我正试图让像素来自光源的距离越大。
如何计算我的lightsource(u_lightSourcePosition)和正在渲染的像素之间的距离?
我试过这样做:
float distance_from_point_to_pixel = distance(gl_FragCoord,v_lightSourcePosition)
但它没有用。
顶点着色器
attribute vec3 a_position;
attribute vec4 a_color;
attribute vec2 a_texCoord0;
varying vec4 v_color;
varying vec2 v_texCoord0;
varying vec2 v_lightSourcePosition;
uniform mat4 u_projTrans;
uniform vec2 u_lightSourcePosition;
void main() {
vec4 position = u_projTrans * vec4(a_position, 1.0);
gl_Position = position;
v_color = a_color;
v_texCoord0 = a_texCoord0;
v_lightSourcePosition = u_lightSourcePosition ;
}
片段着色器
varying vec4 v_color;
varying vec2 v_texCoord0;
varying vec2 v_lightSourcePosition;
uniform sampler2D u_sampler2D;
void main() {
vec4 color = texture2D(u_sampler2D, v_texCoord0) * v_color;
float lightRadius = 400.0;
float distance_from_point_to_pixel = distance(gl_FragCoord,v_lightSourcePosition);
color.a = distance_from_point_to_pixel / lightRadius;
gl_FragColor = color;
}
答案 0 :(得分:0)
你需要片段的世界空间。将它从顶点着色器传递到像素着色器作为另一个<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<link rel="stylesheet" href="//maxcdn.bootstrapcdn.com/bootstrap/3.3.5/css/bootstrap.min.css">
<script src="//maxcdn.bootstrapcdn.com/bootstrap/3.3.5/js/bootstrap.min.js"></script>
<input type="button" data-toggle="modal" data-target="#myModal" value="Launch Modal">
<div class="modal fade" id="myModal" tabindex="-1" role="dialog" aria-labelledby="myModalLabel">
<div class="modal-dialog" role="document">
<div class="modal-content">
<div class="modal-body">
Hello, below is some text in a div that should start scrolling if the height of the modal exceeds the browser.
<p><div id="scrollbox">
the<br>quick<br>brown<br>fox<br>
the<br>quick<br>brown<br>fox<br>
the<br>quick<br>brown<br>fox<br>
the<br>quick<br>brown<br>fox<br>
the<br>quick<br>brown<br>fox<br>
the<br>quick<br>brown<br>fox<br>
the<br>quick<br>brown<br>fox<br>
the<br>quick<br>brown<br>fox<br>
the<br>quick<br>brown<br>fox<br>
the<br>quick<br>brown<br>fox<br>
</div>
</div>
</div>
</div>
</div>
,您可能希望传入vec3
矩阵将world/model
从对象空间转换为世界空间。 a_position