我写过一个C ++ tic tac toe游戏。但是我认为如果我向用户展示每次转弯后电路板的外观会更好。我让电路板出现了,但它显示了默认电路板。我试着用代码来显示带有x或o的电路板,但我得到一个错误,说明squareChoice未在此范围内声明。如果状态在一段时间之后,我也会得到我的两个错误(在if之前说明预期的unqualiftied-id)。请帮助,我将不胜感激。这是我的代码:
/*
Sophia Ali
Template for TicTacToe.cpp (CS-509 Assignment 5)
can't get program to store x and o in the board
*/
#include<iostream>
#include <cstdlib>
using namespace std;
/*
Game status enumeration
*/
enum Status { WIN, DRAW, CONTINUE, QUIT };
/*
Function prototypes
*/
// showBoard: Show current state of board
void showBoard( const char board[], int boardSize );
// checkGameState: Returns WIN or CONTINUE
Status checkGameState( const char board[] );
int getHumanSquare( const char board[] );
int getComputerSquare( const char board[] );
// checkBadSquare: Checks to see if a chosen square is already taken; returns
// true if already taken; used by getHumanSquare and
// getComputerSquare functions above.
bool checkBadSquare( const char board[], int squareNum );
int getrandint( int min, int max );
int main()
{
char board[] = "123456789"; // 10 element char board
const int boardSize = 10;
Status gameState = CONTINUE;
int gametype, squareChoice, turnNum = 0;
char currentSymbol; // 'o' or 'x'
cout << "\n This is a Tic Tac Toe program. Choose the type of game: "
<< "\n (1) human o vs. human x (2) human o vs. dumb computer x"
<< "\n\n -> ";
cin >> gametype;
/* Show the current state of Tic Tac Toe board. */
cout << gameState;
cout << "\n\n";
/*
Main game loop
*/
while ( gameState == 2 )
{
/* Increment turnNum by 1. */
turnNum++;
/* If turnNum equal to 10
Set gameState to DRAW.
Break out of while loop. */
if ( turnNum == 10 )
{
gameState = DRAW;
break;
}
/* If we are on an odd-numbered turn
Print "It's o's turn."
Set currentSymbol to 'o'.
Call getHumanSquare function to get squareChoice.*/
if ( turnNum%2 != 0)
{
cout << "It's o's turn.";
currentSymbol = 'o';
cout << "\n\n";
getHumanSquare(board);
showBoard( board, boardSize );
}
/* Else (we are on an even-numbered turn)
Print "It's x's turn."
Set currentSymbol to 'x'. */
else
{
cout << "It's x's turn.";
currentSymbol = 'x';
cout << "\n\n";
showBoard( board, boardSize );
}
/* If the gametype is 1 (human vs. human)
Call getHumanSquare function to get squareChoice.*/
if ( gametype == 1 )
{
getHumanSquare(board);
}
/* Else (gametype is 2 (human vs. computer))
Call getComputerSquare function to get squareChoice. */
else
getComputerSquare(board);
/* If squareChoice is -1 (human player quit)
Set gameState to QUIT.*/
if ( squareChoice == -1 )
{
gameState = QUIT;
}
/* Else
Insert currentSymbol into board at (squareChoice - 1).
Show the current state of the Tic Tac Toe board.
Call checkGameState function to determine the gameState. */
else
{
if (squareChoice == 1 && board[1] == '1')
board[1] = currentSymbol;
else if (squareChoice == 2 && board[2] == '2')
board[2] = currentSymbol;
else if (squareChoice == 3 && board[3] == '3')
board[3] = currentSymbol;
else if (squareChoice == 4 && board[4] == '4')
board[4] = currentSymbol;
else if (squarechoice == 5 && board[5] == '5')
board[5] = currentSymbol;
else if (squarechoice == 6 && board[6] == '6')
board[6] = currentSymbol;
else if (squarechoice == 7 && board[7] == '7')
board[7] = currentSymbol;
else if (squarechoice == 8 && board[8] == '8')
board[8] = currentSymbol;
else if (squarechoice == 9 && board[9] == '9')
board[9] = currentSymbol;
else
{
cout <<"Invalid move";
turnNum--;
}
}
checkGameState(board);
}
}// end while
/* If gameState is WIN
print "Player " currentSymbol " is the winner." */
if ( gameState == WIN)
cout << "Player " << currentSymbol << " is the winner.";
/* If gameState is DRAW
print "It's a draw." */
if ( gameState == DRAW )
cout << "It's a draw.";
return 0;
}
/////////////////////////////////////////////////////////////////////
void showBoard( const char board [], int size )
{
cout << endl;
for ( int i = 0; i < size ; i++ )
{
cout << board[ i ] << " ";
if ( ( i + 1 ) % 3 == 0 )
cout << endl;
}
cout << endl;
}
/////////////////////////////////////////////////////////////////////
Status checkGameState( const char board[] )
{
// Board Array
//
// 1 2 3 0 1 2
// 4 5 6 --> 3 4 5
// 7 8 9 6 7 8
//
// Diagonal winners
if ( board[ 0 ] == board[ 4 ] && board[ 0 ] == board[ 8 ] )
return WIN;
else if ( board[ 2 ] == board[ 4 ] && board[ 4 ] == board[ 6 ] )
return WIN;
// Horizontal winners
else if ( board[ 0 ] == board[ 1 ] && board[ 1 ] == board[ 2 ] )
return WIN;
else if ( board[ 3 ] == board[ 4 ] && board[ 4 ] == board[ 5 ] )
return WIN;
else if ( board[ 6 ] == board[ 7 ] && board[ 7 ] == board[ 8 ] )
return WIN;
// Vertical winners
else if ( board[ 0 ] == board[ 3 ] && board[ 3 ] == board[ 6 ] )
return WIN;
else if ( board[ 1 ] == board[ 4 ] && board[ 4 ] == board[ 7 ] )
return WIN;
else if ( board[ 2 ] == board[ 5 ] && board[ 5 ] == board[ 8 ] )
return WIN;
else
// No one has won yet
return CONTINUE;
}
/////////////////////////////////////////////////////////////////////
int getHumanSquare( const char board[] )
{
int squareNum;
cout << "\n Input the number of an empty square: (-1 to quit) ";
cin >> squareNum;
while ( checkBadSquare( board, squareNum ) == true )
{
cout << "\n Bad input. Choose another square: ";
cin >> squareNum;
}
return squareNum;
}
/////////////////////////////////////////////////////////////////////
int getComputerSquare( const char board[] )
{
int squareNum;
squareNum = getrandint( 1, 9 );
while ( checkBadSquare( board, squareNum ) == true )
{
squareNum = getrandint( 1, 9 );
}
return squareNum;
}
/////////////////////////////////////////////////////////////////////
bool checkBadSquare( const char board[], int squareNum )
{
int realSquareNum = squareNum - 1; // count from 0
if ( squareNum == -1 )
return false; // Let quit code pass as a valid square
else if ( squareNum > 9 )
return true; // Square numbers out of range are invalid
else if ( board[ realSquareNum ] == 'o' || board[ realSquareNum ] == 'x' )
return true; // Already taken squares are invalid
else
return false; // Valid square number
}
/////////////////////////////////////////////////////////////////////
int getrandint( int min, int max )
{
int scale, shift;
scale = max - min + 1;
shift = min;
return rand() % scale + shift;
}
答案 0 :(得分:1)
在大多数if statement
中拼写squareChoice是错误的:
它应该是 squareChoice 而不是 squarechoice
所以替换:
else
{
if (squareChoice == 1 && board[1] == '1')
board[1] = currentSymbol;
else if (squareChoice == 2 && board[2] == '2')
board[2] = currentSymbol;
else if (squareChoice == 3 && board[3] == '3')
board[3] = currentSymbol;
else if (squareChoice == 4 && board[4] == '4')
board[4] = currentSymbol;
else if (squarechoice == 5 && board[5] == '5')
board[5] = currentSymbol;
else if (squarechoice == 6 && board[6] == '6')
board[6] = currentSymbol;
else if (squarechoice == 7 && board[7] == '7')
board[7] = currentSymbol;
else if (squarechoice == 8 && board[8] == '8')
board[8] = currentSymbol;
else if (squarechoice == 9 && board[9] == '9')
board[9] = currentSymbol;
else
{
cout <<"Invalid move";
turnNum--;
}
}
通过
else
{
if (squareChoice == 1 && board[1] == '1')
board[1] = currentSymbol;
else if (squareChoice == 2 && board[2] == '2')
board[2] = currentSymbol;
else if (squareChoice == 3 && board[3] == '3')
board[3] = currentSymbol;
else if (squareChoice == 4 && board[4] == '4')
board[4] = currentSymbol;
else if (squareChoice == 5 && board[5] == '5')/*SPELLING MISTAKE*/
board[5] = currentSymbol;
else if (squareChoice == 6 && board[6] == '6')
board[6] = currentSymbol;
else if (squareChoice == 7 && board[7] == '7')
board[7] = currentSymbol;
else if (squareChoice == 8 && board[8] == '8')
board[8] = currentSymbol;
else if (squareChoice == 9 && board[9] == '9')
board[9] = currentSymbol;
else
{
cout <<"Invalid move";
turnNum--;
}
}
额外的右括号“}
”在主要功能中。请修改以下行以修复它。
}// end while. THIS IS NOT NEEDED.REMOVE THIS LINE FROM YOUR CODE.
我修复了编译错误。 DEMO 。仍然存在一些逻辑和运行时错误。
UPD :根据@Ben Voigt Comment,运行时错误可能是由于电路板[9]超出范围。
阅读以下评论后:// 10 element char board
,我认为
char board[] = "123456789";
应替换为:
char board[] = "0123456789";
即使在修复它之后,仍然存在一些逻辑和运行时错误。
答案 1 :(得分:0)
if (squareChoice >= 1 && squareChoice <= 9 && board[squareChoice-1] == '0' + squareChoice) {
board[squareChoice-1] = currentSymbol;
}
else {
cout <<"Invalid move";
turnNum--;
}