: Math.abs(pointer.x) });
}
if(origY>pointer.y){
rectangle.set({ top: Math.abs(pointer.y) });
}
rectangle.set({ width: Math.abs(origX - pointer.x) });
rectangle.set({ height: Math.abs(origY - pointer.y) });
canvas.renderAll();
});