我试图弄清楚如何使用randint
函数在Python GUI中滚动一对骰子。
我想使用两次鼠标点击为randint
的骰子滚动生成两个数字,然后再使用两次点击来更改骰子以显示这些数字。
我显示了骰子和所有内容,但我不确定如何在此项目的窗口中使用与{骰子相关的randint
和mouseclick
函数。此项目必须使用randint
和mouseclick
。我一直试图使用list
随机删除骰子中的点,但问题是使用randint
似乎没有一种有效的方法。我很感激任何建议。
from graphics import *
def main():
#Set interface
w = GraphWin()
s1 = Rectangle(Point(70,70), Point(20,20))
s1.setFill("Green")
s1.setOutline("Black")
s1.draw(w)
s2 = Rectangle(Point(140, 140), Point (90,90))
s2.setFill("Green")
s2.setOutline("Black")
s2.draw(w)
center = Point(60,60)
ds1 = Circle(center, 5)
ds1.setFill("Red")
ds1.draw(w)
center2 = Point(45,60)
ds2 = Circle(center2, 5)
ds2.setFill("Red")
ds2.draw(w)
center3 = Point(30,60)
ds3 = Circle(center3, 5)
ds3.setFill("Red")
ds3.draw(w)
center4 = Point(30,30)
ds4 = Circle(center4, 5)
ds4.setFill("Red")
ds4.draw(w)
center5 = Point(45,30)
ds5 = Circle(center5, 5)
ds5.setFill("Red")
ds5.draw(w)
center6 = Point(60,30)
ds6 = Circle(center6, 5)
ds6.setFill("Red")
ds6.draw(w)
center7 = Point(130,130)
ds7 = Circle(center7, 5)
ds7.setFill("Red")
ds7.draw(w)
center8 = Point(130,115)
ds8 = Circle(center8, 5)
ds8.setFill("Red")
ds8.draw(w)
center9 = Point(130,100)
ds9 = Circle(center9, 5)
ds9.setFill("Red")
ds9.draw(w)
center10 = Point(100,100)
ds10 = Circle(center10, 5)
ds10.setFill("Red")
ds10.draw(w)
center11 = Point(100,115)
ds11 = Circle(center11, 5)
ds11.setFill("Red")
ds11.draw(w)
center12 = Point(100,130)
ds12 = Circle(center12, 5)
ds12.setFill("Red")
ds12.draw(w)
#Display message
m = Text(Point(1,3), ("Click to roll dice: "))
m.draw(w)
from graphics import *
from random import*
def main():
print ("This program rolls dice using randint")
w = GraphWin()
s1 = Rectangle(Point(70,70), Point(20,20))
s1.setFill("Green")
s1.setOutline("Black")
s1.draw(w)
s2 = Rectangle(Point(140, 140), Point (90,90))
s2.setFill("Green")
s2.setOutline("Black")
s2.draw(w)
#Display message
m = Text(Point(1,3), ("Click to roll dice: "))
m.draw(w)
center = Point(60,60)
sd1 = Circle(center, 5)
sd1.setFill("Red")
center = Point(45,60)
sd2 = Circle(center, 5)
sd2.setFill("Red")
center3 = Point(30,60)
sd3 = Circle(center3, 5)
sd3.setFill("Red")
center4 = Point(30,30)
sd4 = Circle(center4, 5)
sd4.setFill("Red")
center5 = Point(45,30)
sd5 = Circle(center5, 5)
sd5.setFill("Red")
center6 = Point(60,30)
sd6 = Circle(center6, 5)
sd6.setFill("Red")
center7 = Point(130,130)
sd7 = Circle(center7, 5)
sd7.setFill("Red")
center8 = Point(130,115)
sd8 = Circle(center8, 5)
sd8.setFill("Red")
center9 = Point(130,100)
sd9 = Circle(center9, 5)
sd9.setFill("Red")
center10 = Point(100,100)
sd10 = Circle(center10, 5)
sd10.setFill("Red")
center11 = Point(100,115)
sd11 = Circle(center11, 5)
sd11.setFill("Red")
center12 = Point(100,130)
sd12 = Circle(center12, 5)
sd12.setFill("Red")
w.getMouse()
RN = randint(0,5)
if RN == 0:
w.getMouse()
sd1.draw
elif RN == 1:
w.getMouse()
sd1.draw
sd2.draw
elif RN == 2:
w.getMouse()
sd1.draw
sd2.draw
sd3.draw
elif RN == 3:
w.getMouse()
sd1.draw
sd2.draw
sd3.draw
sd4.draw
elif RN == 4:
w.getMouse()
sd1.draw
sd2.draw
sd3.draw
sd4.draw
sd5.draw
elif RN == 5:
w.getMouse()
sd1.draw
sd2.draw
sd3.draw
sd4.draw
sd5.draw
sd6.draw
w.getMouse()
RN = randint(0,5)
if RN == 0:
w.getMouse()
sd7.draw
elif RN == 1:
w.getMouse()
sd7.draw
sd8.draw
elif RN == 2:
w.getMouse()
sd7.draw
sd8.draw
sd9.draw
elif RN == 3:
w.getMouse()
sd7.draw
sd8.draw
sd9.draw
sd10.draw
elif RN == 4:
w.getMouse()
sd7.draw
sd8.draw
sd9.draw
sd10.draw
sd11.draw
elif RN == 5:
w.getMouse()
sd7.draw
sd8.draw
sd9.draw
sd10.draw
sd11.draw
sd12.draw
#Change message
m = Text(Point(1,3), ("Click to close program: "))
m.draw(w)
w.getMouse()
w.close()
这就是我最终解决它的方式。
from graphics import *
from random import*
def main():
print ("This program rolls dice using randint")
w = GraphWin()
s1 = Rectangle(Point(70,70), Point(20,20))
s1.setFill("Green")
s1.draw(w)
s2 = Rectangle(Point(140, 140), Point (90,90))
s2.setFill("Green")
s2.draw(w)
#Display message
m = Text(Point(60,10), ("Click to roll dice: "))
m.draw(w)
#Define die faces
center = Point(60,60)
sd1 = Circle(center, 5)
sd1.setFill("Red")
center = Point(45,60)
sd2 = Circle(center, 5)
sd2.setFill("Red")
center3 = Point(30,60)
sd3 = Circle(center3, 5)
sd3.setFill("Red")
center4 = Point(30,30)
sd4 = Circle(center4, 5)
sd4.setFill("Red")
center5 = Point(45,30)
sd5 = Circle(center5, 5)
sd5.setFill("Red")
center6 = Point(60,30)
sd6 = Circle(center6, 5)
sd6.setFill("Red")
center7 = Point(130,130)
sd7 = Circle(center7, 5)
sd7.setFill("Red")
center8 = Point(130,115)
sd8 = Circle(center8, 5)
sd8.setFill("Red")
center9 = Point(130,100)
sd9 = Circle(center9, 5)
sd9.setFill("Red")
center10 = Point(100,100)
sd10 = Circle(center10, 5)
sd10.setFill("Red")
center11 = Point(100,115)
sd11 = Circle(center11, 5)
sd11.setFill("Red")
center12 = Point(100,130)
sd12 = Circle(center12, 5)
sd12.setFill("Red")
#Set loops for each die
w.getMouse()
RN = randint(1,6)
if RN == 1:
w.getMouse()
sd1.draw(w)
elif RN == 2:
w.getMouse()
sd1.draw(w)
sd2.draw(w)
elif RN == 3:
w.getMouse()
sd1.draw(w)
sd2.draw(w)
sd3.draw(w)
elif RN == 4:
w.getMouse()
sd1.draw(w)
sd2.draw(w)
sd3.draw(w)
sd4.draw(w)
elif RN == 5:
w.getMouse()
sd1.draw(w)
sd2.draw(w)
sd3.draw(w)
sd4.draw(w)
sd5.draw(w)
elif RN == 6:
w.getMouse()
sd1.draw(w)
sd2.draw(w)
sd3.draw(w)
sd4.draw(w)
sd5.draw(w)
sd6.draw(w)
w.getMouse()
RN2 = randint(1,6)
if RN2 == 1:
w.getMouse()
sd7.draw(w)
elif RN2 == 2:
w.getMouse()
sd7.draw(w)
sd8.draw(w)
elif RN2 == 3:
w.getMouse()
sd7.draw(w)
sd8.draw(w)
sd9.draw(w)
elif RN2 == 4:
w.getMouse()
sd7.draw(w)
sd8.draw(w)
sd9.draw(w)
sd10.draw(w)
elif RN2 == 5:
w.getMouse()
sd7.draw(w)
sd8.draw(w)
sd9.draw(w)
sd10.draw(w)
sd11.draw(w)
elif RN2 == 6:
w.getMouse()
sd7.draw(w)
sd8.draw(w)
sd9.draw(w)
sd10.draw(w)
sd11.draw(w)
sd12.draw(w)
#Change message
m.undraw()
m2 = Text(Point(80,10), ("Click to close program: "))
m2.draw(w)
w.getMouse()
w.close()
main()
答案 0 :(得分:1)
尝试这种方法:
因为您询问了randint
:
>>> from random import randint
>>> randint(0,5)
2
>>> randint(0,5)
5
>>> randint(0,5)
1
所以你现在需要的是这个逻辑:
if mouse_click:
random_number = randint(0,5)
display_dice_face(dice_faces[random_number])
由于getMouse()
方法将等待鼠标单击,因此更容易实现。
我认为这应该让你开始。