我是SFML和C ++的新手。 我正在为学校项目建立康威的生活游戏。
作为我的网格的基础对象,我有正方形(基数为sf::RectangleShape
)。
网格是std::vector<std::vector<Square>>
(正方形向量的向量)。
我现在要做的是当我用光标悬停在方格上时改变方块的颜色。 我这样做的方式(见下面的代码):
.setFillColor(...)
)。第3点不起作用我无法理解原因。这是函数&#34; mouseHover&#34;在下面的代码中。 你能看出出了什么问题吗?
int main()
{
int width;
int height;
int numberSquareWidth = 15;
int numberSquareHeight = 15;
int squareSize = 20;
int offset = 1;
initializeWindowGridValues(width, height, numberSquareWidth, numberSquareHeight, squareSize, offset);
sf::RenderWindow window(sf::VideoMode(width, height), "Stephan's Game Of Life!");
std::vector<std::vector<Square>> matrix(numberSquareWidth, std::vector<Square>(numberSquareHeight));
initiatlizeGrid(numberSquareWidth, numberSquareHeight, squareSize, offset, matrix);
sf::Vector2i cursorPos;
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
window.close();
if (event.type == sf::Event::MouseMoved)
{
cursorPos = sf::Mouse::getPosition(window);
}
}
mouseHover(matrix, cursorPos, squareSize, offset); // Problem here
window.clear(sf::Color::Black);
drawGrid(window, matrix);
window.display();
}
return 0;
}
void mouseHover(std::vector<std::vector<Square>> &matrix, const sf::Vector2i &cursorPos, const int &squareSize, const int &offset)
{
int rowIndex = floor((cursorPos.x - (offset * floor(cursorPos.x / squareSize))) / squareSize);
int colIndex = floor((cursorPos.y - (offset * floor(cursorPos.y / squareSize))) / squareSize);
matrix[rowIndex][colIndex].setFillColor(sf::Color::Blue); // This does not happen.
}
void drawGrid(sf::RenderWindow &window, const std::vector<std::vector<Square>> &matrix)
{
for (const auto &vector : matrix)
{
for (const auto &square : vector)
{
window.draw(square);
}
}
}
void initiatlizeGrid(const int &numberSquareWidth, const int &numberSquareHeight, const int &squareSize, const int &offset, std::vector<std::vector<Square>> &matrix)
{
int previousY = 0;
for (size_t row = 0; row < numberSquareWidth; row++)
{
int offsetv;
if (row == 0)
{
offsetv = 0;
}
else
{
offsetv = offset;
}
int previousX = 0;
for (size_t col = 0; col < numberSquareHeight; col++)
{
int offseth;
if (col == 0)
{
offseth = 0;
}
else
{
offseth = offset;
}
Square square(squareSize);
square.setPosition(previousX + offseth, previousY + offsetv);
matrix[row][col] = square;
previousX = previousX + squareSize + offseth;
}
previousY = previousY + squareSize + offsetv;
}
}
void initializeWindowGridValues(int &width, int &height, int &nuberSquareWidth, int &nuberSquareHeight, int &squareSize, const int &offset)
{
if (nuberSquareWidth * squareSize + offset * (nuberSquareWidth - 1) > 1800 || nuberSquareHeight * squareSize + offset * (nuberSquareHeight - 1) > 900)
{
nuberSquareWidth = floor(1600 / squareSize);
nuberSquareHeight = floor(900 / squareSize);
width = ceil(nuberSquareWidth * squareSize + offset * (nuberSquareWidth - 1));
height = ceil(nuberSquareHeight * squareSize + offset * (nuberSquareHeight - 1));
}
else if (nuberSquareWidth < 5 || nuberSquareHeight < 5)
{
nuberSquareWidth = 5;
nuberSquareHeight = 5;
width = ceil(nuberSquareWidth * squareSize + offset * (nuberSquareWidth - 1));
height = ceil(nuberSquareHeight * squareSize + offset * (nuberSquareHeight - 1));
}
else
{
width = ceil(nuberSquareWidth * squareSize + offset * (nuberSquareWidth - 1));
height = ceil(nuberSquareHeight * squareSize + offset * (nuberSquareHeight - 1));
}
}
答案 0 :(得分:0)
问题在于我都继承了RectangleShape
(我的方形IS A RectangleShape)并使RectangleShape
(方形)成为myclass的成员。当我修改数据时,我修改了类成员变量,但在draw方法中我绘制了另一个矩形。
我删除了班级成员RectangleShape
并从此处继续。