编辑:问题不明确抱歉,我更新并添加了详细信息。
我有一个带有图像数据(YUV格式)的缓冲区,我将其转换为RGB格式。问题是,我想垂直翻转图像(反转Y位置)。
我现在可以做的是将YUV数据转换为缓冲区中的RGB数据,然后垂直翻转此缓冲区。
以下是此代码的工作代码:
unsigned char* DeckLinkCaptureDelegate::convertYUVtoRGB(void* frameBytes)
{
unsigned char *mycopy = new unsigned char[height*width*3];
unsigned char *flippedCopy = new unsigned char[height*width*3];
unsigned char* pData = (unsigned char *) frameBytes;
//Conversion from YUV to RGB
for(int i = 0, j=0; i < width * height * 3; i+=6, j+=4)
{
unsigned char v = pData[j];
unsigned char y = pData[j+1];
unsigned char u = pData[j+2];
mycopy[i+2] = 1.0*y + 8 + 1.402*(v-128); // r
mycopy[i+1] = 1.0*y - 0.34413*(u-128) - 0.71414*(v-128); // g
mycopy[i] = 1.0*y + 1.772*(u-128) + 0; // b
y = pData[j+3];
mycopy[i+5] = 1.0*y + 8 + 1.402*(v-128); // r
mycopy[i+4] = 1.0*y - 0.34413*(u-128) - 0.71414*(v-128); // g
mycopy[i+3] = 1.0*y + 1.772*(u-128) + 0;
}
//Vertical flip
for (int i = 0; i < width; ++i) {
for (int j = 0; j < height; ++j) {
for (int k = 0; k < 3; ++k) {
flippedCopy[(i + j * width) * 3 + k] = mycopy[(i + (height - 1 - j) * width) * 3 + k];
}
}
}
return flippedCopy;
}
我想要获得的性能是将缓冲区 DURING 从YUV转换为RGB。我不知道怎么做,优素福的回答帮助了我,所以这就是我现在所拥有的:
unsigned char* DeckLinkCaptureDelegate::convertYUVtoRGB(void* frameBytes)
{
unsigned char *mycopy = new unsigned char[height*width*3];
unsigned char* pData = (unsigned char *) frameBytes;
int k = height - 1;
for(int i = 0, j=0; i < width * height * 3; i+=6, j+=4)
{
unsigned char v = pData[j];
unsigned char y = pData[j+1];
unsigned char u = pData[j+2];
mycopy[(width*k*3) + i+2] = 1.0*y + 8 + 1.402*(v-128); // r
mycopy[(width*k*3) + i+1] = 1.0*y - 0.34413*(u-128) - 0.71414*(v-128); // g
mycopy[(width*k*3) + i] = 1.0*y + 1.772*(u-128) + 0; // b
y = pData[j+3];
mycopy[(width*k*3) + i+5] = 1.0*y + 8 + 1.402*(v-128); // r
mycopy[(width*k*3) + i+4] = 1.0*y - 0.34413*(u-128) - 0.71414*(v-128); // g
mycopy[(width*k*3) + i+3] = 1.0*y + 1.772*(u-128) + 0;
if (<i multiple of (width*3)-1>){
k = k - 2;
}
}
return mycopy;
}
如果我是正确的,假设if
条件正确,这应该有效。但是我不知道如何表达这个if
条件,因为i
每次增加6,所以我可以“跳过”正确的时刻递减k
我希望我足够清楚。感谢
答案 0 :(得分:1)
我认为宽度是均匀的,否则“在新行中减少” - 如果复杂,那么你必须使用2个循环。我没有测试过,但应该看起来像这样;
unsigned char* DeckLinkCaptureDelegate::convertYUVtoRGB(void* frameBytes)
{
unsigned char *mycopy = new unsigned char[height*width*3];
unsigned char* pData = (unsigned char *) frameBytes;
unsigned int k = height - 1;
for(int i = 0, j=0; i < width * height * 3; i+=6, j+=4)
{
unsigned char v = pData[j];
unsigned char y = pData[j+1];
unsigned char u = pData[j+2];
mycopy[(width*k*3) + i+2] = 1.0*y + 8 + 1.402*(v-128); // r
mycopy[(width*k*3) + i+1] = 1.0*y - 0.34413*(u-128) - 0.71414*(v-128); // g
mycopy[(width*k*3) + i] = 1.0*y + 1.772*(u-128) + 0; // b
y = pData[j+3];
mycopy[(width*k*3) + i+5] = 1.0*y + 8 + 1.402*(v-128); // r
mycopy[(width*k*3) + i+4] = 1.0*y - 0.34413*(u-128) - 0.71414*(v-128); // g
mycopy[(width*k*3) + i+3] = 1.0*y + 1.772*(u-128) + 0;
if (mod(i, width*3) == 0) //reduce in new line (i am not sure how to reduce it, you should think about here)
k = k - 2;
}
return mycopy;
}
并将您的问题标记为图像处理等,而不仅仅是c ++