我正在尝试在Android中使用ImageView创建一个Kaleidoscope。我正在努力让每个'段'的旋转和镜像正确。我是图像处理的新手,我正在尝试使用here的代码示例来修改android。
我有以下代码:
private void drawKaleidoscope() {
Bitmap bm = BitmapFactory.decodeResource(getResources(), R.drawable.cropped_landscape);
Bitmap imageview_bitmap = Bitmap.createBitmap(bm.getWidth(), bm.getHeight(), Bitmap.Config.ARGB_8888);
Bitmap matrix_bitmap;
BitmapShader fillShader;
Path triangle_mask = new Path();
RectF r = new RectF(0, 0, bm.getWidth(), bm.getHeight()); // create new rectangle to match the dimensions of our image
this.radius = (int)r.height() / 2;
Canvas c = new Canvas(imageview_bitmap);
c.drawColor(Color.BLACK);
float start_angle = 0;
for (int i = 0; i < this.segments; i++) {
// Create pie-slice shape mask
triangle_mask.reset();
triangle_mask.moveTo(r.centerX(), r.centerY());
triangle_mask.arcTo(r, start_angle, angle);
triangle_mask.close();
// Use odd even check to decide when to mirror the image or not
if (i % 2 == 0) {
Matrix mat = new Matrix();
mat.preTranslate(-radius, -radius);
mat.postRotate(i * angle);
mat.postTranslate(radius, radius);
matrix_bitmap = Bitmap.createBitmap(bm, 0, 0, (int)r.width(), (int)r.height(), mat, true);
}
else {
Matrix mat = new Matrix();
// mirror on x axis
mat.postScale(-1, 1);
mat.postTranslate(-radius, radius);
mat.postRotate((float)-Math.PI);
mat.postRotate(i * angle);
mat.postTranslate(radius, -radius);
matrix_bitmap = Bitmap.createBitmap(bm, 0, 0, (int)r.width(), (int)r.height(), mat, true);
}
fillShader = new BitmapShader(matrix_bitmap, Shader.TileMode.MIRROR, Shader.TileMode.MIRROR);
// Fill the triangle masked area with our image now
Paint fill = new Paint();
fill.setColor(0xFFFFFFFF);
fill.setStyle(Paint.Style.FILL);
fill.setShader(fillShader);
c.drawPath(triangle_mask, fill);
start_angle += angle;
}
kal.setImageBitmap(imageview_bitmap);
}
上述函数的输出如下:
如果有人能够提供一些有关如何正确执行图像旋转/镜像的信息,那将非常感激。
答案 0 :(得分:1)
好的,我最终以不同的方式进行了这项工作。而不是旋转源图像我只是将图像蒙版绘制到画布上的相同点,然后旋转画布本身。假设我有12个图像'切片'。我绘制了6个交替的段,通过canvas.scale(-1,1)翻转画布,然后在空格所在的位置绘制另外6个段。这是我最终得到的代码:
private Bitmap generateKaleidoscopeBitmap(float start_angle) {
Canvas canvas = new Canvas(imageview_bitmap);
canvas.drawColor(Color.BLACK);
BitmapShader fillShader;
Path triangle_mask = new Path();
RectF r = new RectF(0, 0, imageview_bitmap.getWidth(), imageview_bitmap.getHeight()); // create new rectangle to match the dimensions of our image
int centerX = imageview_bitmap.getWidth() / 2;
int centerY = imageview_bitmap.getHeight() / 2;
// how much to rotate the canvas by after the image is flipped
float offset = calculateCanvasSymmetryOffset(start_angle);
// Create a pie-slice shaped clipping mask
triangle_mask.moveTo(r.centerX(), r.centerY());
triangle_mask.arcTo(r, start_angle, angle);
triangle_mask.close();
// Fill the triangle masked area with our shader now
Paint fill = new Paint();
fill.setColor(0xFFFFFFFF);
fill.setStyle(Paint.Style.FILL);
fillShader = new BitmapShader(source_image, Shader.TileMode.MIRROR, Shader.TileMode.MIRROR);
fill.setShader(fillShader);
// Rotate the canvas and draw the clipping mask to the canvas
for (int i = 0; i < this.segments / 2; i++) {
canvas.drawPath(triangle_mask, fill);
canvas.rotate(angle * 2, centerX, centerY);
}
// mirror the canvas and rotate it once to counter the symmetrical offset
canvas.scale(-1, 1, centerX, centerY);
canvas.rotate(offset, centerX, centerY);
// Rotate the now mirrored canvas and draw the clipping mask to it
// This is a cheap and easy way of creating mirrored segments
for (int i = 0; i < this.segments / 2; i++) {
canvas.drawPath(triangle_mask, fill);
canvas.rotate(angle * 2, centerX, centerY);
}
return imageview_bitmap;
}