我正在使用来自 Python Programming For The Absolute Beginner 的特殊'pygame'和'livewires'进行游戏,并且它在大多数情况下运行良好。在你可以玩游戏的那一刻,一个计时器会勾选,然后当一个尖峰击中你的文字'失去!时间:'然后,无论何时,你都会出现。但是,尽管消息生命周期为300,但是当屏幕关闭时,消息会持续不到一秒钟,您会看到此错误:
Traceback (most recent call last):
File "run.py", line 105, in main
games.screen.mainloop()
File "C:\Python31\lib\site-packages\livewires\games.py, line 308, in mainloop
object._tick()
File "C:\Python31\lib\site-packages\livewires\games.py", live 506, in _tick
self.update()
File "run.py", line 27, in update
self.check_collide()
File "run.py", line 34, in check_collide
spike.handle_collide()
AttributeError: 'Message' object has no attribute 'handle_collide'
哇。以下是相关代码(根据我的判断):
class Player(games.Sprite):
"""The player that must dodge the spikes."""
def __init__(self, image, x, y):
super().__init__(image=image, x=x, y=y)
"""
Timer
"""
self.timer = games.Text(value = 0,
size = 40,
color = color.black,
x = 600,
y = 440)
games.screen.add(self.timer)
def update(self):
"""Move to the mouse."""
self.x = games.mouse.x
self.y = games.mouse.y
self.check_collide()
self.timer.value = int(time.clock())
def check_collide(self):
"""Check for a collision with the spikes."""
for spike in self.overlapping_sprites:
spike.handle_collide()
class Spike(games.Sprite):
"""A spike!"""
def update(self):
"""Move to the left!"""
self.x -= random.randrange(3,12)
if self.x == 0 or self.x == 1 or self.x == 2 or self.x == 3 or self.x == 4 or self.x == 5 or self.x == 6 or self.x < 10:
self.x = 640
self.y = random.randrange(games.screen.height)
def handle_collide(self):
"""Destroy!"""
timebomb = int(time.clock())
man = ("Lose! Time:",timebomb)
lost_message = games.Message(value = man,
size = 100,
color = color.red,
x = games.screen.width/2,
y = games.screen.height/2,
lifetime = 300,
after_death = games.screen.quit)
games.screen.add(lost_message)
我很困惑。应该调用方法handle_collide
以便游戏可以完成,但似乎事情handle_collide是对象消息的属性?如果这看起来很愚蠢那么抱歉因为我老老实实地试着用这个,正如书名所暗示的那样,我是一个菜鸟。请提前帮助,谢谢。
答案 0 :(得分:1)
找到了解决办法。
def check_collide(self):
"""Check for a collision with the spikes."""
for spike in self.overlapping_sprites:
spike.handle_collide()
for循环中的' spike '只是与玩家碰撞的名称。实际发生的是玩家与“消息”对象发生碰撞,然后询问消息对象处理精灵碰撞的方式。消息对象未准备好,并且没有“ handle_collide ”方法来处理此问题。所以它抛出一个错误。要修复它,您只需将文本从播放器移开,或者使用“消息”对象进行游戏,并创建for循环所期望的方法。