我一直在使用GLSceneViewer1.Buffer.GetPickedObject(x,y)根据选择演示选择GLViewerMouseDown事件中的GLscene对象。我需要选择一个对象,通过鼠标左键单击更改颜色,然后通过另一个鼠标左键单击取消选择,如果选择了另一个对象,则取消选择该对象。似乎TGLSceneObject需要一个属性IsPicked:boolean让我能够实现这一点。如果有人知道不这样做而不修改GLScene会很酷。这是我编写的代码,但有点像。 SetSelected(Selected,SelectedColor)只是改变了所选对象的颜色。
procedure TForm32.GLSceneViewer1MouseDown( Sender : TObject; Button : TMouseButton; Shift : TShiftState; X, Y : Integer );
var
Selected : TGLSceneObject;
AButton : TGLMouseButton;
begin
AButton := TGLMouseButton( Button );
// if an object is picked...
Selected := ( GLSceneViewer1.Buffer.GetPickedObject( x, y ) as TGLSceneObject );
case AButton of
mbLeft:
begin
if( Selected <> UnSelected ) then
begin
if( Assigned( Selected ) ) then
begin
SetSelected( Selected, SelectedColor );
StatusBar1.Panels[0].Text := 'Selected';
UnSelected := Selected;
end
else
if( not Assigned( Selected ) ) then
begin
UnSelected.Material.FrontProperties.Emission.Color:= clrBlack;
UnSelected.Material.FrontProperties.Ambient.Color := clrGray20;
UnSelected.Material.FrontProperties.Diffuse.Color := clrGray80;
StatusBar1.Panels[0].Text := 'Unselected';
UnSelected := Selected;
end;
end;
end;
end;
end;
对我来说这会更容易:
procedure TForm32.GLSceneViewer1MouseDown( Sender : TObject; Button : TMouseButton; Shift : TShiftState; X, Y : Integer );
var
Selected : TGLSceneObject;
begin
Selected := ( GLSceneViewer1.Buffer.GetPickedObject( x, y ) as TGLSceneObject );
if( not Selected.IsPicked ) then
SetSelected( Selected, SelectedColor )
else
SetSelected( Selected, UnSelectedColor );
end;
答案 0 :(得分:1)
经过一些辩论,我是否应该通过修改源代码来破坏我的GLScene库,而源代码必须分发源代码,这对我来说似乎并不理想,我已经提出以下代码作为答案我的问题。答案似乎是维护一个名为CurrentSelection的TGLSceneObject缓冲区对象。
procedure TForm32.GLSceneViewer1MouseDown( Sender : TObject; Button : TMouseButton; Shift : TShiftState; X, Y : Integer );
//CurrentSelection : TGLSceneObject; //TForm private declaration
//Selected : TGLSceneObject; //TForm private declaration
begin
Selected := ( GLSceneViewer1.Buffer.GetPickedObject( x, y ) as TGLSceneObject );
if( Selected <> nil ) then //Avoid access violation error
begin
if( Assigned( CurrentSelection ) ) then //If CurrentSelection is not nil deselect it
SetSelectedColor( CurrentSelection, UnSelectedColor );
if( Selected = CurrentSelection ) then
begin
//has the same object been clicked then deselect it and clear the buffer object
SetSelectedColor( Selected, UnSelectedColor );
CurrentSelection := nil;
end
else
begin
//if no object is selected select an object, set the color and assign the object to the buffer
SetSelectedColor( Selected, SelectedColor );
CurrentSelection := Selected;
end;
end;
end;
设置TGLSceneObject的颜色
procedure TForm32.SetSelectedColor( Selected : TGLSceneObject; Color : TColorVector );
begin
Selected.Material.FrontProperties.Ambient.Color := Color;
Selected.Material.FrontProperties.Diffuse.Color := Color;
Selected.Material.FrontProperties.Emission.Color:= clrBlack;
end;
上面的代码没有检查使用了哪个鼠标按钮,但我可以选择一个对象,取消选择该对象,当选择另一个对象时,它取消选择当前对象。
我需要修改它以将取消选择的对象设置为其原始颜色/材质,但这应该相对简单。
干杯:)