我对C#很新,所以如果这很明显,请原谅我。
我正在执行this tutorial中的步骤,并在第六步遇到问题。它给出的错误是:它给出的错误是:
UnityEngine.Component' does not contain a definition for `velocity' and no extension method `velocity' of type `UnityEngine.Component' could be found. Are you missing an assembly reference?'
以下是代码:
using UnityEngine;
using System.Collections;
public class RobotController : MonoBehaviour {
//This will be our maximum speed as we will always be multiplying by 1
public float maxSpeed = 2f;
//a boolean value to represent whether we are facing left or not
bool facingLeft = true;
//a value to represent our Animator
Animator anim;
// Use this for initialization
void Start () {
//set anim to our animator
anim = GetComponent<Animator>();
}
// Update is called once per frame
void FixedUpdate () {
float move = Input.GetAxis ("Horizontal");//Gives us of one if we are moving via the arrow keys
//move our Players rigidbody
rigidbody2D.velocity = new Vector3 (move * maxSpeed, rigidbody2D.velocity.y);
//set our speed
anim.SetFloat ("Speed",Mathf.Abs (move));
//if we are moving left but not facing left flip, and vice versa
if (move < 0 && !facingLeft) {
Flip ();
} else if (move > 0 && facingLeft) {
Flip ();
}
}
//flip if needed
void Flip(){
facingLeft = !facingLeft;
Vector3 theScale = transform.localScale;
theScale.x *= -1;
transform.localScale = theScale;
}
}
错误在第23行:
rigidbody2D.velocity = new Vector3 (move * maxSpeed, rigidbody2D.velocity.y);
答案 0 :(得分:9)
public class Color
{
public byte Red { get; private set; }
public byte Green { get; private set; }
public byte Blue { get; private set; }
public byte Alpha { get; private set; }
public Color(byte red, byte green, byte blue, byte alpha)
{
this.Red = red;
this.Green = green;
this.Blue = blue;
this.Alpha = alpha;
}
}
Color color = new Color(100, 100, 100, 255);
byte redValue = color.Red;
color.Red = 0; // Error, cannot set value outside the class.
曾经是从继承rigidbody2D
的Component继承的变量。它已被弃用。
现在,您必须声明它并使用MonoBehaviour
初始化它,就像您对GetComponent<Rigidbody>();
函数中的Animator(anim
)变量所做的那样。另外,为了不让自己与旧变量混淆,我建议您将Start()
重命名为其他内容。在下面的示例代码中,我将其重命名为rigidbody2D
并声明它。
如果您不重命名,可能会收到一条警告:
严重级代码描述项目文件行抑制状态 警告CS0108'RobotController.rigidbody2D'隐藏继承的成员 'Component.rigidbody2D'。如果想要隐藏,请使用new关键字。
rigid2D
答案 1 :(得分:0)
您只需在start函数中创建一个刚体对象,
Rigidbody rigidbody = GetComponent<Rigidbody>();
如果您使用的是2D动画,请使用以下代码,
Rigidbody2D rigidbody = GetComponent<Rigidbody2D>();