我非常接近完成我的游戏,我发布的每个代码都运行良好,但我希望我的玩家能够死掉它是否与盒子(这是敌人)相撞。但是,我试图做一些研究,我似乎无法找到解决方案。我该怎么做呢?这是播放器的代码(JugadorScript.cs):
using UnityEngine;
using System.Collections;
public class JugadorScript : MonoBehaviour
{
public float velocidad = -10f;
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void moverIzquierda()
{
transform.Translate(Vector2.right * velocidad * Time.deltaTime);
transform.eulerAngles = new Vector2(0, 0);
}
public void moverDerecha()
{
transform.Translate(Vector2.right * velocidad * Time.deltaTime);
transform.eulerAngles = new Vector2(0, 180);
}
}
EnemySpawner.cs代码,效果很好:
using UnityEngine;
using System.Collections;
using System;
public class EnemySpawner : MonoBehaviour
{
public GameObject BlockPrefab;
float maxSpawnRateInSeconds = 2.5f;
void Start()
{
Invoke("SpawnEnemy", maxSpawnRateInSeconds);
InvokeRepeating("IncreaseSpawnRate", 0f, 30f);
}
// Update is called once per frame
void Update()
{
}
void SpawnEnemy()
{
Vector2 min = Camera.main.ViewportToWorldPoint(new Vector2(0, 0));
Vector2 max = Camera.main.ViewportToWorldPoint(new Vector2(1, 1));
GameObject anEnemy = (GameObject)Instantiate(BlockPrefab);
anEnemy.transform.position = new Vector2(UnityEngine.Random.Range(min.x, max.x), max.y);
ScheduleNextEnemySpawn();
}
void ScheduleNextEnemySpawn()
{
float spawnInNSeconds;
if (maxSpawnRateInSeconds > 1f)
{
spawnInNSeconds = UnityEngine.Random.Range(1f, maxSpawnRateInSeconds);
}
else
spawnInNSeconds = 1f;
Invoke("SpawnEnemy", spawnInNSeconds);
}
void IncreaseSpawnRate()
{
if (maxSpawnRateInSeconds > 1f)
maxSpawnRateInSeconds--;
if (maxSpawnRateInSeconds == 1f)
CancelInvoke("IncreaseSpawnRate");
}
}
BlockScript.cs,这是我的敌人脚本:
using UnityEngine;
using System.Collections;
public class BlockScript : MonoBehaviour
{
private GameObject wayPoint;
private Vector3 wayPointPos;
private Rigidbody2D rigidBody2D;
public bool inGround = true;
private float jumpForce = 400f;
private float speed = 6.0f;
void Start()
{
wayPoint = GameObject.Find("wayPoint");
}
private void awake()
{
rigidBody2D = GetComponent<Rigidbody2D>();
}
void Update()
{
if (inGround)
{
inGround = false;
rigidBody2D.AddForce(new Vector2(0f, jumpForce));
}
wayPointPos = new Vector3(wayPoint.transform.position.x, transform.position.y,
wayPoint.transform.position.z);
transform.position = Vector3.MoveTowards(transform.position,
wayPointPos, speed * Time.deltaTime);
Vector2 min = Camera.main.ViewportToWorldPoint(new Vector2(0, 0));
if (transform.position.y < min.y)
{
Destroy(gameObject);
}
}
}
答案 0 :(得分:1)
正如您在文档中看到的,您正在寻找的功能是OnCollisionEnter。
查看本教程:
https://unity3d.com/es/learn/tutorials/topics/physics/detecting-collisions-oncollisionenter