我想在相机应用中实现音量快门。当用户按下音量按钮时,我应该得到一个事件来拍照。
我正在寻找符合以下要求的实施方案:
关于此主题存在其他问题和答案,但对于旧版本的iOS,我想找到一个可在iOS 11上运行的问题。
ProCamera,ProCam和Camera +等相机应用程序具有满足所有这些条件的音量快门,因此它显而易见。
答案 0 :(得分:4)
所以这里的代码将满足您的所有要求 我已经从StackOverflow上的问题/答案中提取了所有这些代码。
Apple将拒绝使用此代码提交的所有应用。
在Xcode 8.3.1中使用iOS 10.2进行测试
您需要使用AVFoundation
和MediaPlayer
框架才能实现此目的。
import UIKit
import AVFoundation
import MediaPlayer
class ViewController: UIViewController {
//keeps track of the initial volume the user had set when entering the app
//used to reset the volume when he exits the app
var volume: Float = 0
override func viewDidLoad() {
super.viewDidLoad()
let audioSession = AVAudioSession.sharedInstance()
volume = audioSession.outputVolume-0.1 //if the user is at 1 (full volume)
try! audioSession.setActive(true)
audioSession.addObserver(self, forKeyPath: "outputVolume", options: NSKeyValueObservingOptions.new, context: nil)
//prevents the volume hud from showing up
let volView = MPVolumeView(frame: .zero)
view.addSubview(volView)
}
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
//when the user changes the volume,
//prevent the output volume from changing by setting it to the default volume we specified,
//so that we can continue pressing the buttons for ever
(MPVolumeView().subviews.filter{NSStringFromClass($0.classForCoder) == "MPVolumeSlider"}.first as? UISlider)?.setValue(volume, animated: false)
//implement your photo-capturing function here
print("volume changed")
}
}
如果您想在用户退出应用程序后确保您的代码仍然有效,请使用AppDelegate在应用程序变为活动状态时安装观察者,如下所示:
<强>的AppDelegate 强>
import UIKit
import AVFoundation
import MediaPlayer
var volume: Float = 0.5
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
let audioSession = AVAudioSession.sharedInstance()
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
return true
}
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
(MPVolumeView().subviews.filter{NSStringFromClass($0.classForCoder) == "MPVolumeSlider"}.first as? UISlider)?.setValue(volume, animated: false)
NotificationCenter.default.removeObserver(self)
NotificationCenter.default.post(Notification(name: Notification.Name(rawValue: "volumeChanged")))
}
func applicationDidBecomeActive(_ application: UIApplication) {
volume = audioSession.outputVolume
if volume == 0 { volume += 0.1 } else if volume == 1 { volume -= 0.1 }
try! audioSession.setActive(true)
audioSession.addObserver(self, forKeyPath: "outputVolume", options: NSKeyValueObservingOptions.new, context: nil)
}
func applicationWillResignActive(_ application: UIApplication) {
audioSession.removeObserver(self, forKeyPath: "outputVolume")
}
}
<强>的ViewController 强>
import UIKit
import AVFoundation
import MediaPlayer
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
NotificationCenter.default.addObserver(self, selector: #selector(self.volumeChanged), name: Notification.Name(rawValue: "volumeChanged"), object: nil)
//prevents the volume hud from showing up
let volView = MPVolumeView(frame: .zero)
view.addSubview(volView)
}
func volumeChanged() {
print("volume changed")
}
}
答案 1 :(得分:-1)
根据Apple的App Store Review Guidelines,这将是拒绝的明确理由。
2.5.9 将拒绝更改标准交换机功能的应用,例如音量调高/降低和振铃/静音开关,或其他本机用户界面元素或行为。