Unity - IOS persistentDataPath访问被拒绝//无法打开数据库

时间:2017-02-15 09:29:11

标签: c# ios unity3d

我正在尝试从我的streamingAssets中恢复一个文件,并在persistentDataPath中复制它。

问题是iOS拒绝访问persistentDataPath,所以我无法写文件,有人可以告诉我原因吗?

代码:

#elif UNITY_IOS
if (File.Exists(Application.dataPath + "/Raw/" + StaticDatas.databaseName))
{
    byte[] bytes = null;
       if (File.Exists(Application.dataPath + "/Raw/" + StaticDatas.databaseName))
       {
        Debug.Log(Application.dataPath + "/Raw/" + StaticDatas.databaseName);
        Debug.Log(StaticDatas.databasePath + StaticDatas.databaseName);
           using (FileStream fileStream = File.OpenRead(Application.dataPath + "/Raw/" + StaticDatas.databaseName))
           {
               bytes = new byte[fileStream.Length];
               fileStream.Read(bytes,0,int.Parse(fileStream.Length+""));
               fileStream.Close();
               fileStream.Dispose();
           }
           FileStream fs = File.Create(StaticDatas.databasePath + StaticDatas.databaseName);
           fs.Write(bytes, 0, bytes.Length);
       }
         _connection = new SQLiteConnection(filePath, SQLiteOpenFlags.ReadWrite | SQLiteOpenFlags.Create);
        CreateDB();
}

错误: 访问路径/var/mobile/containers/dta/application/manythings/DocumentsDatabaseName.db“被拒绝

IOS:9.5.3 Unity:5.5.0f3

-------------------------------------------- --------------------

更新:StaticDatas.databasePath = persistentDataPath

-------------------------------------------- --------------------

更新2:

好吧,我完全失去了......

这是我的代码:

#elif UNITY_IOS

string basePath = Path.Combine(Application.dataPath + "Raw" , StaticDatas.databaseName);
string targetPath = Path.Combine(StaticDatas.databasePath , StaticDatas.databaseName );
Debug.Log(basePath);
Debug.Log(targetPath);
if (File.Exists(basePath))
{
    byte[] bytes = null;

        Debug.Log("base path exists");
           using (FileStream fileStream = File.OpenRead(basePath))
           {
               Debug.Log("create byte array");
               bytes = new byte[fileStream.Length];
               Debug.Log(" READ BYTES");
               fileStream.Read(bytes,0,int.Parse(fileStream.Length+""));
               Debug.Log(" CLOSE");
               fileStream.Close();
               Debug.Log("DISPOSE");
               fileStream.Dispose();
           }
           Debug.Log(" Check if dir exists");
          /* if (!Directory.Exists(StaticDatas.databasePath + "/AnnotationTest.app/database/"))
           {
                Debug.Log(" create folder");
                Directory.CreateDirectory(StaticDatas.databasePath + "/AnnotationTest.app/database/");
           }*/
           Debug.Log("Open file");
           FileStream fs = File.Open(targetPath, FileMode.OpenOrCreate);
         Debug.Log("Write file");
           fs.Write(bytes, 0, bytes.Length);
           Debug.Log(" CLOSE STRREAM");
           fs.Close();
       Debug.Log("Connec close");
         _connection = new SQLiteConnection(targetPath, SQLiteOpenFlags.ReadWrite | SQLiteOpenFlags.Create);
         Debug.Log("sql connect");
        CreateDB();
        Debug.Log(" db made");
}



if (File.Exists("file:" + Application.dataPath + "/Raw/" + StaticDatas.databaseName));
{
    Debug.Log("file datapath raw databasename");
          byte[] bytes = null;

        Debug.Log("base path exists");
           using (FileStream fileStream = File.OpenRead("file:" + Application.dataPath + "/Raw/" + StaticDatas.databaseName))
           {
               Debug.Log("create byte array");
               bytes = new byte[fileStream.Length];
               Debug.Log(" READ BYTES");
               fileStream.Read(bytes,0,int.Parse(fileStream.Length+""));
               Debug.Log(" CLOSE");
               fileStream.Close();
               Debug.Log("DISPOSE");
               fileStream.Dispose();
           }
            FileStream fs = File.Open(targetPath, FileMode.OpenOrCreate);
         Debug.Log("Write file");
           fs.Write(bytes, 0, bytes.Length);
           Debug.Log(" CLOSE STRREAM");
           fs.Close();

         _connection = new SQLiteConnection(targetPath, SQLiteOpenFlags.ReadWrite | SQLiteOpenFlags.Create);
        CreateDB();
}

#else
            var loadDb = StaticDatas.databasePath + StaticDatas.databaseName;
            File.Copy(loadDb, filePath);
         _connection = new SQLiteConnection(filePath, SQLiteOpenFlags.ReadWrite | SQLiteOpenFlags.Create);
        CreateDB();
#endif

第一个if语句确实有效(没有combine),但是现在,花生。

第二个返回true(Exists),但当它到达using语句时,它会显示“找不到路径的一部分”(即使它在if语句中找到它,wtf?)

-------------------------------------------- --------------------

更新3

这是一个奇迹!我找到了! 好吧,现在,SQLite无法打开数据库,但我找到了它!

string bpa = Application.dataPath + "/Raw/" + StaticDatas.databaseName;

if (File.Exists(bpa))
{
    byte[] b = null;
    using (FileStream fs = File.OpenRead(bpa))
    {
        b = new byte[fs.Length];
        fs.Read(b, 0, int.Parse(fs.Length+""));
        fs.Close();
        fs.Dispose();
    }
    FileStream fsa = File.Open(targetPath, FileMode.OpenOrCreate);
    fsa.Write(b,0, b.Length);
    fsa.Close();
    _connection = new SQLiteConnection(targetPath, SQLiteOpenFlags.ReadWrite | SQLiteOpenFlags.Create);
        CreateDB();
}
else if (File.Exists(basePath))
{

byte[] b = null;
    using (FileStream fs = File.OpenRead(basePath))
    {
        b = new byte[fs.Length];
        fs.Read(b, 0, int.Parse(fs.Length+""));
        fs.Close();
        fs.Dispose();
    }
    FileStream fsa = File.Open(targetPath, FileMode.OpenOrCreate);
    fsa.Write(b,0, b.Length);
    fsa.Close();
    _connection = new SQLiteConnection(targetPath, SQLiteOpenFlags.ReadWrite | SQLiteOpenFlags.Create);
        CreateDB();
}

所以正确的路径似乎是:

 string bpa = Application.dataPath + "/Raw/" + StaticDatas.databaseName;

-------------------------------------------- --------------------

更新4:

好的,我想我知道问题是什么(即使我不明白):

我现在可以从流资产中获取数据并将其复制到persistentDatapath,但是当我创建与该文件的连接时,SQLite会抛出异常:

Could not open database file

有人知道为什么吗?

-------------------------------------------- -------------------- 更新5:

我做一个Combine来创建路径“targetPath”,在日志中显示“/var/mobile/Container/Data/Application/manylettersanddigits/Documents/database.db”

但是,在SQLException中,它显示相同但没有Documents和database.db之间的斜杠

1 个答案:

答案 0 :(得分:0)

在IOS上,可以通过以下方式访问流媒体资产的相关路径:

Application.dataPath + "/Raw/" + StaticDatas.databaseName;

在这种情况下,导致“无法打开数据库文件”,因为我在方法中创建了2个连接(对我来说很遗憾) 实际上,第二个是让它变成buggig(两者都是相同的变量),这是我的错误。

感谢所有人。