Python中矩阵滚动骰子程序中的逻辑错误

时间:2017-02-03 18:08:24

标签: python matrix logic dice

我有一个简单游戏的下面代码,让player1和player2轮流滚动两个六面骰子(骰子)。在达到49(矩阵中的最后一个数字)时,玩家将获胜。玩家从1开始,然后向上移动滚动的数字(两者都死亡)。

我的代码中有三个错误(逻辑错误),我需要一些帮助。

1)获胜者功能无效。如果玩家达到49或接近(见最后的输出),它在逻辑上不允许他们获胜。 (只需按Enter键运行测试,看下面粘贴的特殊输出)。玩家1和玩家2可以达到49,但它并没有将他们带到"获胜者()"模块。为什么?我使用了"> ="正确还是我没有?

话虽如此,在一次测试中:玩家2达到49,并且它没有进入获胜者()模块:

    Press Enter to continue
Player 2, it's your turn to roll the dice: Press r to roll:>>>
Player2: You rolled a: 4 and a 6 which gives you a: 10
You have moved 10 spaces to position:....... 49

2)在完全退出程序并重新开始时, player1position和player2position 的值将重置为0并且可以正常工作。但是,如果我只是去main()重播游戏,这些值不会被重置。我不完全理解全局变量和初始化的用法和声明。任何人都可以解释一下,解释/建议会有所帮助

3)否定号码不会被准确处理。如果在任何一个回合中玩家掷出两个相同的号码,他们就会回到滚动的数字。例如如果2和2滚动,则玩家返回4.但是,如果玩家在5,10个空格时返回到-5,则下一个转弯并不会累计 player1position或player2position的总数计数搞砸了。我已经尝试过各种修补程序,我对任何评论,建议和改进都感兴趣。

错误的输出如下:

首先,这是矩阵:

*************LOADING GAME******************
Welcome: player1 and player2
[43, 44, 45, 46, 47, 48, 49]
[42, 41, 40, 39, 38, 37, 36]
[29, 30, 31, 32, 33, 34, 35]
[28, 27, 26, 25, 24, 23, 22]
[15, 16, 17, 18, 19, 20, 21]
[14, 13, 12, 11, 10, 9, 8]
[1, 2, 3, 4, 5, 6, 7]

相关的代码如下:

import sys
import csv
import random 
def main():
    startscreen()

def loadstartgame(player1,player2):
    with open("messages.txt","r") as f:
        idnumber="1"
        fReader=csv.reader(f)
        for row in fReader:
            for field in row:
                if field==idnumber:
                                       print(row[2])


        start=input("Start?:>>")

        if start=="s" or "S":

            callmatrix(player1,player2,7)

def startscreen():
    print("******************************Welcome to CONQUER THE MATRIX****************************")
    print("You can take on a friend in this game")
    player1=input("Enter name of Player 1: ")
    player2=input("Enter name of Player 2: ")
    print("Welcome ...", player1,"and, ", player2, "...Are you ready?")
    response=input("Yes or No? Player 1 - perhaps you could confirm please: ")
    if response=="yes" or "Yes" or "yEs" or "YeS":
        loadstartgame(player1, player2)
    else:
        sys.exit()



def matrix(n): 
    grid = [[1 + i + n * j for i in range(n)] for j in range(n)] 
    for row in grid[1::2]:
        row.reverse()    
    return grid[::-1][:]

def callmatrix(player1,player2, n):
    print("*************LOADING GAME******************")
    print("Welcome:", player1,"and", player2)
    for i in matrix(n):
            print(i)
    playing = True
    playerturns(player1,player2,playing)


def playerturns(player1,player2,playing):

    print(" - - - - - - - - - - ")
    print("Press Enter to continue")

    while(playing):     
        roll=input()
        if roll=="":
            RollTwoDiceP1(player1,player2)

        else:
            break
    RollTwoDiceP2(player1,player2)


global player1position #declare a local variable called player1position
player1position=0 #set the global variable before the start of this sub to 0
def RollTwoDiceP1(player1,player2):
    global player1position

    print("player1position in PLAYER1ROLL", player1position)
    #print("player1position at stat of RollTwoDicep1", player1position) #a test that prints the current value of player 1 position
    turn=input("Player 1, it's your turn to roll the dice: Press r to roll:>>>")
    die1=random.randint(1,6)
    die2=random.randint(1,6)
    #die1=5 #for testing purposes
    #die2=5 #for testing purposes
    roll=die1+die2    
    print("Player1: You rolled a:", die1, "and a", die2, "which gives you a:", roll)
    playing = False

    matrixlist=matrix(7)

    if die1==die2:
        gobackspacesP1(roll,player1,player2)
    else:
        print("You have moved", roll, "spaces to position:.......",matrixlist[6][0]+(roll+player1position))
    #print("playerposition plus roll:", player1position+roll) #a test that prints the playerposition+roll - this always comes up to 1 more than it should do on the location, so below substract 1, to make it produce an accurate location on the matrix for a particular roll
    player1position=matrixlist[6][0]+(roll+player1position)
    if player1position>=49:
                winner()
    else:
                playerturns(player1,player2,playing)

#global player1position
#global player2position
def gobackspacesP1(roll,player1,player2):
    global player1position
    if player1position<=1:
        player1position=0
        print("Oh dear - sorry you are now back to square 1 - literally!")
    else:
        print("Oh dear -you are now back on the matrix to position:", (1+player1position)-roll)
        matrixlist=matrix(7)
        #new player1position=the first playerposition minus the roll (rather than add it) and + 1 (as the initial position is always 1)
        player1position=1+(player1position-roll)
        #player1position=matrixlist[6][0]+(roll+player1position)-roll
    playing=False
    print("player1position in goback", player1position)
    playerturns(player1,player2,playing)



def gobackspacesP2(roll,player1,player2):
    global player2position
    if player2position<=1:
        player2position=0
        print("Oh dear - sorry you are now back to square 1 - literally!")
    else:
        print("Oh dear -you are now back on the matrix to position:", (1+player2position)-roll)
        matrixlist=matrix(7)
        #new player1position=the first playerposition minus the roll (rather than add it) and + 1 (as the initial position is always 1)
        player2position=1+(player2position-roll)
        #player1position=matrixlist[6][0]+(roll+player1position)-roll
    playing=True
    print("player2position in goback", player2position)
    playerturns(player1,player2,playing)


global player2position
player2position=0
def RollTwoDiceP2(player1,player2):
    global player2position
#Remember you need to add the functioanlity for a double identical dice roll to this subroutine for Player2 as well. 
    turn=input("Player 2, it's your turn to roll the dice: Press r to roll:>>>")
    die1=random.randint(1,6)
    die2=random.randint(1,6)
    roll=die1+die2    
    print("Player2: You rolled a:", die1, "and a", die2, "which gives you a:", roll)
    playing = True
    matrixlist=matrix(7)

    if die1==die2:
        gobackspacesP2(roll,player1,player2)
    else:
        print("You have moved", roll, "spaces to position:.......",matrixlist[6][0]+(roll+player2position))
    #print("playerposition plus roll:", player1position+roll) #a test that prints the playerposition+roll - this always comes up to 1 more than it should do on the location, so below substract 1, to make it produce an accurate location on the matrix for a particular roll
    player2position=matrixlist[6][0]+(roll+player2position)
    if player2position>=49:
                winner()
    else:
                playerturns(player1,player2,playing)

def winner():
    print("Ahh, it appears you have won! Congratulations!")
    sys.exit()

def easygrid():
    grid=[[43,44,45,46,47,48,49],[42,41,40,39,38,37,36],[29,30,31,32,33,34,35],[28, 27, 26, 25,24,23,22], [15,16,17, 18, 19, 20, 21], [14, 13, 12, 11, 10, 9, 8], [1, 2, 3,4,5,6,7]]
    for i in grid:
        print(i)
main()

我也对任何关于我使用全局变量的评论感兴趣,以及如何在这种情况下最好地使用/不使用它们。

我不想要基于类的解决方案,因此答案必须是对此的修复。

ERRONEOUS OUTPUT 1(只有玩家2获胜,即使玩家1应该获胜) 最后的几次胜利导致胜利:

player1position in PLAYER1ROLL 38
Player 1, it's your turn to roll the dice: Press r to roll:>>>
Player1: You rolled a: 3 and a 5 which gives you a: 8
You have moved 8 spaces to position:....... 47
- - - - - - - - - - 
Press Enter to continue
Player 2, it's your turn to roll the dice: Press r to roll:>>>
Player2: You rolled a: 6 and a 5 which gives you a: 11
You have moved 11 spaces to position:....... 43
- - - - - - - - - - 
Press Enter to continue

player1position in PLAYER1ROLL 46
Player 1, it's your turn to roll the dice: Press r to roll:>>>
Player1: You rolled a: 3 and a 5 which gives you a: 8
You have moved 8 spaces to position:....... 55
- - - - - - - - - - 
Press Enter to continue
Player 2, it's your turn to roll the dice: Press r to roll:>>> 
Player2: You rolled a: 6 and a 1 which gives you a: 7
You have moved 7 spaces to position:....... 50
You've won! Congratulations!

1 个答案:

答案 0 :(得分:0)

错误在这一行:(在RollTwoDice1和RollTwoDice2潜艇中)

player1position=matrixlist[6][0]+(roll+player1position)

矩阵列表[6] [0]添加了一个错误的+1,删除后会对逻辑错误进行排序。

另外:(在gobacktospaces潜艇中)

 player2position=1+(player2position-roll)

它有一个额外的-1,它不断扭曲胜利者功能和加起来的结果。