我刚刚学习C#,我得到了通过控制台应用程序构建“Tik Tak Toe”游戏的任务;但是我在代码中看到错误时遇到了很大的问题:当我输入一行和一列时,程序将只打印第一个玩家的棋子和颜色。不知怎的,我的第二个问题是,当涉及到下一个玩家时,控制台将不会保存当前的游戏统计数据并将绘制一个新的领域。
我编码错误了什么?
namespace Tik_Tak_Toe_
{
class Program
{
static int[,] field = new int[3, 3];
static Player[] p;
static int i;
static bool gamerunning = true;
static Random rnd = new Random();
static int currentplayer = 0;
static int column;
static int line;
static int playercolumn = 7;
static int playerline = 7;
static void Main(string[] args)
{
INITIALIZE();
Console.Clear();
DrawField();
currentplayer = rnd.Next(1, 2);
while (gamerunning==true)
{
UPDATE();
}
Console.ReadLine();
}
static void INITIALIZE()
{
playerconfiguration();
DrawField();
}
static void playerconfiguration()
{
p = new Player[2];
for (i = 0; i <= 1; i++)
{
Console.WriteLine("Player " + (i + 1) + ", enter your name!");
p[i].name = Console.ReadLine();
Console.WriteLine(p[i].name + ", choose a color: ");
ColorConfiguration();
Console.WriteLine("... and your symbol example: X or O: ");
p[i].pawn = Console.ReadKey().KeyChar;
Console.WriteLine();
}
}
static void ColorConfiguration()
{
Console.WriteLine("Type one of the following colors: blue, pink, yellow, white, red oder darkblue");
bool whatcolorinput = true;
while (whatcolorinput == true)
{
string whatcolor = Console.ReadLine();
switch (whatcolor)
{
case "blue":
p[i].color = ConsoleColor.Cyan;
whatcolorinput = false;
break;
case "pink":
p[i].color = ConsoleColor.Magenta;
whatcolorinput = false;
break;
case "yellow":
p[i].color = ConsoleColor.Yellow;
whatcolorinput = false;
break;
case "white":
p[i].color = ConsoleColor.White;
whatcolorinput = false;
break;
case "red":
p[i].color = ConsoleColor.Red;
whatcolorinput = false;
break;
case "darkblue":
p[i].color = ConsoleColor.DarkCyan;
whatcolorinput = false;
break;
default:
Console.WriteLine("Type one of the following colors: blue, pink, yellow, white, red oder darkblue");
break;
}
}
}
static void UPDATE()
{
DrawField();
Console.WriteLine(p[currentplayer].name + ", it's your turn!");
PlayerInput();
UpdateField();
currentplayer = (currentplayer + 1) % 2;
}
static void DrawField()
{
for ( column=0; column<field.GetLength(1); column++)
{
Console.ForegroundColor = ConsoleColor.DarkMagenta;
Console.Write((column+1) + "|");
Console.ResetColor();
for ( line=0; line<field.GetLength(0); line++)
{
if (field[column,line]==0 && (column != playercolumn || line != playerline))
{
Console.Write(" ");
}
else
{
Console.ForegroundColor = p[field[playercolumn, playerline]].color;
Console.Write(" " + p[field[playercolumn, playerline]].pawn + " ");
Console.ResetColor();
}
}
Console.WriteLine();
}
Console.ForegroundColor = ConsoleColor.DarkMagenta;
Console.WriteLine(" ________");
Console.WriteLine(" 1 2 3");
Console.ResetColor();
}
static void PlayerInput()
{
Console.WriteLine("First, choose a column: ");
bool columninput = true;
while (columninput == true)
{
try
{
playercolumn = Convert.ToInt32(Console.ReadLine());
if (column < 1 || column > 3)
{
Console.WriteLine("Choose a column.");
}
else
{
columninput = false;
}
}
catch
{
Console.WriteLine("Choose a column.");
}
}
playercolumn -= 1;
Console.WriteLine("... and now a line");
bool lineinput = true;
while (lineinput == true)
{
try
{
playerline = Convert.ToInt32(Console.ReadLine());
if (line < 1 || line > 3)
{
Console.WriteLine("Choose a line.");
}
else
{
lineinput = false;
}
}
catch
{
Console.WriteLine("Choose a line.");
}
}
playerline -= 1;
}
static void UpdateField()
{
}
static void FINISH()
{
}
}
}
答案 0 :(得分:0)
你只有全局变量来存储playercolumn和playerline。
每次执行PlayerInputy时,都会替换此变量所具有的值。
您需要一个3x3矩阵来存储播放器选项,然后将此矩阵打印为电路板。如果已经选择了列和行,则需要拒绝用户输入。
您希望将用户移动存储在字段全局变量中,但您并未在任何地方进行分配。
我修改了代码,在更新时,重复播放输入,直到它对更新有效:
do
{
PlayerInput();
} while (!UpdateField());
在DrawField中,检查字段变量中的值,而不是播放器输入
static void DrawField()
{
for (column = 0; column < field.GetLength(1); column++)
{
Console.ForegroundColor = ConsoleColor.DarkMagenta;
Console.Write((column + 1) + "|");
Console.ResetColor();
for (line = 0; line < field.GetLength(0); line++)
{
if (field[column, line] == 0)
{
Console.Write(" ");
}
else
{
Console.ForegroundColor = p[field[column, line] - 1].color;
Console.Write(" " + p[field[column, line] - 1].pawn + " ");
Console.ResetColor();
}
}
Console.WriteLine();
}
Console.ForegroundColor = ConsoleColor.DarkMagenta;
Console.WriteLine(" ________");
Console.WriteLine(" 1 2 3");
Console.ResetColor();
}
并实施了UpdateField:
static bool UpdateField()
{
if (field[playercolumn, playerline] != 0)
{
Console.WriteLine("Column already chosen");
return false;
}
field[playercolumn, playerline] = currentplayer + 1;
return true;
}
还需要检查比赛何时结束。
答案 1 :(得分:-1)
您的代码中存在很多问题。首先,您从未将播放器输入存储在field
数组中,因此显然在重绘表时,只绘制了最后一个输入。您还将一些变量更换为line
和playerline
。在解决了这些问题和一些小问题并添加了一个Player类(我希望它或多或少是这样的,因为你没有提供它),正确绘制板的代码或多或少是这样的:
class Program
{
static int[,] field = new int[3, 3];
static Player[] p;
static int i;
static bool gamerunning = true;
static Random rnd = new Random();
static int currentplayer = 0;
static int playercolumn = 7;
static int playerline = 7;
static void Main(string[] args)
{
INITIALIZE();
Console.Clear();
DrawField();
currentplayer = rnd.Next(1, 2);
while (gamerunning == true)
{
UPDATE();
}
Console.ReadLine();
}
public class Player
{
public string name { get; set; }
public char pawn { get; set; }
public ConsoleColor color { get; set;}
}
static void INITIALIZE()
{
playerconfiguration();
DrawField();
}
static void playerconfiguration()
{
p = new Player[2];
for (i = 0; i <= 1; i++)
{
p[i] = new Player();
Console.WriteLine("Spieler " + (i + 1) + ", gib deinen Namen ein!");
p[i].name = Console.ReadLine();
Console.WriteLine(p[i].name + ", wähle deine Farbe: ");
ColorConfiguration();
Console.WriteLine("... und nun dein Symbol z.B. X oder O: ");
p[i].pawn = Console.ReadKey().KeyChar;
Console.WriteLine();
}
}
static void ColorConfiguration()
{
Console.WriteLine("Gib eine der folgenden Farben ein: blau, pink, gelb, weiss, rot oder dunkelblau");
bool whatcolorinput = true;
while (whatcolorinput == true)
{
string whatcolor = Console.ReadLine();
switch (whatcolor)
{
case "blau":
p[i].color = ConsoleColor.Cyan;
whatcolorinput = false;
break;
case "pink":
p[i].color = ConsoleColor.Magenta;
whatcolorinput = false;
break;
case "gelb":
p[i].color = ConsoleColor.Yellow;
whatcolorinput = false;
break;
case "weiss":
p[i].color = ConsoleColor.White;
whatcolorinput = false;
break;
case "rot":
p[i].color = ConsoleColor.Red;
whatcolorinput = false;
break;
case "dunkelblau":
p[i].color = ConsoleColor.DarkCyan;
whatcolorinput = false;
break;
default:
Console.WriteLine("Gib eine der folgenden Farben ein: blau, pink, gelb, weiss, rot oder dunkelblau");
break;
}
}
}
static void UPDATE()
{
DrawField();
Console.WriteLine(p[currentplayer].name + ", du bist dran!");
PlayerInput();
UpdateField();
currentplayer = (currentplayer + 1) % 2;
}
static void DrawField()
{
for (int line = 0; line < field.GetLength(1); line++)
{
Console.ForegroundColor = ConsoleColor.DarkMagenta;
Console.Write((line + 1) + "|");
Console.ResetColor();
for (int column = 0; column < field.GetLength(0); column++)
{
if (field[line, column] == 0)
{
Console.Write(" ");
}
else
{
Console.ForegroundColor = p[field[line, column]-1].color;
Console.Write(" " + p[field[line, column] -1].pawn + " ");
Console.ResetColor();
}
}
Console.WriteLine();
}
Console.ForegroundColor = ConsoleColor.DarkMagenta;
Console.WriteLine(" ________");
Console.WriteLine(" 1 2 3");
Console.ResetColor();
}
static void PlayerInput()
{
Console.WriteLine("Wähle zuerst eine Spalte: ");
bool lineinput = true;
while (lineinput == true)
{
try
{
playerline = Convert.ToInt32(Console.ReadLine());
if (playerline < 1 || playerline > 3)
{
Console.WriteLine("Wähle eine Spalte.");
}
else
{
lineinput = false;
}
}
catch
{
Console.WriteLine("Wähle eine Spalte.");
}
}
bool columninput = true;
while (columninput == true)
{
try
{
playercolumn = Convert.ToInt32(Console.ReadLine());
if (playercolumn < 1 || playercolumn > 3)
{
Console.WriteLine("Wähle eine Zeile.");
}
else
{
columninput = false;
}
}
catch
{
Console.WriteLine("Wähle eine Zeile.");
}
}
playercolumn -= 1;
Console.WriteLine("... und nun eine Spalte");
//field[line-1, column] = new int();
playerline -= 1;
field[playerline, playercolumn] = currentplayer+1;
}
static void UpdateField()
{
}
static void FINISH()
{
}
}
研究此代码并与您的代码进行比较,看看您的错误是什么。当然,你仍然必须检查一个位置是否被采取,当一个玩家赢了,什么时候没有移动并且游戏的结果是平局。