UNET。多人车辆

时间:2016-08-28 07:37:07

标签: c# unity3d multiplayer unity3d-unet

我目前正在开发多人fps射击游戏,我被卡在车上。

我尝试了这些“ClientRpc”的东西,“Command”等等。所以Player有Controll脚本,这个脚本有OnControllerColliderHit函数,所以如果发生这种情况我调用void Disable();

在这个方法中,我禁用所有碰撞器和一些我不需要的组件:射击,移动,相机等......

  

基本上我只需要:当他得到时禁用一些播放器组件   在车里。脚本在单人游戏中完美运行,但在多人游戏中   看起来很奇怪。

我也在Unity答案上问了这个问题,但没有得到任何答案: http://answers.unity3d.com/questions/1235436/ (脚本在那里)

ps(如果您需要更多信息或脚本供我发帖,请发表评论。)

1 个答案:

答案 0 :(得分:0)

我认为问题在于您只是启用/禁用服务器中的组件。命令仅在服务器上调用,因此您可能希望使用RPC在客户端中执行相同的操作。

 void Update()
 {
     //if there is driver in car then we can controll it. (it's a paradox for me, if there is driver and i am passanger i also can controll it lol.)
     if(hasDriver)
     {
         GetComponent<carController>().enabled = true;
     }
     else
     {
         GetComponent<carController>().enabled = false;
     }
 }

 //command function for sitting. in car.
 [Command]
 public void CmdSit(string _player)
 {
     //i increase how many people are in car
     sitPlayers++;

     cam.enabled = true;
     //find player who sat there.
     GameObject player = GameObject.Find(_player);



     //i think you will get it >>
     if (hasDriver)
     {
         player.transform.parent = Sitter.transform;
         player.transform.position = Sitter.transform.position;
         cam.GetComponent<AudioListener>().enabled = true;


     }
     else
     {
         player.transform.parent = Driver.transform;
         hasDriver = true;
         cam.GetComponent<AudioListener>().enabled = true;
         player.transform.position = Driver.transform.position;             
     }

     RpcSit(_player, hasDriver);

 }

[ClientRpc]
public void RpcSit(string _player, bool _driver)
{
     cam.enabled = true;
     //find player who sat there.
     GameObject player = GameObject.Find(_player);

     //i think you will get it >>
     if (_driver)
     {
         player.transform.parent = Sitter.transform;
         player.transform.position = Sitter.transform.position;
         cam.GetComponent<AudioListener>().enabled = true;
     }
     else
     {
         player.transform.parent = Driver.transform;
         cam.GetComponent<AudioListener>().enabled = true;
         player.transform.position = Driver.transform.position;
     }
}