有人可以帮我解决B样条曲线错误吗?
我想在c ++中绘制B样条曲线,但即使所有坐标都是正数,段的坐标也是负的。
这是B样条曲线代码。
double t = 3.f;
do{
if ((3 < t) && (t <= 4)) {
BSplineCurve(ControlPoint1, ControlPoint2, ControlPoint3, ControlPoint4, DrawCurve, t);
Draw1Dot(DrawCurve.x, DrawCurve.y, DrawCurve.R, DrawCurve.G, DrawCurve.B);
}
else if ((4 < t) && (t <= 5)) {
BSplineCurve(ControlPoint2, ControlPoint3, ControlPoint4, ControlPoint5, DrawCurve, t);
Draw1Dot(DrawCurve.x, DrawCurve.y, DrawCurve.R, DrawCurve.G, DrawCurve.B);
}
else if ((5 < t) && (t <= 6)) {
BSplineCurve(ControlPoint3, ControlPoint4, ControlPoint5, ControlPoint6, DrawCurve, t);
Draw1Dot(DrawCurve.x, DrawCurve.y, DrawCurve.R, DrawCurve.G, DrawCurve.B);
}
t += 0.001;
} while(t < 6.001);
这是绘图代码。
.sk-folding-cube {
margin: 20px auto;
width: 40px;
height: 40px;
position: relative;
-webkit-transform: rotateZ(45deg);
transform: rotateZ(45deg);
}
.sk-folding-cube .sk-cube {
float: left;
width: 50%;
height: 50%;
position: relative;
-webkit-transform: scale(1.1);
-ms-transform: scale(1.1);
transform: scale(1.1);
}
.sk-folding-cube .sk-cube:before {
content: '';
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-color: #333;
-webkit-animation: sk-foldCubeAngle 2.4s 1 linear both;
animation: sk-foldCubeAngle 2.4s 1 linear both;
-webkit-transform-origin: 100% 100%;
-ms-transform-origin: 100% 100%;
transform-origin: 100% 100%;
}
.sk-folding-cube .sk-cube2 {
-webkit-transform: scale(1.1) rotateZ(90deg);
transform: scale(1.1) rotateZ(90deg);
}
.sk-folding-cube .sk-cube3 {
-webkit-transform: scale(1.1) rotateZ(180deg);
transform: scale(1.1) rotateZ(180deg);
}
.sk-folding-cube .sk-cube4 {
-webkit-transform: scale(1.1) rotateZ(270deg);
transform: scale(1.1) rotateZ(270deg);
}
.sk-folding-cube .sk-cube5 {
-webkit-transform: scale(1.1) rotateZ(360deg);
transform: scale(1.1) rotateZ(360deg);
}
.sk-folding-cube .sk-cube5 {
-webkit-transform: scale(1.1) rotateZ(360deg);
transform: scale(1.1) rotateZ(360deg);
}
.sk-folding-cube .sk-cube2:before {
-webkit-animation-delay: 0.3s;
animation-delay: 0.3s;
}
.sk-folding-cube .sk-cube3:before {
-webkit-animation-delay: 0.6s;
animation-delay: 0.6s;
}
.sk-folding-cube .sk-cube4:before {
-webkit-animation-delay: 0.9s;
animation-delay: 0.9s;
}
.sk-folding-cube .sk-cube5:before {
-webkit-animation-delay: 1.2s;
animation-delay: 1.2s;
}
.sk-folding-cube .sk-cube6:before {
-webkit-animation-delay: 1.5s;
animation-delay: 1.5s;
}
@-webkit-keyframes sk-foldCubeAngle {
0%, 10% {
-webkit-transform: perspective(140px) rotateX(-180deg);
transform: perspective(140px) rotateX(-180deg);
opacity: 0;
}
25%,
75% {
-webkit-transform: perspective(140px) rotateX(0deg);
transform: perspective(140px) rotateX(0deg);
opacity: 1;
}
90%,
100% {
-webkit-transform: perspective(140px) rotateY(180deg);
transform: perspective(140px) rotateY(180deg);
opacity: 0;
}
}
@keyframes sk-foldCubeAngle {
0%, 10% {
-webkit-transform: perspective(140px) rotateX(-180deg);
transform: perspective(140px) rotateX(-180deg);
opacity: 0;
}
25%,
75% {
-webkit-transform: perspective(140px) rotateX(0deg);
transform: perspective(140px) rotateX(0deg);
opacity: 1;
}
90%,
100% {
-webkit-transform: perspective(140px) rotateY(180deg);
transform: perspective(140px) rotateY(180deg);
opacity: 0;
}
}
这是控制点的坐标。
Poiont1:50,50
Poiont2:50,100
Poiont3:200,100
Poiont4:200,50
Poiont5:350,50
Poiont6:350,100
但这是第1段的坐标。
Q3:-1543,-349
答案 0 :(得分:1)
您的绘图代码看起来不对。
在函数BSplineCurve
中,t
参数应取[0,1]范围内的值。通过将t
从0更改为1,将在点ControlPoint2
和ControlPoint3
之间构建一个三次B样条曲线。
您可以尝试以下方式:
Dot points[6] = {ControlPoint1, ControlPoint2, ControlPoint3, ControlPoint4, ControlPoint5, ControlPoint6};
for(double t = 3.0; t < 6.0; t += 0.001)
{
const int start = static_cast<int>(t);
BSplineCurve(points[start - 3],
points[start - 2],
points[start - 1],
points[start],
DrawCurve,
t - start);
Draw1Dot(DrawCurve.x, DrawCurve.y, DrawCurve.R, DrawCurve.G, DrawCurve.B);
}
您的B样条计算代码也看起来错误: - )
bi
应该是t3/6.0
而不是mt3/6.0
。见here(幻灯片25)。
固定功能看起来像这样(我没有测试过):
void BSplineCurve(const Dot &point1,
const Dot &point2,
const Dot &point3,
const Dot &point4,
const double t,
Dot &result)
{
const double t2 = t * t;
const double t3 = t2 * t;
const double mt = 1.0 - t;
const double mt3 = mt * mt * mt;
const double bi3 = mt3;
const double bi2 = 3 * t3 - 6 * t2 + 4;
const double bi1 =-3 * t3 + 3 * t2 + 3 * t + 1;
const double bi = t3;
result.x = point1.x * bi3 +
point2.x * bi2 +
point3.x * bi1 +
point4.x * bi;
result.x /= 6.0;
result.y = point1.y * bi3 +
point2.y * bi2 +
point3.y * bi1 +
point4.y * bi;
result.y /= 6.0;
}
答案 1 :(得分:0)