我正在使用swift在sprite工具包中创建一个游戏,我试图能够用手指移动SKScene,因为并非所有节点都适合场景。我已经使用此代码创建了世界,叠加和相机节点。
override func didMoveToView(view: SKView) {
world = self.childNodeWithName("world")!
if !isCreated {
isCreated = true
// Camera setup
self.anchorPoint = CGPoint(x: 0.5, y: 0.5)
self.world = SKNode()
self.world.name = "world"
addChild(self.world)
self.cam = SKNode()
self.cam.name = "camera"
self.world.addChild(self.cam)
// UI setup
self.overlay = SKNode()
self.overlay.zPosition = 10
self.overlay.name = "overlay"
addChild(self.overlay)
}
我希望能够用一根手指平移手势来移动相机。我该怎么做?任何帮助将不胜感激。
答案 0 :(得分:4)
首先,您必须创建UIPanGestureRecognizer
。然后将其添加到场景视图中。在手势识别器的action
方法中,您可以使用translationInView:。基于此,您可以修改相机的position
。
同时在创建手势识别器时,您可以按maximumNumberOfTouches:和minimumNumberOfTouches:配置触摸次数。
答案 1 :(得分:4)
作为@ Kris解决方案(基于UIKit)的替代方案,您还可以使用SKScene子类监视Sprite Kit中的触摸。我写了一个小样本,它应该指出你正确的方向。
class YourSceneSubclass : SKScene
{
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
guard let touch = touches.first else {
return
}
let location = touch.locationInNode(self)
let previousLocation = touch.previousLocationInNode(self)
camera?.position.x += location.x - previousLocation.x
camera?.position.y += location.y - previousLocation.y
}
}
我没有跑这个,只是在操场上写下来。另请注意,如果您还要处理其他点击/手势,则必须编写其他代码,以确保识别适用于您所有预期的场景。
答案 2 :(得分:4)
如果有人需要,这是一个多功能的解决方案:
class GameScene: SKScene {
var previousCameraPoint = CGPoint.zero
override func didMove(to view: SKView) {
let panGesture = UIPanGestureRecognizer()
panGesture.addTarget(self, action: #selector(panGestureAction(_:)))
view?.addGestureRecognizer(panGesture)
}
@objc func panGestureAction(_ sender: UIPanGestureRecognizer) {
// The camera has a weak reference, so test it
guard let camera = self.camera else {
return
}
// If the movement just began, save the first camera position
if sender.state == .began {
previousCameraPoint = camera.position
}
// Perform the translation
let translation = sender.translation(in: self.view)
let newPosition = CGPoint(
x: previousCameraPoint.x + translation.x * -1,
y: previousCameraPoint.y + translation.y
)
camera.position = newPosition
}
}
答案 3 :(得分:0)
如果您发现水平移动与您期望的水平移动相反,请尝试以下(Swift 3):
let panGesture = UIPanGestureRecognizer()
var previousPoint = CGPoint.zero
func addPanGesture()
{
self.panGesture.addTarget(self, action:#selector(BaseScene.pannedView(_:) ))
self.panGesture.delegate = self
self.view?.addGestureRecognizer(self.panGesture)
}
func gestureRecognizerShouldBegin(_ gestureRecognizer: UIGestureRecognizer) -> Bool
{
self.previousPoint = self.camera.position
return true
}
func pannedView(_ sender:UIPanGestureRecognizer)
{
let transPoint = sender.translation(in: self.view)
let newPosition = self.previousPoint + (CGPoint(x: transPoint.x * -1.0, y: transPoint.y * 1.0))
self.camera.position = newPosition
}