LibGDX + Box2D:对象定位

时间:2016-09-07 11:12:33

标签: java android libgdx box2d

我试图用LibGDX和Box2D编写一些突破性游戏。但有一点我不明白。必须有两块砖只与边缘接触。但是在模拟器上我只看到两个嵌套的砖块。

这里是createBox方法的代码:

private void createBox(float posX, float posY, float boxW, float boxH) {
    BodyDef bodyDef = new BodyDef();
    bodyDef.type = BodyDef.BodyType.StaticBody;
    bodyDef.position.set(posX, posY);

    Body body = world.createBody(bodyDef);

    PolygonShape shape = new PolygonShape();
    shape.setAsBox(boxW, boxH);

    FixtureDef fixtureDef = new FixtureDef();
    fixtureDef.shape = shape;
    fixtureDef.density = 1f;

    Fixture fixture = body.createFixture(fixtureDef);

    shape.dispose();
}

enter image description here

编辑:那个相乘的代码。

createBox(CONS_HOLDER.BRICKS_LEFT_MARGIN + (i * CONS_HOLDER.BRICK_WIDTH * 2 ),
                        CONS_HOLDER.BRICK_TOP_SCREEN_MARGIN + (j * CONS_HOLDER.BRICK_HEIGHT * 2 ) + CONS_HOLDER.BRICKS_TOP_MARGIN,
                        CONS_HOLDER.BRICK_WIDTH / 2,
                        CONS_HOLDER.BRICK_HEIGHT / 2);

1 个答案:

答案 0 :(得分:1)

setAsBox(float, float)的文档指出参数为half-widthhalf-height。您应该将盒子的尺寸分成两半,以获得正确的尺寸。

private void createBox(float posX, float posY, float boxW, float boxH) {
    BodyDef bodyDef = new BodyDef();
    bodyDef.type = BodyDef.BodyType.StaticBody;
    bodyDef.position.set(posX, posY);

    Body body = world.createBody(bodyDef);

    PolygonShape shape = new PolygonShape();
    shape.setAsBox(boxW / 2.f, boxH / 2.f);

    FixtureDef fixtureDef = new FixtureDef();
    fixtureDef.shape = shape;
    fixtureDef.density = 1f;

    Fixture fixture = body.createFixture(fixtureDef);

    shape.dispose();
}

文档:https://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/PolygonShape.html#setAsBox-float-float-