如何使用不同的机器使用UPD客户端和服务器发送消息?我知道在同一台机器上使用这两个,我只需要编译它们并传递消息。但是用不同的机器怎么样?
此代码适用于UDP客户端。
/*
Simple udp client
Silver Moon (m00n.silv3r@gmail.com)
*/
#include<stdio.h> //printf
#include<string.h> //memset
#include<stdlib.h> //exit(0);
#include<arpa/inet.h>
#include<sys/socket.h>
#define SERVER "127.0.0.1"
#define BUFLEN 512 //Max length of buffer
#define PORT 8888 //The port on which to send data
void die(char *s)
{
perror(s);
exit(1);
}
int main(void)
{
struct sockaddr_in si_other;
int s, i, slen=sizeof(si_other);
char buf[BUFLEN];
char message[BUFLEN];
if ( (s=socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP)) == -1)
{
die("socket");
}
memset((char *) &si_other, 0, sizeof(si_other));
si_other.sin_family = AF_INET;
si_other.sin_port = htons(PORT);
if (inet_aton(SERVER , &si_other.sin_addr) == 0)
{
fprintf(stderr, "inet_aton() failed\n");
exit(1);
}
while(1)
{
printf("Enter message : ");
gets(message);
//send the message
if (sendto(s, message, strlen(message) , 0 , (struct sockaddr *) &si_other, slen)==-1)
{
die("sendto()");
}
//receive a reply and print it
//clear the buffer by filling null, it might have previously received data
memset(buf,'\0', BUFLEN);
//try to receive some data, this is a blocking call
if (recvfrom(s, buf, BUFLEN, 0, (struct sockaddr *) &si_other, &slen) == -1)
{
die("recvfrom()");
}
puts(buf);
}
close(s);
return 0;
}
此代码适用于UDP服务器。
/* Simple udp server
Silver Moon (m00n.silv3r@gmail.com) */
#include<stdio.h> //printf
#include<string.h> //memset
#include<stdlib.h> //exit(0);
#include<arpa/inet.h>
#include<sys/socket.h>
#define BUFLEN 512 //Max length of buffer
#define PORT 8888 //The port on which to listen for incoming data
void die(char *s)
{
perror(s);
exit(1);
}
int main(void)
{
struct sockaddr_in si_me, si_other;
int s, i, slen = sizeof(si_other) , recv_len;
char buf[BUFLEN];
//create a UDP socket
if ((s=socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP)) == -1)
{
die("socket");
}
// zero out the structure
memset((char *) &si_me, 0, sizeof(si_me));
si_me.sin_family = AF_INET;
si_me.sin_port = htons(PORT);
si_me.sin_addr.s_addr = htonl(INADDR_ANY);
//bind socket to port
if( bind(s , (struct sockaddr*)&si_me, sizeof(si_me) ) == -1)
{
die("bind");
}
//keep listening for data
while(1)
{
printf("Waiting for data...");
fflush(stdout);
//try to receive some data, this is a blocking call
if ((recv_len = recvfrom(s, buf, BUFLEN, 0, (struct sockaddr *) &si_other, &slen)) == -1)
{
die("recvfrom()");
}
//print details of the client/peer and the data received
printf("Received packet from %s:%d\n", inet_ntoa(si_other.sin_addr),
ntohs(si_other.sin_port));
printf("Data: %s\n" , buf);
//now reply the client with the same data
if (sendto(s, buf, recv_len, 0, (struct sockaddr*) &si_other, slen) == -1)
{
die("sendto()");
}
}
close(s);
return 0;
}
答案 0 :(得分:0)
127.0.0.1是本地IP地址(分配给环回接口,参见下面的IP lo0 接口)。它适用于在同一主机/系统上作用于客户端服务器角色的差异进程进行通信。
您需要的是服务器系统上主接口的分配IP(如eth0 / en0等)。在MAC上,这看起来如下
#ifconfig -au
lo0: flags=8049<UP,LOOPBACK,RUNNING,MULTICAST> mtu 16384
..
inet 127.0.0.1 netmask 0xff000000
nd6 options=1<PERFORMNUD>
en0: flags=8863<UP,BROADCAST,SMART,RUNNING,SIMPLEX,MULTICAST> mtu 1500
..
inet 192.168.1.2 netmask 0xffffff00 broadcast 192.168.1.255
nd6 options=1<PERFORMNUD>
media: autoselect
status: active
在上面的输出中,我使用 en0 上的IP地址192.168.1.2(对于要绑定的服务器),然后客户端可以通过网络连接到该IP。 / p>