Android:仅在Exynos设备的四分之一屏幕上绘制OpenGL

时间:2016-09-16 15:17:59

标签: android opengl-es draw viewport

问题。
我有特定的Android设备的问题。我使用原生C ++库在我的应用中绘制内容。长期以来,我使用的解决方案在不同设备上运行良好,直到我收到三星Galaxy S4用户(GT-I9500,Android 4.4.2,Exynos 5410)的负面反馈。我的OpenGL绘图的结果已损坏。在这种情况下,通常绘制全屏的纹理缩小到屏幕空间的四分之一并与右上角对齐。用glClearColor绘制的背景填满了全屏幕。我能够检查其他三个S4--在我的应用程序总共四部手机中,绘图仅在Exynos设备上损坏。另外两个人有Snapdragon,他们没有任何问题。

代码。
我稍微简化了代码,所以我可以在这里展示它。任务是基本的:在它上面绘制红色背景和黑色全屏矩形。
下面你可以看到我的绘图方法。传递给着色器的数据不会影响此简化案例中的任何内容。

// Use program
glUseProgram(_shaderProgram);
ERROR_STATUS
//bind quad mesh buffer
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _ibo);
ERROR_STATUS

//set attribs
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void *) (2 * sizeof(float)));
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
ERROR_STATUS

// Clear background to red
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(1, 0, 0, 1);

glUniform2fv(_scaleUniform, 1, _eyes[0].scale.data);
glUniform1f(_offsetUniform, _eyes[0].offset);
glUniform1f(_offsetYUniform, _eyes[0].offsetY);

BindTextures(TEX);

// Draw
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, NULL);
ERROR_STATUS

glDisableVertexAttribArray(0);
glDisableVertexAttribArray(1);
ERROR_STATUS

这是我的ConfigChooser(grafika在这里很有帮助)。

private static class ConfigChooser implements GLSurfaceView.EGLConfigChooser {

    public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) {
        mRedSize = r;
        mGreenSize = g;
        mBlueSize = b;
        mAlphaSize = a;
        mDepthSize = depth;
        mStencilSize = stencil;
    }

    /* This EGL config specification is used to specify 2.0 rendering.
     * We use a minimum size of 4 bits for red/green/blue, but will
     * perform actual matching in chooseConfig() below.
     */
    private static int EGL_OPENGL_ES2_BIT = 4;
    private static int[] s_configAttribs2 =
    {
        EGL10.EGL_RED_SIZE, 4,
        EGL10.EGL_GREEN_SIZE, 4,
        EGL10.EGL_BLUE_SIZE, 4,
        EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
        EGL10.EGL_NONE
    };

    public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {

        /* Get the number of minimally matching EGL configurations
         */
        int[] num_config = new int[1];
        egl.eglChooseConfig(display, s_configAttribs2, null, 0, num_config);

        int numConfigs = num_config[0];

        if (numConfigs <= 0) {
            throw new IllegalArgumentException("No configs match configSpec");
        }

        /* Allocate then read the array of minimally matching EGL configs
         */
        EGLConfig[] configs = new EGLConfig[numConfigs];
        egl.eglChooseConfig(display, s_configAttribs2, configs, numConfigs, num_config);

        if (DEBUG) {
             printConfigs(egl, display, configs);
        }
        /* Now return the "best" one
         */
        return chooseConfig(egl, display, configs);
    }

    public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
            EGLConfig[] configs) {
        for(EGLConfig config : configs) {
            int d = findConfigAttrib(egl, display, config,
                    EGL10.EGL_DEPTH_SIZE, 0);
            int s = findConfigAttrib(egl, display, config,
                    EGL10.EGL_STENCIL_SIZE, 0);

            // We need at least mDepthSize and mStencilSize bits
            if (d < mDepthSize || s < mStencilSize)
                continue;

            // We want an *exact* match for red/green/blue/alpha
            int r = findConfigAttrib(egl, display, config,
                    EGL10.EGL_RED_SIZE, 0);
            int g = findConfigAttrib(egl, display, config,
                        EGL10.EGL_GREEN_SIZE, 0);
            int b = findConfigAttrib(egl, display, config,
                        EGL10.EGL_BLUE_SIZE, 0);
            int a = findConfigAttrib(egl, display, config,
                    EGL10.EGL_ALPHA_SIZE, 0);

            if (r == mRedSize && g == mGreenSize && b == mBlueSize && a == mAlphaSize)
                return config;
        }
        return null;
    }

    private int findConfigAttrib(EGL10 egl, EGLDisplay display,
            EGLConfig config, int attribute, int defaultValue) {

        if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
            return mValue[0];
        }
        return defaultValue;
    }

    private void printConfigs(EGL10 egl, EGLDisplay display,
        EGLConfig[] configs) {
        int numConfigs = configs.length;
        Log.w(TAG, String.format("%d configurations", numConfigs));
        for (int i = 0; i < numConfigs; i++) {
            Log.w(TAG, String.format("Configuration %d:\n", i));
            printConfig(egl, display, configs[i]);
        }
    }

    private void printConfig(EGL10 egl, EGLDisplay display,
            EGLConfig config) {
        int[] attributes = {
                EGL10.EGL_BUFFER_SIZE,
                EGL10.EGL_ALPHA_SIZE,
                EGL10.EGL_BLUE_SIZE,
                EGL10.EGL_GREEN_SIZE,
                EGL10.EGL_RED_SIZE,
                EGL10.EGL_DEPTH_SIZE,
                EGL10.EGL_STENCIL_SIZE,
                EGL10.EGL_CONFIG_CAVEAT,
                EGL10.EGL_CONFIG_ID,
                EGL10.EGL_LEVEL,
                EGL10.EGL_MAX_PBUFFER_HEIGHT,
                EGL10.EGL_MAX_PBUFFER_PIXELS,
                EGL10.EGL_MAX_PBUFFER_WIDTH,
                EGL10.EGL_NATIVE_RENDERABLE,
                EGL10.EGL_NATIVE_VISUAL_ID,
                EGL10.EGL_NATIVE_VISUAL_TYPE,
                0x3030, // EGL10.EGL_PRESERVED_RESOURCES,
                EGL10.EGL_SAMPLES,
                EGL10.EGL_SAMPLE_BUFFERS,
                EGL10.EGL_SURFACE_TYPE,
                EGL10.EGL_TRANSPARENT_TYPE,
                EGL10.EGL_TRANSPARENT_RED_VALUE,
                EGL10.EGL_TRANSPARENT_GREEN_VALUE,
                EGL10.EGL_TRANSPARENT_BLUE_VALUE,
                0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB,
                0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA,
                0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL,
                0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL,
                EGL10.EGL_LUMINANCE_SIZE,
                EGL10.EGL_ALPHA_MASK_SIZE,
                EGL10.EGL_COLOR_BUFFER_TYPE,
                EGL10.EGL_RENDERABLE_TYPE,
                0x3042 // EGL10.EGL_CONFORMANT
        };
        String[] names = {
                "EGL_BUFFER_SIZE",
                "EGL_ALPHA_SIZE",
                "EGL_BLUE_SIZE",
                "EGL_GREEN_SIZE",
                "EGL_RED_SIZE",
                "EGL_DEPTH_SIZE",
                "EGL_STENCIL_SIZE",
                "EGL_CONFIG_CAVEAT",
                "EGL_CONFIG_ID",
                "EGL_LEVEL",
                "EGL_MAX_PBUFFER_HEIGHT",
                "EGL_MAX_PBUFFER_PIXELS",
                "EGL_MAX_PBUFFER_WIDTH",
                "EGL_NATIVE_RENDERABLE",
                "EGL_NATIVE_VISUAL_ID",
                "EGL_NATIVE_VISUAL_TYPE",
                "EGL_PRESERVED_RESOURCES",
                "EGL_SAMPLES",
                "EGL_SAMPLE_BUFFERS",
                "EGL_SURFACE_TYPE",
                "EGL_TRANSPARENT_TYPE",
                "EGL_TRANSPARENT_RED_VALUE",
                "EGL_TRANSPARENT_GREEN_VALUE",
                "EGL_TRANSPARENT_BLUE_VALUE",
                "EGL_BIND_TO_TEXTURE_RGB",
                "EGL_BIND_TO_TEXTURE_RGBA",
                "EGL_MIN_SWAP_INTERVAL",
                "EGL_MAX_SWAP_INTERVAL",
                "EGL_LUMINANCE_SIZE",
                "EGL_ALPHA_MASK_SIZE",
                "EGL_COLOR_BUFFER_TYPE",
                "EGL_RENDERABLE_TYPE",
                "EGL_CONFORMANT"
        };
        int[] value = new int[1];
        for (int i = 0; i < attributes.length; i++) {
            int attribute = attributes[i];
            String name = names[i];
            if ( egl.eglGetConfigAttrib(display, config, attribute, value)) {
                Log.w(TAG, String.format("  %s: %d\n", name, value[0]));
            } else {
                // Log.w(TAG, String.format("  %s: failed\n", name));
                while (egl.eglGetError() != EGL10.EGL_SUCCESS);
            }
        }
    }

    // Subclasses can adjust these values:
    protected int mRedSize;
    protected int mGreenSize;
    protected int mBlueSize;
    protected int mAlphaSize;
    protected int mDepthSize;
    protected int mStencilSize;
    private int[] mValue = new int[1];
}


我附上setEGLConfigChooser(new ConfigChooser(5, 6, 5, 0, 0, 0))
背景工厂:

    private static class ContextFactory implements GLSurfaceView.EGLContextFactory {
    private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
    public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) {
        Log.w(TAG, "creating OpenGL ES 2.0 context");
        checkEglError("Before eglCreateContext", egl);
        int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
        EGLContext context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, attrib_list);
        checkEglError("After eglCreateContext", egl);
        return context;
    }

    public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) {
        egl.eglDestroyContext(display, context);
    }
}

如有必要,我可以提供代码的其他部分。

结果。
虽然通常有效的结果只是黑屏(黑色,空纹理与红色背景重叠),在S4 Exynos上,屏幕看起来像这样(右边的箭头只是系统按钮):

enter image description here

所以这就是问题所在。如何解决问题,所以应用程序显示不同设备的相同内容?

1 个答案:

答案 0 :(得分:0)

由于RetoKoradi的建议,我能够修复我的代码。
问题是我在着色器(0和1)中使用了制服的固定位置。我不确定为什么这对大多数人来说都是有效的,而有些则不是。

因此,而不是像:

这样的电话
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0);
glEnableVertexAttribArray(0);

我现在正在使用:

_posAttribLocation = glGetAttribLocation(_shaderProgram, "a_position");

在着色器程序准备好后使用它而不是固定的一个来存储制服的位置:

glVertexAttribPointer(_posAttribLocation, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0);
glEnableVertexAttribArray(_posAttribLocation);