在平铺地图编辑器中,外部图块显示为透明。但是,当我显示地图时,应该是透明的瓷砖部分显示为黑色。
平铺:https://gyazo.com/81ad813f35f9f0f2907b4c26f7ab4619
在Python中:https://gyazo.com/4030d918b7c727cfb48ee70343226352
mainGame.py
import pygame
from settings import *
from Loading import *
from characters import *
import pytmx
pygame.init()
class game():
def __init__(self):
self.gameRunning = True
self.gameWindow = pygame.display.set_mode((gameWindowWidth, gameWindowHeight))
self.clock = pygame.time.Clock()
self.playerSpeed = speed
self.preloadedData = load()
def update(self):
pygame.display.set_caption("{:.2f}".format(self.clock.get_fps()))
#self.gameWindow.blit(self.preloadedData["distantCity"], (0,0))
#self.gameWindow.blit(self.preloadedData["ninjaIdle01"], (player1.playerX, player1.playerY))
self.gameWindow.fill(white)
self.gameWindow.blit(self.map_img, (0, 400))
pygame.display.update()
def loadMap(self):
self.map = tiledMap()
self.map_img = self.map.make_map()
def gameLoop(self):
self.clock.tick(FPS)
self.event()
self.loadMap()
self.update()
def event(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.gameRunning = False
if event.type == pygame.KEYDOWN and event.key == pygame.K_RIGHT:
self.playerSpeed = 5
if event.type == pygame.KEYDOWN and event.key == pygame.K_LEFT:
self.playerSpeed = -5
if event.type == pygame.KEYUP and event.key == pygame.K_RIGHT:
self.playerSpeed = 0
if event.type == pygame.KEYUP and event.key == pygame.K_LEFT:
self.playerSpeed = 0
player1.playerX = player1.playerX + self.playerSpeed
playGame = game()
player1 = player()
while playGame.gameRunning == True:
playGame.gameLoop()
pygame.quit()
quit()
Loading.py
class tiledMap():
def __init__(self):
self.gameMap = pytmx.load_pygame("maps\m_gameMapPNGNA.tmx", pixelAlpha = True)
self.mapwidth = self.gameMap.tilewidth * self.gameMap.width
self.mapheight = self.gameMap.tileheight * self.gameMap.height
def render(self, surface):
for layer in self.gameMap.visible_layers:
for x, y, gid in layer:
tile = self.gameMap.get_tile_image_by_gid(gid)
surface.blit(tile, (x * self.gameMap.tilewidth, y * self.gameMap.tileheight))
def make_map(self):
mapSurface = pygame.Surface((1280, 320))
self.render(mapSurface)
return mapSurface
m_gameMapPNGNA.tmx
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" renderorder="left-up" width="20" height="5" tilewidth="64" tileheight="64" nextobjectid="1">
<tileset firstgid="1" name="m_pngTilesNA" tilewidth="64" tileheight="64" tilecount="6" columns="0">
<tile id="0">
<image width="64" height="64" source="../gameImages/m_PNG/m_dirtLeftFIX.png"/>
</tile>
<tile id="1">
<image width="64" height="64" source="../gameImages/m_PNG/m_dirtMiddleFIXNA.png"/>
</tile>
<tile id="2">
<image width="64" height="64" source="../gameImages/m_PNG/m_dirtRightFIX.png"/>
</tile>
<tile id="3">
<image width="64" height="64" source="../gameImages/m_PNG/m_grassLeftFIX.png"/>
</tile>
<tile id="4">
<image width="64" height="64" source="../gameImages/m_PNG/m_grassMiddleFIXNA.png"/>
</tile>
<tile id="5">
<image width="64" height="64" source="../gameImages/m_PNG/m_grassRightFIX.png"/>
</tile>
</tileset>
<layer name="Tile Layer 1" width="20" height="5">
<data encoding="csv">
4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,6,
1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,
1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,
1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,
1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3
</data>
</layer>
</map>