简单来说,我需要映射要在球面上使用的图像。我试图这样做几个小时。在谷歌搜索我没有找到任何适当的解决方案(为愚蠢的人解释)。
我认为这个链接的代码: 我需要https://www.codeproject.com/articles/19712/mapping-images-on-spherical-surfaces-using-c。但是(我认为一切都很好)可以让它在朱莉娅工作。
到目前为止,这是我的代码:
image = brightNoise(height,width,seed,rand=true)
arr = Array{Float64}(height,width)
function MapCoordinate(i1, i2,w1,w2,p)
return ((p - i1) / (i2 - i1)) * (w2 - w1) + w1
end
function Rotate(angle, axisA, axisB)
return axisA * cos(angle) - axisB * sin(angle),axisA * sin(angle) + axisB * cos(angle)
end
phi0 = 0.0
phi1 = pi
theta0 = 0.0
theta1 = 2.0*pi
radius = 50
arr = Array{Float64}(height,width)
for i= 1:size(image)[1]
for j= 1:size(image)[2]
#map the angles from image coordinates
theta = MapCoordinate(0.0,width - 1,theta1, theta0, i)
phi = MapCoordinate(0.0,height - 1,phi0,phi1, j)
#find the cartesian coordinates
x = radius * sin(phi) * cos(theta);
y = radius * sin(phi) * sin(theta);
z = radius * cos(phi);
#apply rotation around X and Y axis to reposition the sphere
y,z=Rotate(1.5, y, z);
x,z=Rotate(pi/2, x, z);
#plot only positive points
if (z > 0)
color = image[i,j]
ix = floor(Int64,x)
iy = floor(Int64,y)
arr[ix,iy] = color
println(ix,iy)
end
end
end
image
只是朱莉娅产生的黑白噪音,我需要用它包裹一个球体。
答案 0 :(得分:2)
我不知道你的代码在做什么,但修复一些索引问题可以帮助你开始。无论如何,看起来它做了一些球形......
using Images, FileIO
mandrill = load(mandrill.png")
height, width = size(mandrill)
arr = colorim(Array{Float64}(height, width, 3))
function MapCoordinate(i1, i2, w1, w2, p)
return ((p - i1) / (i2 - i1)) * (w2 - w1) + w1
end
function Rotate(angle, axisA, axisB)
return axisA * cos(angle) - axisB * sin(angle),axisA * sin(angle) + axisB * cos(angle)
end
phi0 = 0.0
phi1 = pi
theta0 = 0.0
theta1 = 2.0 * pi
radius = 200
for i = 1:size(mandrill, 1)
for j = 1:size(mandrill, 2)
# map the angles from image coordinates
theta = MapCoordinate(1.0, width - 1, theta1, theta0, i)
phi = MapCoordinate(1.0, height - 1, phi0, phi1, j)
# find the cartesian coordinates
x = radius * sin(phi) * cos(theta)
y = radius * sin(phi) * sin(theta)
z = radius * cos(phi)
# apply rotation around X and Y axis to reposition the sphere
y, z = Rotate(1.5, y, z)
x, z = Rotate(pi/2, x, z)
# plot only positive points
if z > 0
color = mandrill[i, j]
ix = convert(Int, floor(x + width/2))
iy = convert(Int, floor(y + height/2))
arr[ix, iy, :] = [color.r, color.g, color.b]
end
end
end
save("/tmp/mandrill-output.png", arr)
run(`open /tmp/mandrill-output.png`)