当我运行模拟器并启动应用程序时,我看到闪烁屏幕,但在DesktopLauncher屏幕上的PC上是正常的。 我无法理解我犯错误的地方。 渲染方法覆盖,但它没有帮助。
class starter:
public class Drop extends Game {
Camera cam;
Game game;
SpriteBatch batch;
int tempGameScore = 0;
int dropsGatchered = 0;
Preferences preferences;//сохраняем игру
@Override
public void create() {
batch = new SpriteBatch();
this.setScreen(new MainMenuScreen(this));
}
@Override
public void render() {
super.render();
}
@Override
public void dispose() {
batch.dispose();
}
的MainMenu: 我认为我在使用场景工具时出错了。 是否有必要画一个场景?
public class MainMenuScreen implements Screen {
Sprite texture;
final Drop game;
Skin skin;
Stage stage;
OrthographicCamera camera;
ImageButton newGameButton, exit, highScore;
Table table;
ImageButton.ImageButtonStyle btnplayStyle, btnscoreStyle, btnexitStyle;
private static TextureAtlas atlas, backAtlas;
public MainMenuScreen(final Drop gam) {
this.game = gam;
atlas = new TextureAtlas(Gdx.files.internal("texture/texture.pack"), true);
backAtlas = new TextureAtlas(Gdx.files.internal("texture/background.pack"), true);
texture = new Sprite(backAtlas.findRegion("background"));
skin = new Skin();
skin.addRegions(atlas);
table = new Table();
camera = new OrthographicCamera();
camera.setToOrtho(false, 800, 480);
stage = new Stage();
stage.addActor(table);
Gdx.input.setInputProcessor(stage);// Make the stage consume events
table();
}
private void table() {
btnplayStyle = new ImageButton.ImageButtonStyle();
btnplayStyle.up = skin.getDrawable("play");//кнопка не нажата
btnplayStyle.over = skin.getDrawable("play");
btnplayStyle.down = skin.getDrawable("play"); // кнопка нажата
newGameButton = new ImageButton(btnplayStyle);
newGameButton.setSize(300, 200);
stage.addActor(newGameButton);
newGameButton.addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
game.setScreen(new GameScreen(game));
}
});
//Button score
btnscoreStyle = new ImageButton.ImageButtonStyle();
btnscoreStyle.up = skin.getDrawable("records");//кнопка не нажата
btnscoreStyle.over = skin.getDrawable("records");
btnscoreStyle.down = skin.getDrawable("records"); // кнопка нажата
highScore = new ImageButton(btnscoreStyle);
highScore.setSize(300, 200);
stage.addActor(highScore);
highScore.addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
game.setScreen(new Score(game) {
});
}
});
//Button EXIT
btnexitStyle = new ImageButton.ImageButtonStyle();
btnexitStyle.up = skin.getDrawable("exit");//кнопка не нажата
btnexitStyle.over = skin.getDrawable("exit");
btnexitStyle.down = skin.getDrawable("exit"); // кнопка нажата
exit = new ImageButton(btnexitStyle);
exit.setSize(300, 200);
stage.addActor(exit);
exit.addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
Gdx.app.exit();
}
});
table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
game.batch.begin();
game.batch.draw(texture, 0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
table.add(newGameButton).width(400).height(120);
table.getCell(newGameButton).spaceBottom(30);
table.row();
table.add(highScore).width(400).height(120);
table.getCell(highScore).spaceBottom(30);
table.row();
table.add(exit).width(400).height(120);
table.getCell(exit).spaceBottom(30);
table.row();
game.batch.end();
}
@Override
public void render(float delta) {
stage.act();
stage.draw();
}
@Override
public void resize(int width, int height) {
}
@Override
public void show() {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void hide() {
}
@Override
public void dispose() {
stage.dispose();
skin.dispose();
}
}
我认为我在使用场景工具
时出错了答案 0 :(得分:1)
在MainMenuScreen中,您必须在render()方法中绘制内容,而不是在show()方法中绘制内容。像这样:
@Override
public void render() {
stage.draw();
// ... possibly more drawing code
}