我在visual studio 2010上使用VTK,我想在立方体面上应用图像。
阅读我的图片的代码:
// Read JPG image
vtkSmartPointer<vtkJPEGReader> JPEGReader = vtkSmartPointer<vtkJPEGReader>::New();
JPEGReader->SetFileName(argv[1]);
JPEGReader->Update();
// Image actor
vtkSmartPointer<vtkImageActor> imageActor = vtkSmartPointer<vtkImageActor>::New();
imageActor->GetMapper()->SetInputData(JPEGReader->GetOutput());
设置多维数据集代码:
// Setup cube
vtkSmartPointer<vtkCubeSource> cubeSource = vtkSmartPointer<vtkCubeSource>::New();
cubeSource->Update();
vtkSmartPointer<vtkPolyDataMapper> cubeMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
cubeMapper->SetInputConnection(cubeSource->GetOutputPort());
vtkSmartPointer<vtkActor> cubeActor = vtkSmartPointer<vtkActor>::New();
cubeActor->SetMapper(cubeMapper);
cubeActor->GetProperty()->SetDiffuseColor(.3, .6, .4);
我是怎么做到的?
答案 0 :(得分:2)
您需要使用纹理和纹理贴图来实现您想要的效果。我改编了this一个小例子(虽然在python中),它可以帮助你找到一个起点。在这种情况下,vtkTextureMapToPlane
不是理想的,因为它只覆盖了立方体的两个面(请查看下图)。但是,我认为vtkTextureMapToBox
,如this链接,应该可以做到这一点(我无法使用它,因为我使用的是VTK 5.8)。
代码:
import vtk
# Create a render window
ren = vtk.vtkRenderer()
renWin = vtk.vtkRenderWindow()
renWin.AddRenderer(ren)
renWin.SetSize(480,480)
iren = vtk.vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
# Generate a cube
cube = vtk.vtkCubeSource()
# Read the image data from a file
reader = vtk.vtkJPEGReader()
reader.SetFileName("yourimage.jpg")
# Create texture object
texture = vtk.vtkTexture()
texture.SetInputConnection(reader.GetOutputPort())
#Map texture coordinates
map_to_plane = vtk.vtkTextureMapToPlane()
map_to_plane.SetInputConnection(cube.GetOutputPort())
# Create mapper and set the mapped texture as input
mapper = vtk.vtkPolyDataMapper()
mapper.SetInputConnection(map_to_plane.GetOutputPort())
# Create actor and set the mapper and the texture
actor = vtk.vtkActor()
actor.SetMapper(mapper)
actor.SetTexture(texture)
ren.AddActor(actor)
iren.Initialize()
renWin.Render()
iren.Start()
结果: