我用这种方式定义了新演员:
class MyActor extends Image
{
Texture texMyActor;
public MyActor()
{
super.setTouchable(Touchable.enabled);
texMyActor = new Texture("data/myActor.png");
addListener(new InputListener()
{
public boolean touchDown(InputEvent event, float x, float y,
int pointer, int button)
{
System.out.println("down");
return true;
}
public void touchUp(InputEvent event, float x, float y,
int pointer, int button)
{
System.out.println("up");
}
});
}
@Override
public void act(float delta)
{
super.act(delta);
}
@Override
public void draw(SpriteBatch batch, float parentAlpha)
{
batch.draw(texMyActor, 200, 200);
}
}
我还添加了演员到舞台,注册舞台作为当前输入处理器。 然后我调用stage.act(deltaTime)和stage.draw()。 我看到我的演员,但它没有回应输入 我的代码出了什么问题? :?:
答案 0 :(得分:5)
你也必须设置你的演员的边界 添加到您的构造函数:
texMyActor = new Texture("data/myActor.png");
//setting width and height according to the texture
setWidth(texMyActor.getWidth());
setHeight(texMyActor.getHeight());
//setting bound of the actor
setBounds(200, 200, getWidth(), getHeight());
注意我画边界位置为200,200