我正在做一个Wpf应用程序,我创建一个具有眼睛形状的控件,我在画布中放置一个椭圆(眼睛),我的目的是当鼠标的光标进入画布时椭圆跟随光标鼠标 你有什么建议如何执行这项任务? 非常感谢你的关注。
干杯
我在Xaml中更新了我的代码:
<Window Height="480" Title="Window2" Width="640" x:Class="WpfApplication5.Window2"
x:Name="Window" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Window.Resources>
<Storyboard x:Key="OnLoaded1">
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="ctrCircle"
Storyboard.TargetProperty="(UIElement.RenderTransform).( TransformGroup.Children)[3].(TranslateTransform.X)">
<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="1">
<EasingDoubleKeyFrame.EasingFunction>
<ExponentialEase EasingMode="EaseOut" />
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="ctrCircle"
Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)">
<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="1">
<EasingDoubleKeyFrame.EasingFunction>
<ExponentialEase EasingMode="EaseOut" />
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
<Style TargetType="Ellipse">
<Setter Property="RenderTransform">
<Setter.Value>
<ScaleTransform ScaleX="1" ScaleY="1"/>
</Setter.Value>
</Setter>
<Setter Property="RenderTransformOrigin" Value="0.5,0.5"/>
</Style>
</Window.Resources>
<Canvas MouseMove="mov" x:Name="LayoutRoot">
<Border ackground="Black" B="" Canvas.Left="178" Canvas.Top="103"
CornerRadius="250" Height="255.5" Width="290" x:Name="border_eye">
<Ellipse Fill="#FFFFC600" Height="12" HorizontalAlignment="Left"
Margin="0" RenderTransformOrigin="0.5,0.5" Stroke="{x:Null}"
VerticalAlignment="Center" Visibility="Visible" Width="12" x:Name="ctrCircle">
<Ellipse.RenderTransform>
<TransformGroup>
<ScaleTransform />
<SkewTransform />
<RotateTransform />
<TranslateTransform />
</TransformGroup>
</Ellipse.RenderTransform>
</Ellipse>
</Border>
</Canvas>
</Window>
并在后面的代码中:
private void mov(object sender, MouseEventArgs e)
{
System.Windows.Point pt = e.GetPosition((Canvas)sender);
Storyboard invokeStoryboard = this.Resources["OnLoaded1"] as Storyboard;
((DoubleAnimationUsingKeyFrames)invokeStoryboard.Children[0]).KeyFrames[0].Value = pt.X;
((DoubleAnimationUsingKeyFrames)invokeStoryboard.Children[1]).KeyFrames[0].Value = pt.Y;
invokeStoryboard.Begin();
}
现在我的目的是当我在画布区域(LayoutRoot)中移动鼠标时,Ellipse(ctrCircle)仅在Border(border_eye)内部移动并且不会克服“border_eye”的区域这种效果类似于眼睛
您是否有任何输入来完成此步骤?
非常感谢
度过愉快的一天。
干杯
答案 0 :(得分:7)
以下是如何使用Rx framework在WPF画布中进行操作的示例。使用Rx而不是附加到鼠标移动事件直接允许您缓冲事件,并且每10毫秒更新一次Pupil位置,从而减少整体CPU负载。
Xaml
<UserControl
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
x:Class="namespace.EyeDemo"
x:Name="UserControl"
d:DesignWidth="640" d:DesignHeight="480">
<Canvas x:Name="LayoutRoot" Background="GreenYellow">
<Ellipse Fill="Black" Width="120" Height="70" Canvas.Left="90" Canvas.Top="115"/>
<Ellipse x:Name="Eye" Fill="Black" Width="100" Height="50" Canvas.Left="100" Canvas.Top="125"/>
<Ellipse x:Name="Pupil" Fill="Red" Height="20" Canvas.Left="139" Canvas.Top="138" Width="20"/>
</Canvas>
</UserControl>
和背后的代码
/// <summary>
/// Interaction logic for EyeDemo.xaml
/// </summary>
public partial class EyeDemo : UserControl
{
public EyeDemo()
{
this.InitializeComponent();
double majorRadius = Eye.Width / 2d;
double minorRadius = Eye.Height / 2d;
Point center = new Point( Canvas.GetLeft( Eye ) + majorRadius, Canvas.GetTop( Eye ) + minorRadius );
// create event streams for mouse down/up/move using reflection
// to keep taking mouse move events and return the X, Y positions
var mouseMove = from evt in Observable.FromEvent<MouseEventArgs>( LayoutRoot, "PreviewMouseMove" )
select (Point?)evt.EventArgs.GetPosition( this );
// subscribe to the stream of position changes and modify the Canvas.Left and Canvas.Top
// use the bound by elipse function to restrain the pupil to with the eye.
mouseMove.BufferWithTime( TimeSpan.FromMilliseconds( 10 ) ).Select( p => BoundByElipse( majorRadius, minorRadius, center, p.LastOrDefault() ) )
.ObserveOnDispatcher().Subscribe( pos =>
{
if( pos.HasValue )
{
Canvas.SetLeft( Pupil, pos.Value.X - Pupil.Width / 2d );
Canvas.SetTop( Pupil, pos.Value.Y - Pupil.Height / 2d );
}
} );
}
private Point? BoundByElipse( double majorRadius, double minorRadius, Point center, Point? point )
{
if( point.HasValue )
{
// Formular for an elipse is x^2 / a^2 + y^2 / b^2 = 1
// where a = majorRadius and b = minorRadius
// Using this formular we can work out if the point is with in the elipse
// or find the boundry point closest to the point
// Find the location of the point relative to the center.
Point p = new Point( point.Value.X - center.X, point.Value.Y - center.Y );
double a = majorRadius;
double b = minorRadius;
double f = p.X * p.X / (a * a) + p.Y * p.Y / (b * b);
if( f <= 1 )
{
// the point is with in the elipse;
return point;
}
else
{
// the point is outside the elipse, therefore need to find the closest location on the boundry.
double xdirection = point.Value.X > center.X ? 1 : -1;
double ydirection = point.Value.X > center.X ? 1 : -1;
double r = p.X / p.Y;
double x = p.Y != 0 ? Math.Sqrt( r * r * a * a * b * b / (r * r * b * b + a * a) ) : a;
double y = r != 0 ? x / r : (point.Value.Y > center.Y ? -b : b);
return new Point( center.X + xdirection * x, center.Y + ydirection * y );
}
}
else
{
return null;
}
}
}
答案 1 :(得分:3)
使用MouseMove并确保Canvas具有用于命中测试的背景。
XAML:
<Canvas MouseMove="Canvas_MouseMove"
Background="Transparent">
<Ellipse x:Name="eye"
Width="50"
Height="20"
Fill="Blue" />
</Canvas>
代码隐藏:
private void Canvas_MouseMove( object sender, System.Windows.Input.MouseEventArgs e )
{
var pos = e.GetPosition((Canvas)sender);
Canvas.SetLeft(eye, pos.X);
Canvas.SetTop(eye, pos.Y);
}
答案 2 :(得分:1)
您执行此操作的方式几乎是正确的,但在使用动画后无法修改动画的属性。您必须使用Clone()创建一个新动画并进行修改,删除旧动画,然后应用新修改过的动画。