我在spritekit中有3D星,并且它沿着z轴旋转,所以它看起来像旋转。
然而,我不能让它旋转。
该文件是.dae
文件,我已导入到我的项目中。
明星本身加载但没有任何反应。任何人都不知道吗?
import SpriteKit
override func didMove(to view: SKView) {
let starScene = SCNScene.init(named: "star.dae")
let star3d = SK3DNode(viewportSize: CGSize(width: 330, height: 330))
star3d.position = CGPoint(x: self.frame.midX, y: self.frame.midY)
star3d.scnScene = starScene
star3d.zPosition = 3
star3d.isPlaying = true
star3d.scnScene = starScene
let camera = SCNCamera()
camera.xFov = 60
camera.yFov = 60
var cameraNode = SCNNode()
cameraNode = SCNNode()
cameraNode.camera = camera
cameraNode.position = SCNVector3(x: 0, y: 0, z: 15)
let rotationAnimation = CABasicAnimation(keyPath: "rotation")
rotationAnimation.toValue = NSValue(scnVector4: SCNVector4Make(1, 2, 3, .pi * 2))
rotationAnimation.duration = 6
rotationAnimation.repeatCount = FLT_MAX
starScene?.rootNode.addChildNode(cameraNode)
star3d.pointOfView = cameraNode
self.addChild(star3d)
cameraNode.addAnimation(rotationAnimation, forKey: nil)
}
答案 0 :(得分:2)
您已将star3d.pointOfView
正确设置到相机,但尚未将cameraNode
添加到场景中。
starScene.rootNode.addChildNode(cameraNode)
这是一个完整版本,位于macOS游乐场。交换最后两行(current.liveView
)以查看原始SceneKit渲染或组合的SpriteKit渲染。
import Cocoa import SceneKit import SpriteKit import PlaygroundSupport let spritekitView = SKView(frame: CGRect(x: 0, y: 0, width: 800, height: 500)) let scenekitView = SCNView(frame: CGRect(x: 0, y: 0, width: 800, height: 500)) let spriteKitScene = SKScene(size: CGSize(width: 480, height: 320)) spritekitView.showsFPS = true spritekitView.presentScene(spriteKitScene) PlaygroundSupport.PlaygroundPage.current.liveView = spritekitView // let starScene = SCNScene.init(named: "star.dae") let starScene = SCNScene() starScene.rootNode.addChildNode(SCNNode(geometry: SCNBox(width: 1, height: 2, length: 3, chamferRadius: 0.2))) let star3d = SK3DNode(viewportSize: CGSize(width: 330, height: 330)) star3d.position = CGPoint(x: spriteKitScene.frame.midX, y: spriteKitScene.frame.midY) star3d.scnScene = starScene star3d.isPlaying = true spriteKitScene.addChild(star3d) let camera = SCNCamera() camera.xFov = 60 camera.yFov = 60 var cameraNode = SCNNode() cameraNode = SCNNode() cameraNode.camera = camera cameraNode.position = SCNVector3(x: 0, y: 3, z: 15) starScene.rootNode.addChildNode(cameraNode) star3d.pointOfView = cameraNode scenekitView.scene = starScene scenekitView.autoenablesDefaultLighting = true scenekitView.pointOfView = cameraNode let rotateVector = SCNVector4Make(0, 0, 1, CGFloat(2 * M_PI)) let rotate = SCNAction.repeatForever(SCNAction.rotateBy(x: 0.0, y: 0, z: CGFloat(2 * M_PI), duration: 10.0)) cameraNode.runAction(rotate) let rotationAnimation = CABasicAnimation(keyPath: "rotation") rotationAnimation.toValue = NSValue(scnVector4: rotateVector) rotationAnimation.duration = 6 rotationAnimation.repeatCount = FLT_MAX //cameraNode.addAnimation(rotationAnimation, forKey: nil) PlaygroundPage.current.liveView = spritekitView //PlaygroundPage.current.liveView = scenekitView
答案 1 :(得分:1)
感谢Hal Mueller。 使用以下代码将sk3dnode添加到spritekit中可以实现以下旋转星效果。
media0.giphy.com/media/rOhH4D15SlWCc/giphy.gif
如果动画未在您的设备上运行。 在项目.plist文件中添加以下行。 PrefersOpenGL = YES
let starScene = SCNScene.init(named: "Round_CStar_obj.obj.dae")
let star3d = SK3DNode(viewportSize: CGSize(width: 300, height: 300))
star3d.position = CGPoint(x: self.frame.midX, y: self.frame.midY)
star3d.scnScene = starScene
star3d.name = "star3d"
star3d.zPosition = 3
star3d.zRotation = 6
star3d.isPlaying = true
star3d.scnScene = starScene
self.addChild(star3d)
let camera = SCNCamera()
camera.usesOrthographicProjection = true
camera.orthographicScale = 9
camera.zNear = 0
camera.zFar = 200
var cameraNode = SCNNode()
cameraNode = SCNNode()
cameraNode.camera = camera
cameraNode.position = SCNVector3(x: 0, y: 0, z: 0)
cameraNode.eulerAngles = SCNVector3(x: 0, y: 0, z: 0)
starScene?.rootNode.addChildNode(cameraNode)
star3d.pointOfView = cameraNode
let rotationAnimation = CABasicAnimation(keyPath: "rotation")
rotationAnimation.toValue = NSValue(scnVector4: SCNVector4Make(0, 1, 0, .pi * 2))
rotationAnimation.duration = 2
rotationAnimation.repeatCount = FLT_MAX
cameraNode.addAnimation(rotationAnimation, forKey: nil)