我在尝试使用GL3W和GLFW编写OpenGL应用程序时遇到了问题。 每次我构建代码Code :: Blocks(使用GNU GCC编译器)我都会得到几个 几个gl3w *和glfw *函数的“未定义引用”错误。我重新检查了我的构建选项 (链接器:opengl32,glu32,gdi32;搜索目录/编译器:include [表示GL,GL3,GLFW和一些帮助器头];搜索目录/链接器:lib-mingw [glfw3 libraries]), 但一切看起来都很正这是我的代码:
//////////////////////////////////////////////////////////////////////////////
//
// Triangles.cpp
//
//////////////////////////////////////////////////////////////////////////////
#include <iostream>
using namespace std;
#include "GL3/gl3.h"
#include "GL3/gl3w.h"
#include "GLFW/glfw3.h"
#include "LoadShaders.h"
#define BUFFER_OFFSET(a) ((void*)(a))
enum VAO_IDs { Triangles, NumVAOs };
enum Buffer_IDs { ArrayBuffer, NumBuffers };
enum Attrib_IDs { vPosition = 0 };
GLuint VAOs[NumVAOs];
GLuint Buffers[NumBuffers];
const GLuint NumVertices = 6;
//----------------------------------------------------------------------------
//
// init
//
void
init( void )
{
glGenVertexArrays( NumVAOs, VAOs ); //Error gl3w
glBindVertexArray( VAOs[Triangles] ); //Error gl3w
GLfloat vertices[NumVertices][2] = {
{ -0.90f, -0.90f }, { 0.85f, -0.90f }, { -0.90f, 0.85f }, // Triangle 1
{ 0.90f, -0.85f }, { 0.90f, 0.90f }, { -0.85f, 0.90f } // Triangle 2
};
glCreateBuffers( NumBuffers, Buffers ); //Error gl3w
glBindBuffer( GL_ARRAY_BUFFER, Buffers[ArrayBuffer] ); //Error gl3w
glBufferStorage( GL_ARRAY_BUFFER, sizeof(vertices), vertices, 0); //Error gl3w
ShaderInfo shaders[] =
{
{ GL_VERTEX_SHADER, "media/shaders/triangles/triangles.vert" },
{ GL_FRAGMENT_SHADER, "media/shaders/triangles/triangles.frag" },
{ GL_NONE, NULL }
};
GLuint program = LoadShaders( shaders ); //Error LoadShaders
glUseProgram( program ); //Error gl3w
glVertexAttribPointer( vPosition, 2, GL_FLOAT,
GL_FALSE, 0, BUFFER_OFFSET(0) ); //Error gl3w
glEnableVertexAttribArray( vPosition ); //Error gl3w
}
//----------------------------------------------------------------------------
//
// display
//
void
display( void )
{
static const float black[] = { 0.0f, 0.0f, 0.0f, 0.0f };
glClearBufferfv(GL_COLOR, 0, black); //Error gl3w
glBindVertexArray( VAOs[Triangles] ); //Error gl3w
glDrawArrays( GL_TRIANGLES, 0, NumVertices ); //Error gl3w
}
//----------------------------------------------------------------------------
//
// main
//
int
main( int argc, char** argv )
{
glfwInit(); //Error glfw
GLFWwindow* window = glfwCreateWindow(800, 600, "Triangles", NULL, NULL); //Error glfw
glfwMakeContextCurrent(window); //Error glfw
gl3wInit();//Error gl3w
init();
while (!glfwWindowShouldClose(window))//Error glfw
{
display();
glfwSwapBuffers(window);//Error glfw
glfwPollEvents();//Error glfw
}
glfwDestroyWindow(window);//Error glfw
glfwTerminate();//Error glfw
}
所有错误都是未定义的参考错误
感谢您提供任何帮助!
答案 0 :(得分:0)
您需要编译gl3w.c
并将glfw.lib
添加到关联的库中(您添加opengl32, glu32, gdi32
的地方)