我一直在尝试在画布上创建一个运行渲染(图形g)和逻辑()的java游戏循环,但它不起作用。
我已经尝试制作一个运行这两个函数的脚本,然后再次调用它来创建一个循环。
提前致谢。
我试过了:
git checkout master
git log
# find the SHA-1 hash of merge commit A (e.g. d82n93kd...)
git revert d82n93kd -m 1
}
我从日食中得到的错误是:
public class Canvas extends JPanel {
static GraphicsDevice gd = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice();
static int width = gd.getDisplayMode().getWidth();
static int height = gd.getDisplayMode().getHeight();
//Get the system time
long lastTime = System.nanoTime();
//Specify how many seconds there are in a minute as a double
//store as a double cause 60 sec in nanosec is big and store as final so it can't be changed
final double ticks = 60D;
//Set definition of how many ticks per 1000000000 ns or 1 sec
double ns = 1000000000 / ticks;
double delta = 0;
public static void main(String[] args) {
JFrame frame = new JFrame("Zombie Run");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new Canvas());
frame.setSize(width, height);
frame.setVisible(true);
loop();
}
public static void loop() {
logic();
render(g);
loop();
}
public static void render(Graphics g) {
System.out.println("Running Render");
g.setColor(Color.BLUE);
g.fillRect(0, 0, 800, 500);
}
public static void logic() {
System.out.println("Logic");
}
答案 0 :(得分:1)
您可以使用Swing Timer
。 while循环和Thread.sleep
只会导致GUI冻结。
我使用Timer
类做了一个例子。它创建一个延迟为42
毫秒的计时器。每次延迟之后,它都会执行ActionListener
内的代码。该示例将随机矩形绘制到面板上,有点像一个linux屏幕保护程序:PI认为你不必担心我是如何特别做到这一点,这只是为了说明如何使用Timer
import java.awt.Color;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
public class Foo {
public static void main(String[] args) throws IOException {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
new Foo().createAndShowGUI();
}
});
}
public void createAndShowGUI() {
DrawingPanel panel = new DrawingPanel();
Timer timer = new Timer(42, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
panel.addNewRectangle();
panel.repaint();
}
});
timer.start();
JFrame frame = new JFrame("Example");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setContentPane(panel);
frame.setSize(800, 600);
frame.setVisible(true);
}
private class GameRectangle extends Rectangle {
private Color color;
public GameRectangle(int x, int y, int width, int height, Color color) {
setBounds(x, y, width, height);
setColor(color);
}
public void draw(Graphics2D context) {
context.setColor(getColor());
context.fill(this);
}
public Color getColor() {
return color;
}
public void setColor(Color color) {
this.color = color;
}
}
private class DrawingPanel extends JPanel {
private final Random RANDOM = new Random();
private ArrayList<GameRectangle> rectangles;
public DrawingPanel() {
setRectangles(new ArrayList<>());
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g.create();
for (GameRectangle rectangle : getRectangles()) {
rectangle.draw(g2);
}
g2.dispose();
}
public void addNewRectangle() {
getRectangles().add(createRandomRectangle());
}
private Color createRandomColor() {
return new Color(RANDOM.nextInt(255), RANDOM.nextInt(255), RANDOM.nextInt(255));
}
private GameRectangle createRandomRectangle() {
return new GameRectangle(RANDOM.nextInt(getWidth()), RANDOM.nextInt(getHeight()), RANDOM.nextInt(420),
RANDOM.nextInt(420), createRandomColor());
}
public ArrayList<GameRectangle> getRectangles() {
return rectangles;
}
public void setRectangles(ArrayList<GameRectangle> rectangles) {
this.rectangles = rectangles;
}
}
}
答案 1 :(得分:0)
使用java.lang.Thread
和java.lang.Runnable
。
在您的班级中实施Runnable
并创建一个帖子。
请记住实现run()方法。
public class Canvas extends JPanel implements Runnable{
Thread mainThread = new Thread(this); //Creates a new thread with Canvas runnable object.
//code
@Override
public void run(){}
}
所以,在main方法中我们启动线程。
public static void main(String[] args){
//your frame creation and initialization code.
mainThread.start(); //starts the thread.
}
所以你已经开始了这个主题。现在线程将进入run()方法。
boolean isStarted = false;
public void run(){
isStarted = true;
while(isStarted){
logic();
render(g);
} /* The thread will return in this loop each has finished a task */
// It's useless to call this method because the thread does all.
// Leave it to the thread.
}
使用线程因为swing不是线程安全的!!!!!!!!
抛出NullPointerException,因为未初始化Graphics。