我是pygame的新手,并决定在我的游戏中实现一些精灵,而不仅仅是在物体周围移动。我希望得到它所以每次玩家遇到障碍时我都会增加分数,但是我在碰撞方法上遇到了很多麻烦。但是,每当我运行程序时,我都会收到此错误。
from classyforryan import ourMusic, sprites
import pygame
import os
import time
pygame.init() #short for initialize does return a tuple of successful intilizaton
colors={"black":(0,0,0), "white": (255, 255, 255), "red": (255, 0, 0), "green": (0, 255, 0), "purple": (164, 66, 244), "pink" :(252, 25, 123)}
gameDisplay= pygame.display.set_mode((800, 600))
bg=pygame.image.load('clouds_converted.jpg')
moore=pygame.image.load("baemoore_converted.png")
jump = False
fall = False
cube = pygame.image.load("cube.png")
player=sprites(moore, 50, 544)
ob = sprites(cube, 2125, 580)
ob1 = sprites(cube, 2125, 580)
ob2 = sprites(cube, 2125, 580)
pygame.display.set_caption("lets play!")
gameExit = False
clock = pygame.time.Clock()
class sprite(pygame.sprite.Sprite):
def __init__(self, ob, ob1, ob2, image, location):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("1136693.jpg") #edited to add self. :)
self.spritesgroup = pygame.sprite.Group() #sprite group
self.spritesgroup.add(ob)
self.spritesgroup.add(ob1)
self.spritesgroup.add(ob2)
while not gameExit:
clock.tick(40)
timer = pygame.time.get_ticks()
print(timer)
for event in pygame.event.get():
if event.type==pygame.QUIT:
gameExit=True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
gameExit= True
pygame.display.update()
gameDisplay.blit(bg,[0,0])
time.sleep(.05)
player.pos()
ob.pos()
ob.left()
ob1.pos()
ob2.pos()
blocks_hit_list = pygame.sprite.spritecollide(player, sprite.spritesgroup, True)
for block in blocks_hit_list:
score +=1
print(score)
pygame.quit() #unintiliazes pygames
quit() #this will exit out of python
建议非常感谢。 这是游戏循环:
import pygame
import os
import time
gameDisplay= pygame.display.set_mode((800, 600))
class sprites(pygame.sprite.Sprite):
def __init__(self, image, xcoor, ycoor):
# Call the parent class (Sprite) constructor
pygame.sprite.Sprite.__init__(self)
self.image = image
self.rect = self.image.get_rect()
self.rectx=xcoor
self.recty=ycoor
def pos(self):
gameDisplay.blit(self.image, [self.rectx, self.recty])
def left(self):
dist = 7
self.rectx = self.rectx - dist
以下是导入的所有类:
$('#play-button').click(function(){ audio.play(); });}
答案 0 :(得分:0)
pygame.sprite.spritecollide
的{{3}}表示该参数应该是一组精灵。看起来您创建了一个用于保存该组的类sprite
,但您将该组分配给局部变量而不是实例成员。我为这些添加了self.
,并更改了您遇到错误的行,以便引用它。我猜这是你想要的,但不能确定。但/ / p>
class sprite(pygame.sprite.Sprite):
def __init__(self, ob, ob1, ob2, image, location):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(image)
self.spritesgroup = pygame.sprite.Group() #sprite group
self.spritesgroup.add(ob)
self.spritesgroup.add(ob1)
self.spritesgroup.add(ob2)
#sprites.add(player)
# ...
sprite1 = sprite(ob, ob1, ob2, "1136693.jpg", "location")
blocks_hit_list = pygame.sprite.spritecollide(player, sprite1.spritesgroup, True)