我的libgdx中的actor通常会绘制inputlistener无法正常工作,我已经检查过我启动了Gdx.input.setInputProcessor并且我非常确定我的界限设置正确所以请帮我解决这个问题
代码:
Sprite playButton = new Sprite(new Texture(Gdx.files.internal("badlogic.jpg")));
public playBtn(){
setBounds(playButton.getX(),playButton.getY(),getWidth(),getHeight());
setTouchable(Touchable.enabled);
addListener(new InputListener(){
@Override
public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
Gdx.app.log("Example", "touch started at (" + x + ", " + y + ")");
return false;
}
@Override
public void touchUp (InputEvent event, float x, float y, int pointer, int button) {
Gdx.app.log("Example", "touch done at (" + x + ", " + y + ")");
}
});
}
@Override
public void draw(Batch batch, float parentAlpha) {
playButton.draw(batch);
}
@Override
public void act(float delta) {
super.act(delta);
}
主要课程:
public MenuState(GameStateManager gsm){
super(gsm);
ScreenViewport screenViewport = new ScreenViewport();
menuStage = new Stage(screenViewport);
playBtn playButton= new playBtn();
menuStage.addActor(playButton);
Gdx.input.setInputProcessor(menuStage);
background = new Sprite(new Texture("MenuBG.png"));
project = new Project();
background.setSize(project.WIDTH,project.HEIGHT);
}
@Override
protected void handleInput() {
}
@Override
public void update(float dt) {
handleInput();
}
@Override
public void render(SpriteBatch sb) {
sb.begin();
background.draw(sb);
sb.end();
menuStage.act(Gdx.graphics.getDeltaTime());
menuStage.draw();
}
答案 0 :(得分:0)
尝试:
setBounds(playButton.getX(), playButton.getY(), playButton.getWidth(), playButton.getHeight())