这是我的代码:
- (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection {
// this is the image buffer
CVImageBufferRef cvimgRef = CMSampleBufferGetImageBuffer(sampleBuffer);
// Lock the image buffer
CVPixelBufferLockBaseAddress(cvimgRef,0);
// access the data
size_t width=CVPixelBufferGetWidth(cvimgRef);
size_t height=CVPixelBufferGetHeight(cvimgRef);
// get the raw image bytes
uint8_t *buf=(uint8_t *) CVPixelBufferGetBaseAddress(cvimgRef);
size_t bprow=CVPixelBufferGetBytesPerRow(cvimgRef);
// and pull out the average rgb value of the frame
float r=0,g=0,b=0;
int test = 0;
for(int y=0; y<height; y++) {
for(int x=0; x<width*4; x+=4) {
b+=buf[x];
g+=buf[x+1];
r+=buf[x+2];
}
buf+=bprow;
test += bprow;
}
r/=255*(float) (width*height);
g/=255*(float) (width*height);
b/=255*(float) (width*height);
//Convert color to HSV
RGBtoHSV(r, g, b, &h, &s, &v);
// Do my stuff...
}
在最后一行,运行后:r,g,b的值在[0,1]之间。但据我所知,RGB的值从0到255,不是吗?
我认为最后的操作是获得r,g,b的平均值是吗?为什么乘以255?
答案 0 :(得分:2)
iOS类CGColor
和UIColor
将颜色作为[0,1]范围内的浮点数。捕获的图像具有[0,255]范围内的整数颜色值。
算法indead计算平均值。首先,它将图像的所有颜色值相加,即总共高度 x 宽度样本。因此,聚合值必须通过 height x width (样本数)和255(将其从[0,255]转换为[0, 1]范围)。